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PEAK is a single player and multiplayer open world action adventure game. It was developed by Team PEAK and was released on June 16, 2025. It received overwhelmingly positive reviews from players.

Peak is an open-world climbing game that can be played solo or in 2-player co-op multiplayer mode. As lost nature scouts stranded on a mysterious island, you must carefully scale the central mountain, where even the smallest mistake can lead to disaster. Work together to overcome challenges and reach the ultimate summit—the PEAK.

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95%
Audience ScoreBased on 130,712 reviews
humor5.1k positive mentions
stability990 negative mentions

  • The game features a charming and cute art style that enhances the overall experience, with clean and polished visuals that are appealing.
  • The gameplay is engaging and fun, characterized by cooperative mechanics and clever puzzles that keep players entertained, especially in multiplayer settings.
  • The emotional atmosphere of the game is captivating, blending humor and tension, which fosters deep connections and memorable moments among players.
  • The game suffers from significant optimization issues, with many players reporting performance problems, crashes, and bugs that disrupt gameplay.
  • Some players find the character designs and overall aesthetics to be unrefined and lacking depth, leading to a disconnect between visuals and gameplay experience.
  • The grinding aspect can be tedious and time-consuming, with some players feeling that the repetitive nature of tasks leads to boredom and frustration.
  • humor
    5,144 mentions Positive Neutral Negative

    The humor in "Peak" is a standout feature, with players consistently highlighting the game's ability to generate hilarious moments, especially when played with friends. The proximity chat adds an extra layer of comedy, as players can hear each other's reactions and screams as they fall or encounter mishaps, leading to chaotic and memorable experiences. Overall, the game is praised for its blend of challenging gameplay and lighthearted fun, making it a perfect choice for those looking to share laughs with friends.

    • “This game is absolutely hilarious and really challenging.”
    • “The proximity chat makes for hilarious moments, and the game play is super entertaining.”
    • “The game is very funny and entertaining, its the best with friends.”
    • “Friendslop is fine but then you start trying to sell merch and put unfunny messages into the title screen and you start seeing the crack forming.”
    • “We tried with friends and for a game that was supposed to be funny and light to play, it just wasn't.”
    • “Seriously, I don't recommend this game; it should be free because it's not funny at all.”
  • gameplay
    4,627 mentions Positive Neutral Negative

    The gameplay of "Peak" is characterized by its engaging climbing mechanics, which blend simplicity with depth, allowing players to easily grasp the controls while also offering a challenging experience. The game emphasizes cooperation through unique mechanics like helping teammates up cliffs and managing shared resources, making it particularly enjoyable in multiplayer settings. However, some players have noted issues with bugs and frustrating mechanics, such as the hunger system and inconsistent fall damage, which can detract from the overall experience.

    • “The puzzles are clever, the mechanics are smooth, and the progression keeps you constantly engaged.”
    • “The gameplay is fun and imaginative, similar to the feeling of being a small child left to their own devices inside a giant play-place with infinite things to climb on.”
    • “The gameplay loop is enjoyable, the character customization is fun, and it's got the same 'make your own fun' silliness that made Sea of Thieves a 500+ hour experience for me and my friends.”
    • “The gameplay compounds this failure.”
    • “Core mechanics fail to operate reliably, and objectives provide neither clarity nor meaningful reward.”
    • “The combination of unrefined graphics, clunky mechanics, and unjustifiable pricing ensures that the experience is unenjoyable, frustrating, and fundamentally unrewarding.”
  • graphics
    1,299 mentions Positive Neutral Negative

    The graphics of "Peak" have received mixed feedback from players, with many praising its charming and cute art style that enhances the overall experience. While the visuals are often described as colorful and appealing, some users report performance issues and optimization challenges, particularly on lower-end hardware, leading to lag and crashes. Overall, the game's aesthetic is appreciated for its simplicity and whimsical design, though it may not meet the expectations of players seeking high-fidelity graphics.

