- April 7, 2020
- Badru
Pattern
Platforms
About
"Pattern" is a video game about creating video games and tells a story about the process of making art. Explore an endless procedurally generated world with diverse environments and a changing soundtrack. Document your journey with an in-game camera and discover a journal-like story through play, all alongside a beautiful day/night cycle.











- The game features beautiful and immersive graphics, with rich colors and stunning environments that create a surreal dreamscape.
- The procedural music and sound design enhance the experience, providing a calming and evocative atmosphere as players explore.
- The open-ended nature of the game allows for relaxed exploration, making it a great choice for players looking for a low-stakes, meditative experience.
- The game lacks substantial gameplay and direction, often feeling more like a tech demo than a fully realized experience, with limited interactivity and repetitive environments.
- The narrative is poorly executed, with non-diegetic text that disrupts immersion and lacks depth, leaving players confused about the story's purpose.
- The game is considered overpriced for the amount of content it offers, leading many to recommend purchasing it only on sale.
music
17 mentions Positive Neutral NegativeThe music in the game is generally praised for its beauty and relaxing qualities, with some players appreciating the immersive experience created by its procedural generation. However, critiques highlight that while the music is evocative, it often lacks variety and surprise, leading to a somewhat monotonous soundscape that may not fully engage players. Overall, the music enhances the game's atmosphere but may not be enough to elevate the experience significantly.
“The music is relaxing and the environments are appeasing.”
“Adventuring through the procedurally-generated worlds (with procedurally-generated music!) is an absolute treat.”
“The environment to explore, the messages to read, and the music to hear grants amazing immersion.”
“That being said, I think the constraints used to prevent anything from sounding 'wrong' ultimately led to music which is very one-note.”
“I was emotionally affected by the music, but there was nothing particularly surprising to me about it.”
“There was never that moment that we all search for when making procedural music where we say 'oh man, I didn't know it could do that!', which ultimately leaves the whole thing feeling a bit wanting.”