- August 16, 2019
- Tasharen Entertainment Inc.
- 25h median play time
Project 5: Sightseer
Platforms
About
In "Project 5: Sightseer," players become a drone pilot, navigating a futuristic city while taking photos of landmarks for clients. With a variety of drones and upgrades to choose from, players must balance speed and photo quality while avoiding obstacles and security measures. Successful missions earn rewards and reputation points, unlocking new challenges and customization options in this immersive, open-world flight simulation game.











- Fabulous visuals and beautiful environments that enhance the exploration experience.
- Engaging gameplay with a mix of resource gathering, base building, and vehicle upgrades.
- Active developer support and community engagement, with frequent updates and responsiveness to player feedback.
- Slow start with a steep learning curve, making it difficult for new players to get into the game.
- Vehicle handling is clunky and frustrating, especially in rough terrain, which detracts from the overall experience.
- Limited content and repetitive gameplay can lead to boredom, especially in single-player mode.
- gameplay94 mentions Positive Neutral Negative
The gameplay has received mixed reviews, with players appreciating the fun driving mechanics and deep upgrade system, but criticizing various mechanics as poorly designed and unbalanced. While the exploration-driven gameplay is addictive and visually appealing, many feel the game lacks meaningful content and suffers from bugs that hinder the overall experience. Overall, it shows potential as a hidden gem, but requires further refinement and additional features to enhance long-term engagement.
“The graphics are really very good for an amateur title and the gameplay itself is fairly nice; driving the vehicle around is fun, and there's a great and deep upgrade/progression/growth element.”
“Its tech tree- and exploration-driven gameplay is very addictive.”
“Everything feels pretty good, even if it isn't constant action and the skill is more in your logistical planning than twitch gameplay.”
“Man, I want to like it, it's really pretty and conceptually fun, but so many of the mechanics just suck absolute ass.”
“The game is clearly not finished. There are bugs like with sensors not working as expected, making them impossible to use, causing issues with the core gameplay where you waste resources instead of managing them and run out of them way faster than what you should have done.”
“What the game needed was more things to actually do and mechanics to enable players to help create content via PvP or at least more AI/automated 'empires' expanding and giving you targets to fight over territory. What we got instead was an instanced tower defense kind of game where you can spawn in a wave of attackers to test your base/guns against - rather pointless.”