    • “The visuals are clean, polished, and appealing, while the sound design and feedback make every action satisfying.”
    • “Peak is peak- for real, the graphics, music, biomes, and everything is cute and engaging.”
    • “The art style and detail in the world are sure to win your heart, all that is left is how you and your friends approach the danger ahead.”
    • “The visuals resemble those found in Roblox, with every environment, character, and object presented in an unpolished, simplistic, and aesthetically bankrupt manner.”
    • “The combination of unrefined graphics, clunky mechanics, and unjustifiable pricing ensures that the experience is unenjoyable, frustrating, and fundamentally unrewarding.”
    • “The graphics are not optimized, so most people would be forced to play on the lowest settings, which feels absolutely terrible: glitching textures, pixelated low-definition fire, and really hard to see far, which directly impacts gameplay, and not in a good way.”
  • replayability
    1,037 mentions Positive Neutral Negative

    The game "Peak" boasts exceptional replayability, primarily due to its daily map resets and procedurally generated terrain, which ensure that each playthrough feels fresh and engaging. Players appreciate the variety of challenges, achievements, and the ability to adapt strategies based on the changing environments, making it enjoyable both solo and with friends. Overall, the combination of dynamic gameplay and frequent updates contributes to its high replay value, making it a standout choice for those seeking a fun and interactive experience.

    • “The immersion is right there, the replayability is amazing, and the island changes every day, offering a different experience every time you play.”
    • “Peak is a great example of a simple concept turned into an infinitely replayable experience, all you do is climb a mountain and yet there are plenty of hazards, dumb mistakes, and funny moments of watching your friend flail down the mountain because they ran out of stamina at the end.”
    • “The daily island reset is great for replayability.”
    • “Not terribly replayable after a handful of times, and they did say they were done with updates.”
    • “The run variety is lacking as well as you only get one seed a day (unless you use mods) so if you fail a run you will be doing the exact same seed and maps over again which on top of runs potentially taking awhile makes it a game that's hard to play for very long hours as once you beat a seed there is very little replay value for playing it until the seed resets the next day.”
    • “The replayability is also a positive point for this game, the mountain changes every 12 hours, which allows for a highly varied experience.”
  • stability
    1,018 mentions Positive Neutral Negative

    The game's stability has been a significant concern among players, with many reporting frequent glitches, crashes, and performance issues that can disrupt gameplay. While some players find the bugs amusing and part of the game's charm, others express frustration over how these issues can ruin runs and hinder the overall experience. Despite ongoing updates aimed at addressing these problems, the consensus is that the game remains quite buggy, particularly in multiplayer scenarios, making it challenging to recommend for those seeking a smooth experience.

    • “Also runs great on Steam Deck.”
    • “It's relatively bug free considering how small the studio is.”
    • “This game is really fun and clean with no glitches and a clear goal.”
    • “The only asterisk I would put on this is that a lot of people have had and continue to have issues running the game, with graphical glitches and stability issues.”
    • “Game is an utter waste of time; disconnects frequently, buggy, has issues with host-side connection in the pre-game lobby.”
    • “The game is buggy to the point of being unplayable half of the time and instead of addressing that at all, they chose to do... this??”
  • optimization
    629 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with many players reporting poor performance, frequent crashes, and high system resource usage even on capable hardware. While some users noted improvements in recent updates, the overall consensus is that the game requires further optimization to enhance stability and accessibility, particularly for lower-end systems. Despite its fun gameplay, the optimization issues detract from the overall experience, making it difficult for many players to enjoy the game fully.

    • “The game runs smoothly, with no major bugs or technical issues during my playtime.”
    • “Optimization is excellent: no lag, no stutter — only your hands are to blame.”
    • “The latest updates—like reduced-texture modes, dx11 support, dynamic render scaling, and photosensitive mode—demonstrate strong commitment to both accessibility and smoother performance.”
    • “The game is poorly optimized and has that distinct feel of inexperienced developers, or maybe Unity 6 is not the right engine for such a game.”
    • “This game is so poorly optimized that it crashed my entire PC, which no other game has ever done before.”
    • “The optimization on this game is horrid.”
  • story
    478 mentions Positive Neutral Negative

    The reviews highlight a mix of perspectives on the game's story, with many players noting its minimalistic narrative centered around a plane crash and the subsequent climb for survival. While some appreciate the emergent storytelling that arises from player interactions and experiences, others express a desire for a deeper, more structured narrative. Overall, the game's charm lies in the shared experiences and chaotic moments that create unique stories for each playthrough, rather than a traditional plot-driven experience.

