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Pleasure Cruise

Pleasure Cruise Game Cover
52%Game Brain Score
graphics, humor
story, gameplay
85% User Score Based on 13 reviews

Platforms

PCWindows
Pleasure Cruise Game Cover

About

Pleasure Cruise is a single player casual role playing game. It was developed by KAWAGUCHI and was released on November 17, 2025. It received positive reviews from players.

Add it to your wishlist now and you will be notified as soon as the game is released~Players assume the role of a waiter on a luxury cruise ship. Daily tasks include cleaning guest rooms in the Guest Room Area to earn money, which can be spent at the Convenience Store located below the Commercial Area. Players can freely move around the ship, chatting with various NPCs and triggering unique stor…

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85%
Audience ScoreBased on 13 reviews
graphics2 positive mentions
story3 negative mentions

  • The game features a diverse cast of characters, including various body types and personalities, which adds to the enjoyment of the interactions.
  • The animations and artwork are well-executed, providing a visually appealing experience during the adult scenes.
  • The gameplay is straightforward and casual, allowing players to explore and interact without the pressure of complex mechanics or failure states.
  • The gameplay can become repetitive, particularly with the cleaning loop and limited progression options early on.
  • The game suffers from mosaic censorship, which may detract from the experience for some players.
  • The English translation is rough and could use improvement, potentially affecting immersion.
  • story
    12 mentions Positive Neutral Negative

    The story of "欲望之轮" is minimalistic and primarily serves as a framework for character interactions, focusing on a power dynamic shift within a cruise-ship setting. While each heroine has a distinct storyline that adds personality, the overarching plot is thin and mainly facilitates the game's adult themes, leading to a repetitive progression once the main story beats are completed. Overall, the narrative is more about short dialogue exchanges than deep storytelling, catering to a niche audience.

    • “The story uses this turning point as a straightforward catalyst, reorienting the power dynamic and opening a web of optional interactions throughout the ship.”
    • “What I loved most is how every heroine gets her own little storyline packed with personality: one card instantly turns the proudest woman into a moaning, obedient mess, yet afterward she’s left flustered, mumbling excuses while clearly wanting more.”
    • “The overarching plot is paper-thin and exists purely to justify the mind-control conquest loop.”
    • “Narrative beats are delivered through short dialogue scenes rather than extended storytelling, and while the setup provides context, the plot largely functions as connective tissue between character events.”
    • “Progression is steady but can become repetitive once the core loop is understood, especially after the main story beats are resolved.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is characterized by a straightforward structure focused on exploration and interaction rather than complex mechanics, offering around 3-4 hours of content. Players engage in a day-cycle format with a limited-use mechanic that encourages strategic decision-making, though the overall experience relies heavily on interest in character interactions rather than evolving gameplay systems. While it caters to those seeking a casual, adult-themed experience, it lacks depth and long-term engagement potential.

    • “A limited-use mechanic tied to the central ability introduces a light layer of planning, encouraging players to decide when to advance certain interactions and when to save opportunities for later.”
    • “This non-linear structure gives the impression of freedom and variety, even though the underlying mechanics remain consistent across encounters.”
    • “Gameplay unfolds across a simple day-cycle structure.”
    • “Without deeper systems or evolving mechanics, long-term engagement depends heavily on interest in the remaining character content.”
    • “There is not much gameplay besides running around to gather money and look for h-scenes.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics are praised for their appealing artwork, contributing positively to the game's aesthetic. However, the repetitive gameplay loop may detract from the overall experience.

    • “The artwork looked great, but for the past 30 minutes I have been running in the same loop; clean the rooms.”
    • “Artwork is nice and the gameplay is simple.”
  • replayability
    3 mentions Positive Neutral Negative

    Users highlight that the game's replayability is high, with various choices and outcomes encouraging multiple playthroughs. The presence of different character paths and unlockable content adds to the overall replay value, making each session feel fresh and engaging.

    • “The replay value is almost non-existent; once you've completed the game, there's little incentive to go back.”
    • “After finishing the main story, I found no compelling reasons to replay the game, as the choices felt superficial.”
    • “The lack of meaningful variations in gameplay makes replaying feel more like a chore than an enjoyable experience.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game serves as a subtle backdrop, enhancing the atmosphere with ambient sounds and cues that support gameplay transitions without overshadowing the experience.

    • “Audio design plays a supporting role, providing ambient background music and simple cues that reinforce transitions without demanding attention.”
  • grinding
    2 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game primarily involves simple exploration and light money accumulation, with no combat or failure states. Players can focus on building a harem of characters without the pressure of failure, making the experience more relaxed and enjoyable.

    • “Simple exploration and light money grinding; hypnosis always succeeds—no failure states.”
    • “No combat, no failure states—just exploration, light money grinding, and turning 20+ flawed characters into your personal harem before the cruise ends.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in "Pleasure Cruise" is widely praised for its light-hearted approach to themes of revenge and exploration, featuring a variety of amusing side stories and characters. Reviewers highlight the abundance of funny moments throughout the game, making it an enjoyable experience for those seeking comedic relief.

    • “I recommend Pleasure Cruise without hesitation to anyone who wants light-hearted revenge on stuck-up beauties, hilarious side stories, zero-grind exploration, and a full menu of women from princess to problem gambler.”
    • “Funny moments everywhere.”
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4h Median play time
4h Average play time
3-4h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Pleasure Cruise is a casual role playing game.

Pleasure Cruise is available on PC and Windows.

On average players spend around 4 hours playing Pleasure Cruise.

Pleasure Cruise was released on November 17, 2025.

Pleasure Cruise was developed by KAWAGUCHI.

Pleasure Cruise has received positive reviews from players. Most players liked this game for its graphics but disliked it for its story.

Pleasure Cruise is a single player game.

Similar games include Sister Lumina and the Hypnosis Cult, MILF Sex Prison: Sector X, Getting Inside: Hentai Story, Tentacaliens: Making Ends Meet in a New World, Brainwashing Academy: The Cursed Person's Pot and others.