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Phantasmagoria 2: A Puzzle of Flesh

Phantasmagoria 2: A Puzzle of Flesh Game Cover
80%Game Brain Score
story, music
gameplay, graphics
80% User Score Based on 178 reviews

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PCWindows
Phantasmagoria 2: A Puzzle of Flesh Game Cover

About

Phantasmagoria 2: A Puzzle of Flesh is a single player action game. It was developed by Sierra and was released on August 29, 2016. It received positive reviews from players.

"Phantasmagoria 2: A Puzzle of Flesh" is a psychological horror game that follows the life of Curtis Craig, a man who was recently released from a mental hospital and is trying to live a normal life. However, strange and terrifying events begin to occur around him, causing him to question his own sanity. The game is known for its intense atmosphere and compelling story with interesting characters, and is not for the faint of heart. Murders begin to occur and the player must help Curtis uncover the truth behind these events.

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80%
Audience ScoreBased on 178 reviews
story32 positive mentions
grinding4 negative mentions

  • Phantasmagoria 2 features a unique and ambitious narrative that explores themes of mental illness, sexuality, and corporate conspiracy, making it stand out in the 90s gaming landscape.
  • The game is praised for its atmospheric use of live-action FMV, creating a gritty and immersive experience that enhances the surreal and unsettling story.
  • Despite its flaws, the game has gained a cult following for its campy charm, memorable characters, and willingness to tackle taboo subjects, making it a nostalgic experience for fans of the genre.
  • The gameplay mechanics are often criticized for being tedious and illogical, with many puzzles feeling forced or lacking clear solutions, leading to frustration for players.
  • The narrative suffers from pacing issues and disjointed storytelling, with abrupt tonal shifts and inconsistent character motivations that detract from the overall experience.
  • Technical issues, including crashes and poor video quality in the Steam version, hinder the enjoyment of the game, making it difficult for modern players to fully appreciate its merits.
  • story
    104 mentions Positive Neutral Negative

    The game's story is characterized by its surreal and unsettling themes, focusing on identity fragmentation and psychological trauma rather than traditional horror elements. While some players appreciate its ambitious narrative and engaging characters, many find the convoluted puzzles and disjointed plot progression frustrating, leading to a mixed reception overall. Despite its imperfections, the story's unique twists and mature themes resonate with those willing to navigate its complexities.

    • “From the opening scenes, the game signals that it is less interested in classic horror tropes and more invested in surreal discomfort, identity fragmentation, and hallucination-driven storytelling.”
    • “Players willing to embrace its imperfections may find a haunting, unsettling trip through one man’s fractured psyche; those looking for tight gameplay, cohesive storytelling, or polished design will likely be frustrated.”
    • “The story revolves around Curtis, who works for a tech company that has some shady business.”
    • “The story, however, is utterly ridiculous and makes absolutely no sense.”
    • “So much potential lost in such a disjointed storyline.”
    • “You just click randomly without any logic, hoping to make the story go forward.”
  • gameplay
    27 mentions Positive Neutral Negative

    The gameplay is characterized by rudimentary point-and-click mechanics that feel outdated, with players often spending long stretches clicking on objects or navigating mundane environments, which disrupts the pacing of the narrative. Puzzles are frequently criticized for their arbitrary logic and lack of depth, leading to frustration rather than engagement. While some players may appreciate the nostalgic FMV style and the haunting atmosphere, many find the gameplay lacking in polish and coherence, making it difficult to recommend for those seeking a more refined experience.

    • “Players willing to embrace its imperfections may find a haunting, unsettling trip through one man’s fractured psyche; those looking for tight gameplay, cohesive storytelling, or polished design will likely be frustrated.”
    • “For the price too, it's worth it if you just want to experience this gameplay style when it was still in its infancy.”
    • “Sure it's kind of ridiculous and sleazy, but it's very entertaining and out there in a fun way; the acting is generally actually pretty good for an FMV game, and the gameplay/puzzles are reasonably solid.”
    • “The point-and-click mechanics are rudimentary even by ’90s standards, with large stretches of gameplay spent clicking on objects to trigger short clips or waiting for Curtis to walk between locations.”
    • “The puzzles rarely enhance the story; instead, they frequently frustrate the player with arbitrary logic or mechanical contrivance.”
    • “Gameplay is a mess; it's hard to guess where to click most of the time, and it's a lot harder to progress through the story since the random interactions are so poorly designed that you might uninstall the game after seeing them.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are often described as dated, yet they contribute to a unique and authentic aesthetic that enhances the narrative's psychological depth. While the full-motion video elements and live sets offer a more seamless experience compared to previous installments, the overall visual quality is considered subpar by modern standards, with limited options for resolution and graphical tweaks. Despite these shortcomings, the game's visuals are appreciated for their nostalgic charm and the way they reflect the experimental nature of its era.

    • “This aesthetic, though dated, gives the narrative a tangible, uneasy authenticity that purely digital graphics of the era struggled to achieve.”
    • “The graphics in Phantas2 are 'better' than its predecessor, in that all is filmed using live sets rather than the previous installment's blue-screen-based world.”
    • “The use of a full digitized set versus a mix of 3D graphics with video is a much better setting to look at than the previous game.”
    • “It has a dated control scheme, dated graphics, and runs poorly due to the DOSBox emulation.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “Its graphics, gameplay, and even the menu (the navigation itself) are things you can only refer to as dated.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric and moody qualities, effectively enhancing the tension and suspense throughout the experience. Many reviewers highlight the soundtrack's ability to complement the narrative, with specific mentions of beautiful compositions and standout tracks like the ending song "Rage" by Gary Spinrad. Overall, the music is considered a significant strength, contributing to the game's immersive and unsettling atmosphere.

