- October 3, 2016
- Sebastian Schöner
- 50h median play time
Patterna
Platforms
About
Patterna is a single-player puzzle game that offers around 50 hours of playtime, with over 70 levels plus a tutorial, and a level generator with customizable options. The game features a minimalist soundtrack and challenges players to classify nodes in a network as pattern or non-pattern using information on distance, connectivity, and color. Patterna prides itself on not requiring any guessing, making it a logical and thought-provoking puzzle game.


- Patterna offers a challenging and rewarding experience for fans of logic games, with a steep learning curve that encourages players to improve their skills.
- The game features a robust random level generator that provides infinite replayability and a variety of puzzles, ensuring players are constantly engaged.
- The mechanics are complex and innovative, allowing for deeper strategic thinking compared to similar games like Hexcells.
- The tutorial is lengthy and can be overwhelming, making it difficult for new players to grasp the game's mechanics effectively.
- The user interface is complicated and poorly designed, leading to frustration and confusion during gameplay.
- Many players find the difficulty level excessively high, with some levels feeling nearly impossible to solve without resorting to guesswork.
gameplay
12 mentions Positive Neutral NegativeThe gameplay of Patterna is characterized by its varied mechanics and infinite replayability, drawing inspiration from titles like Hexcells while offering a unique experience. However, players note that the implementation can be rough, with some frustrating elements and uneven tutorial quality. Despite these issues, the core gameplay remains solid, with a gradual introduction of new concepts and customizable generators enhancing the overall experience.
“The mechanics are varied and the replayability is infinite, but it is very rough around the edges with poor and sometimes frustrating implementation.”
“But Patterna is far from a knock-off; it does its own thing and expands gameplay well beyond the scope of Hexcells.”
“Still, the core gameplay is very solid and has infinite replayability.”
“The mechanics are varied and the replayability infinite, but it is very rough around the edges with poor and sometimes frustrating implementation.”
“A good chunk was very easy tutorials, a few were smart and fun, and the rest were either focused on mechanics I didn't enjoy or gigantic sprawling mazes of directional edges, which basically required trial and error in planning mode, because there wasn't enough information to solve them step-by-step.”
“The main menu is just an overlay over the gameplay, which leads to strange behavior, like being able to zoom the main menu background.”