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Physics Engine

Physics Engine Game Cover

Platforms

Windows
Physics Engine Game Cover

About

Throughout my Game Physics course, I developed my own physics engine from scratch in C# using Unity.  None of the built in Unity physics components are used.  I developed my own version of a rigidbody that declares and modifies acceleration and velocity.  Different types of forces can be added and other features such as force generators that continuously apply forces to objects.  I have implemente…

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