- August 29, 2017
- trebuchet
- 9h median play time
Prison Boss VR
If the escapists weren't interested so much in getting out as getting respect!
Platforms
About
Prison Boss VR is a lighthearted prison simulation game where you craft and trade items to earn respect and avoid the guards. With a variety of customizable cells and crafting recipes, players must manage their time and resources to become the top prisoner boss. The game utilizes unique VR mechanics for an immersive experience, providing a fun and engaging escape.











- Innovative use of room-scale VR that immerses players in a prison environment, making crafting and stealth gameplay engaging.
- Fun and addictive gameplay loop with a variety of items to craft and sell, providing a sense of progression and accomplishment.
- Great for both casual and experienced VR players, with charming visuals and a unique premise that keeps players entertained.
- Gameplay can become repetitive over time, with limited variety in tasks and crafting mechanics leading to boredom.
- Issues with grabbing items and room-scale calibration can disrupt the experience, causing frustration during gameplay.
- Lack of significant updates and support from developers has left some players feeling that the game is incomplete or lacking depth.
gameplay
27 mentions Positive Neutral NegativeThe gameplay is characterized by a simple yet addictive loop involving planning, crafting, and trading while avoiding guards, which adds an element of tension. Players appreciate the unique crafting mechanics and the variety of choices that influence their progression, although some find the movements not intuitive and the gameplay somewhat repetitive. Overall, the game offers a charming experience with significant replay value and engaging mechanics, particularly in a VR setting.
“The gameplay loop is simple but fun and addictive: every day you plan, sell stuff, and buy tools and materials to craft more items at night, while avoiding the guards' view.”
“In terms of gameplay, there are unique crafting methods for each item, which require different materials and tools that you trade for.”
“The gameplay involves you in the role of a prisoner, crafting items in your prison cell during the night, in order to sell them during the day to generate money and grow your reputation, with the aim of becoming the ultimate prison boss and eventually escaping the prison.”
“Repetitive gameplay.”
“Gameplay movements are not intuitive.”
“A thing that can really spoil the gameplay for you is Oculus not able to track you.”