    • “Whether played for ten minutes or ten hours, Peak leaves players with a story worth retelling, a laugh worth sharing, and a reminder that sometimes the climb itself is the greatest reward.”
    • “The game doesn’t need elaborate cutscenes or voice-acted dialogue to tell its story; instead, narrative emerges organically from player decisions, mishaps, and victories.”
    • “Every summit is a story.”
    • “I suppose there is some lore here and there but no real story to speak of.”
    • “The entire story is: your plane crashed and you must get to the top for help, the end.”
    • “Story: 0/10 (pretty much doesn't exist)”
  • music
    407 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players appreciating its calming and atmospheric qualities that enhance the overall experience, especially during solo play. However, some users have criticized specific collaborations, particularly with certain artists, feeling that these detract from the game's charm. Overall, while the soundtrack is often described as soothing and fitting for the game's aesthetic, there are calls for more frequent music play and better integration into the gameplay.

    • “The visuals and music are super relaxing, and the best part is playing in co-op with friends; working together makes the journey way more fun and wholesome.”
    • “The soundtrack enhances every scene, the visuals are stunning, and the overall design makes the world feel alive and meaningful.”
    • “The quiet snow, the lonely winds, the soft music that evolves with your climb — everything blends into a perfectly balanced emotional soundtrack.”
    • “This game was okay, but then it installed bbno$ music on my PC and gave me aids.”
    • “However, this concert event playing very inappropriate songs that my daughter heard is unacceptable.”
    • “While the game is fun for some, collaborations with disgusting music artists are completely off-putting, and I wish I could get a refund.”
  • emotional
    374 mentions Positive Neutral Negative

    The emotional aspect of the game is a significant highlight, with players experiencing a rollercoaster of feelings ranging from laughter to heartbreak. Many reviews emphasize the game's ability to foster deep connections through cooperative gameplay, leading to heartwarming moments and emotional challenges that test friendships. While the game is often described as wholesome and fun, it also evokes genuine emotional responses, including frustration and joy, making it a memorable experience for players.

    • “One core thing I think the game does really well is offering an emotional reward for playing the game.”
    • “The emotional swings are dizzying, and that’s the magic.”
    • “What begins as a visually captivating experience quickly transforms into a masterfully crafted journey filled with creativity, challenge, and heartfelt charm.”
    • “A masterpiece that made me cry.”
    • “The emotional depth was lacking, leaving me feeling disconnected.”
    • “I expected a heartfelt experience, but it fell flat emotionally.”
  • grinding
    253 mentions Positive Neutral Negative

    The grinding aspect of the game is a mixed bag, with many players noting that it can be quite tedious and time-consuming, often requiring significant dedication to achieve goals. While some find the achievement hunting enjoyable, especially when playing with friends, others feel that the repetitive nature of the tasks can lead to boredom and frustration. Overall, players suggest that a substantial time investment is necessary, with some humorously stating that "you'll need a second life for grinding."

    • “The achievements feel meaningful and not tedious.”
    • “Badges really help in giving goals that aren't tedious most of the time, and can usually be gotten along the way.”
    • “Achievement hunting (I got 100%) is also very fun and isn't too tedious unless your RNG is bad.”
    • “You'll need a second life for grinding.”
    • “This game was good for like the first hour then just became so insanely tedious, like I was expecting the game to be boring at some point but not so early.”
    • “It gets boring and tedious incredibly fast.”
  • atmosphere
    171 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its captivating blend of minimalist visuals, immersive sound design, and dynamic weather effects, creating a unique and engaging experience whether playing solo or with friends. Players appreciate the calming yet intense ambiance, enhanced by a soothing soundtrack and ambient sounds that contribute to a sense of adventure and exploration. Overall, the game's atmosphere is described as charming, cozy, and filled with both humor and tension, making it a standout feature that keeps players engaged.

