- November 7, 2017
- causacreations
Path Out
Tackling a topic like Syria is difficult, but not when it’s created by a refugee of the civil war. Abdullah Karam tells his story with surprising humour, and while that doesn’t always work, it still results in the beginnings of a unique war story.
Platforms
About
"Path Out is an autobiographical JRPG based on the real-life journey of a young Syrian artist, Abdullah Karam. In this episodic game, players will relive Abdullah's experiences from a peaceful life in Hama to his perilous escape to the Turkish border, all presented with meticulously researched pixel art and a unique neo-orchestral electronica soundtrack. Insightful video commentary by Abdullah himself provides a personal touch to this tale of survival and resilience."
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- The game provides a unique and emotional storytelling experience, allowing players to understand the struggles of a Syrian refugee through Abdullah's personal narrative and video commentary.
- The graphics and music are well-crafted, creating an engaging atmosphere that enhances the overall experience.
- Despite its short length, the game effectively raises awareness about the Syrian crisis and offers a poignant reflection on the impact of war on civilians.
- The gameplay is simplistic and can feel slow, with limited interactivity and a lack of challenging mechanics.
- Some players found the developer's commentary to disrupt the flow of the game, breaking immersion and making it feel more like an interactive video than a traditional game.
- The game is quite short, leaving players wanting more depth and additional chapters to fully explore Abdullah's story.
story
87 mentions Positive Neutral NegativeThe story of the game, based on the true experiences of Abdullah Karam fleeing the Syrian civil war, is described as powerful, emotional, and compelling, with many players feeling a deep connection to the protagonist. While the narrative is praised for its unique presentation through video snippets and commentary, some reviewers note that the gameplay can be slow and tedious, detracting from the overall experience. Overall, the storytelling is seen as a significant strength, with many expressing a desire for further development and continuation of Abdullah's journey.
“What it lacks in gameplay, it makes up for with a genuine story.”
“The unique approach to telling a true story in the form of an RPG Maker game and video snippets made for a memorable story.”
“The fact that it's based on this guy's supposed true story made it compelling.”
“Too bad you have to go through a very slow and tedious gameplay in order to hear more story fragments.”
“Basing a game on a true story does not grant it immunity from criticism.”
“The story could certainly have been drawn out more, which in my opinion would give players more time to develop a connection with the character and become more sympathetic to him.”