Possession 1881
- June 5, 2020
- End of the Line Studios
"Possession 1881" is a point-and-click puzzle game that delves into the Victorian Era's fascination with the occult. As you explore a manor used for summoning demonic deities, you'll face challenges involving science, history, and spatial logic to uncover your identity and purpose. The game offers a unique perspective on this time period, immersing players in a dark world of demonology and witchcraft.
Reviews
- The game features fun and creative puzzles that keep players engaged throughout the playthrough.
- It has a great atmosphere and sound design, enhancing the overall experience.
- The game is a worthy addition to the 'Escape the House' genre, with detailed environments and a compelling backstory.
- Many puzzles are easy, and some require a walkthrough, which can detract from the challenge.
- The game has a short playtime and may not justify its price for some players.
- The plot is often described as boring and unengaging, with a sudden and unsatisfying ending.
- story8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The game's story features a classic dark theme centered around demon possession, unfolding gradually as players progress through various challenges. While the narrative isn't particularly groundbreaking, it is engaging and complemented by a rich backstory revealed through collectible notes scattered throughout the environment. Overall, the story adds a fun and immersive layer to the gameplay experience.
“But it is fun and has a decent and dark story to go along with it.”
“See, most games like to work in this format where as you complete an area you progress and are greeted with new challenges all the while getting more and more bits and pieces of the story.”
“There is a high level back-story that is told through notes found throughout the house.”
“The storyline isn't anything crazy new or exciting, but it's got a classic demon possession/control, 'oops, we messed up' vibe to it.”
“There is a high level backstory that is told through notes found throughout the house.”
“Most games like to work in a format where, as you complete an area, you progress and are greeted with new challenges while getting more bits and pieces of the story.”
- music2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
The game features minimal ambient music, with only one specific room containing expected tunes; however, the ambient sounds effectively create a tense atmosphere that keeps players on edge.
“The ambient sounds are enough to make you feel on edge, creating a tense atmosphere throughout the game.”
“The music in the game perfectly complements the environment, enhancing the overall experience.”
“The soundtrack is immersive and adds depth to the gameplay, making every moment feel more impactful.”
“There is no ambient music except for one particular room where it's expected, but the ambient sounds are enough to make you feel on edge.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is consistently praised for its immersive quality, enhanced by excellent sound design that contributes to the overall experience.
“Great atmosphere and sound.”
- gameplay2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay features a hybrid point-and-click mechanic, offering a blend of traditional exploration and interactive elements that enhance player engagement.
“The mechanics are a hybrid point-and-click.”
“The mechanics are a hybrid point and click.”