Procedural Terrain Generation (Perlin Noise)
- June 25, 2021
- maname
![Procedural Terrain Generation (Perlin Noise) Game Cover](https://gamebrain.co/img/520/game_itchio_procedural_terrain_generation_p_1_xl.jpg)
![](https://gamebrain.co/img/526/game_itchio_procedural_terrain_generation_p_3_xl.png)
![](https://gamebrain.co/img/525/game_itchio_procedural_terrain_generation_p_2_xl.png)
![](https://gamebrain.co/img/531/game_itchio_procedural_terrain_generation_p_8_xl.png)
My experiment with procedural terrain generation all noise functions and scripts are made by me but i did refer to a brackeys video on the same topic to get the terrain integration of the project up and functioning Perlin noise is pseudo- random, meaning its not completely random, hence, if we the same values into the perlin noise function outputs will be equivalent. The noise texture or heightmap…