Picross Bonbon - Nonogram
- June 20, 2019
- Somer Games
- 130h median play time
160 sweet puzzles from the world over in Picross Bonbon!
Reviews
- The game provides a basic introduction to Nonogram puzzles, making it accessible for newcomers.
- It can be engaging and offers a decent challenge for players who enjoy puzzle games.
- The theme of exploring desserts adds a light-hearted and fun element to the gameplay.
- The game suffers from poor user interface design, making it frustrating to play, especially with controls that overwrite previous inputs.
- It lacks essential features found in other Nonogram games, such as the ability to mark completed numbers and customize settings.
- The presence of microtransactions and a mobile game design detracts from the experience, making it feel more like a cash grab than a polished PC game.
- graphics3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics of the game have been criticized for their low quality and lack of customization options, including the inability to change resolution or adjust settings. This has led to disappointment among PC gamers, who expect a higher standard of visual fidelity.
“There's no options to change the resolution for the game or customize the graphics settings.”
“There's no way for gamers to try to improve the low-quality graphics.”
“Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high-quality, visually impressive game that PC gamers are used to seeing.”
- monetization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization model in the game relies heavily on in-app purchases, which frustrates players who have already paid for the game. Users note that it features microtransactions to unlock levels and access additional content, reflecting its origins as a mobile port.
“This in-app purchase model is common in mobile games but frustrating in games I already paid for.”
“Microtransactions to use features.”
“This is clearly a mobile port, complete with microtransactions to unlock levels sooner if you clear the beginner tasks too fast.”
- gameplay3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The gameplay in Picross Bonbon is criticized for its lack of an intuitive interface, which fails to provide feedback on correct placements or completed rows and columns. Players find the puzzle mechanics frustrating, particularly due to the necessity of guessing or relying on hints in later levels, detracting from the overall experience.
“However, the biggest, most egregious foul in the nonogram gameplay to my mind is that you will eventually reach puzzles where you have to guess (or use a hint).”
“For better or worse (I say worse), the puzzle gameplay in Picross Bonbon is the closest to what I imagine playing a nonogram in a book or newspaper would be like: the interface doesn't tell you whether you've put the marks in the correct place, nor does it tell you whether you've completed a row or column correctly.”
“However, the biggest, most egregious flaw in the nonogram gameplay, in my opinion, is that you will eventually reach puzzles where you have to guess (or use a hint).”
“But I could overlook those if the gameplay interface was better.”