- December 7, 2023
- Illiterate Code Games
Powers in the Basement
Platforms
About
"Powers in the Basement" is a point-and-click adventure game following teenage protagonist Will Phail as he searches for his favorite T-shirt in his chaotic household. Players will navigate humorous interactions with lazy grandparents, mischievous rats, and carnivorous plants, while facing challenging puzzles and uncovering mysterious powers in the basement. The game boasts state-of-the-art 9-verbs interface, 3D graphics, and MT-32 music for an immersive experience.
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- Charming retro pixel art style with humor that appeals to fans of classic point-and-click adventures.
- Engaging writing and funny jokes that enhance the overall experience.
- Free to play, making it accessible for anyone interested in the genre.
- Puzzles can be overly difficult and unintuitive, often requiring a guide to complete.
- The achievement system includes a monetization aspect that feels coercive, as players must buy the soundtrack to achieve 100%.
- Many items and actions in the game seem pointless or confusing, leading to frustration during gameplay.
music
20 mentions Positive Neutral NegativeThe music in the game is praised for its quality and nostalgic appeal, effectively capturing the essence of early 90s point-and-click adventures. However, the requirement to purchase the soundtrack for a specific achievement has drawn criticism, as it feels like a heavy-handed tactic that detracts from the overall experience. Despite this, the attention to detail in the music and sound design contributes positively to the game's charm.
“Lovely retro art style, nice music, all those things that tickle the old LucasArts adventure bones.”
“Sound and music are also quite good.”
“This little adventure is an introduction to a bigger game, but the attention to detail in the setting, music, and animations is phenomenal!”
“One achievement is literally buying the soundtrack with real money.”
“Now, to achieve a 'perfect game' status, players are essentially required to support the developers by buying their soundtrack.”
“While supporting the game is commendable, making the soundtrack a compulsory purchase feels rather heavy-handed.”