- June 5, 2020
- End of the Line Studios
Possession 1881
Platforms
About
"Possession 1881" is a point-and-click puzzle game that delves into the Victorian Era's fascination with the occult. As you explore a manor used for summoning demonic deities, you'll face challenges involving science, history, and spatial logic to uncover your identity and purpose. The game offers a unique perspective on this time period, immersing players in a dark world of demonology and witchcraft.






- The game features fun and creative puzzles that keep players engaged throughout the playthrough.
- It has a great atmosphere and sound design, enhancing the overall experience.
- The game is a worthy addition to the 'Escape the House' genre, with detailed environments and a compelling backstory.
- Many puzzles are easy, and some require a walkthrough, which can detract from the challenge.
- The game has a short playtime and may not justify its price for some players.
- The plot is often described as boring and unengaging, with a sudden and unsatisfying ending.
story
8 mentions Positive Neutral NegativeThe game's story features a classic dark theme centered around demon possession, unfolding gradually as players progress through various challenges. While the narrative isn't particularly groundbreaking, it is engaging and complemented by a rich backstory revealed through collectible notes scattered throughout the environment. Overall, the story adds a fun and immersive layer to the gameplay experience.
“But it is fun and has a decent and dark story to go along with it.”
“See, most games like to work in this format where as you complete an area you progress and are greeted with new challenges all the while getting more and more bits and pieces of the story.”
“There is a high level back-story that is told through notes found throughout the house.”
“The storyline isn't anything crazy new or exciting, but it's got a classic demon possession/control, 'oops, we messed up' vibe to it.”
“There is a high level backstory that is told through notes found throughout the house.”
“Most games like to work in a format where, as you complete an area, you progress and are greeted with new challenges while getting more bits and pieces of the story.”