    • “The atmosphere was so calm yet intense, the music was mysterious yet adventurous, and it's incredibly engaging.”
    • “The atmosphere is beautifully minimal yet immersive, creating a sense of calm and focus, much like actual climbing does.”
    • “The game's atmosphere is the perfect level of comical and absurd, making every moment feel meaningful.”
    • “The atmosphere that it creates, the vast and daunting task of climbing up a very steep, seemingly very unfair mountain peak, makes this game one of the more fun and engaging and challenging games out this year, especially with a group of friends.”
    • “At first, it looks simple — but once you start exploring the dark corners and running for your life, you quickly realize it has a surprisingly tense atmosphere.”
    • “Each new environment added a fresh layer of psychological tension, and as the routes grew more demanding and the weather turned against us, the atmosphere really began to take hold.”
  • monetization
    57 mentions Positive Neutral Negative

    The game is praised for its lack of microtransactions, with many players appreciating the straightforward progression and the fact that cosmetics are earned through achievements rather than purchases. However, some reviews express concerns about the presence of advertisements and the overall quality of the game, suggesting it may feel like a cash grab despite its low price point. Overall, the monetization model is seen as a refreshing departure from the typical corporate greed in the gaming industry, though some players remain skeptical about its long-term value.

    • “I think the fact the game has no microtransactions with the game costing as little as £3 is also worthy of immense praise.”
    • “No grind, no microtransactions, just straightforward progression that feels earned.”
    • “No in-game monetization, but achievements give cosmetics.”
    • “One of the worst games I've ever played, a total cash grab scam game with a procedurally generated map untested and unfit for gameplay.”
    • “The game seems to rely heavily on in-app purchases to unlock meaningful content, which can be frustrating for players who do not want to spend money.”
    • “Pretty glad I got this game with a big discount, because so far it feels like a cash grab and not like a game that will ever feel like a finished product.”
  • character development
    53 mentions Positive Neutral Negative

    The character development in the game is widely praised for its charming and whimsical designs, which enhance the overall experience, especially in co-op play. Players appreciate the customization options and the humorous, playful nature of the characters, contributing to a fun and engaging atmosphere. However, some critiques mention a lack of depth in character development compared to other titles, with a focus more on aesthetics and silliness than on narrative growth.

    • “I didn’t realize I was about to start the greatest character development arc of my life.”
    • “The character designs and customizations are so charming, the environments are beautiful, the co-op mechanics are both adorable and very strong, and climbing to the peak feels more like a parkour puzzle than a game designed to make you angry.”
    • “The proximity chat and character design give that extra step in making this a really fun, silly co-op game with your friends.”
    • “Ugly, chubby character designs, mediocre gameplay and far too short for how much it costs. I beat the game on my second run and within 2 hours (give or take) in which I've seen basically all the game has to offer.”
    • “The cutesy, spunky character design clashes with the absolutely deadly horrors of the peak and what lurks in the shadows of the caves and crevices of this indie title.”
    • “Overall the map and character design is really cute and I wish there was more customization like more emotes, outfits/hats or even better hair (yeah I know it requires physics and stuff) but that takes a lot of work so I completely understand if we don't have those things.”
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10h Median play time
21h Average play time
5-30h Spent by most gamers
*Based on 221 analyzed playthroughs
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Frequently Asked Questions

PEAK is a open world action adventure game.

PEAK is available on PC, Steam Deck and Windows.

On average players spend around 21 hours playing PEAK.

PEAK was released on June 16, 2025.

PEAK was developed by Team PEAK.

PEAK has received overwhelmingly positive reviews from players. Most players liked this game for its humor but disliked it for its stability.

PEAK is a single player game with multiplayer and local co-op support.