    • “I was hooked since minute one to its disturbing story, its excellent cinematography, and its banger soundtrack.”
    • “The music for the most part is great and contributes to the overall suspense.”
    • “The soundtrack underscores this tension with mechanical drones, subdued industrial tones, and uneasy ambient layers that mirror Curtis’s crumbling grip on reality.”
    • “If you enjoy walking around in circles as ominous music plays and you have no idea why the story isn't evolving, then this game is for you.”
    • “The acting, the music, the special effects, the story are all just insane and will make you wonder all the time what the hell they were thinking.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is a mix of absurdity and dark comedy, with many players finding the cut scenes and character interactions entertainingly ridiculous, despite the underlying themes of horror and mental instability. While the initial comedic elements are engaging, some reviewers noted that the humor can become tiresome as the game progresses, leading to a blend of laughter and frustration, especially towards the end. Overall, the game offers a unique, tongue-in-cheek experience that appeals to those who appreciate a blend of cheesy humor and horror tropes.

    • “The cut scenes are damn entertaining, and it's funny to watch our character idle around.”
    • “The beginning had me laughing so much; I know this is a horror game, but its cheesiness is absolutely fantastic...”
    • “Not really puzzles, more like click on the person you are talking to a bunch of times and see some terribly funny acting.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere of Phantasmagoria 2 is widely praised for its immersive quality, effectively capturing a descent into madness reminiscent of Cronenberg's body horror. Reviewers appreciate the game's moody original soundtrack and the nostalgic charm of its 90s FMV style, enhanced by real environments and competent acting, which collectively draw players into the story.

    • “The core appeal of Phantasmagoria 2 lies in its atmosphere.”
    • “I'm a big fan of the first Phantasmagoria, and the sequel managed to capture that slow descent into madness, creating a very nice atmosphere. It's a hidden underrated gem.”
    • “Atmospherically, it's much closer to some Cronenbergian body horror, by way of 'From Beyond', than a soap-opera-tier CGI creature feature -- which suits me just fine.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is lacking, as it does not support modern display resolutions or widescreen monitors, resulting in performance issues on contemporary gaming PCs. Despite this, the performances, particularly that of the main character, are highly praised and may still warrant the investment for fans.

    • “The game lacks support for any modern gaming display resolutions (or widescreen monitors), hasn't been modernized or updated to run smoothly on modern gaming PCs.”
    • “If nothing else, the performance of Trevor is worth your time and a couple of dollars.”
    • “Great game, great scenes; Paul Morgan Stetler is an amazing actor and deserves an Oscar for this performance (one day my friend).”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be very tedious, particularly in the point-and-click segments, which can detract from the overall experience. While the story is engaging, many recommend watching a playthrough or using a walkthrough to avoid the repetitive gameplay. Overall, the grinding is seen as a significant drawback compared to the previous installment.

    • “Very tedious.”
    • “The point and click portion of the game is extremely tedious, and you should definitely check a walkthrough to keep yourself from trying every possible thing.”
    • “The first one is better; the point and click parts are really tedious.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted through its complex protagonist, Curtis, who grapples with bisexuality, self-doubt, and psychological instability. However, while it attempts to address themes of sexuality, the execution is often criticized as lacking depth and veering into inappropriate territory.

    • “Curtis himself is a surprisingly complex protagonist for a mid-1990s FMV game, presented as bisexual, emotionally fragile, and caught in a web of self-doubt and psychological instability.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy for this game has been criticized as a cash grab, with users feeling that it exploits nostalgia by offering outdated abandonware on Steam without any modernization. Many believe it is an attempt to profit from players who may already own the original game, reflecting a lack of value in the offering.

    • “This seems to have been put on Steam as a nostalgia gouge, or just a cash grab to try to profit from abandonware.”
    • “While DOSBox is a fine tool for those seeking retro gaming, it's not really appropriate for ancient abandonware like this to be dumped on Steam without any modernization. This is just a greedy cash grab from developers trying to get your money for dead software; they want you to pay them a second time for a game you probably already owned.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game is notably strong, exceeding expectations and providing a pleasant surprise for players.

    • “The character development is actually quite good and surprised me.”
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12h Median play time
12h Average play time
12-12h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Phantasmagoria 2: A Puzzle of Flesh is a action game.

Phantasmagoria 2: A Puzzle of Flesh is available on PC and Windows.

On average players spend around 12 hours playing Phantasmagoria 2: A Puzzle of Flesh.

Phantasmagoria 2: A Puzzle of Flesh was released on August 29, 2016.

Phantasmagoria 2: A Puzzle of Flesh was developed by Sierra.

Phantasmagoria 2: A Puzzle of Flesh has received positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Phantasmagoria 2: A Puzzle of Flesh is a single player game.

Similar games include I Have No Mouth, and I Must Scream, The 11th Hour, The Testament of Sherlock Holmes, CAYNE, Black Mirror and others.