Pan'orama Game Cover
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"Pan'orama" is a serene simulation game that allows players to create stunning landscapes using various tiles. With relaxing music and a peaceful ambiance, players can unleash their creativity, complete quests, and unlock a wide variety of structures with unique abilities. A must-try for those seeking a tranquil escape with fantastic gameplay and phenomenal visuals. For more games, check out .

  • Nintendo Switch
  • PC
  • Windows

Reviews

90%
Audience ScoreBased on 556 reviews
graphics40 positive mentions
optimization3 negative mentions
  • The game is very relaxing and provides a cozy atmosphere, making it perfect for unwinding after a long day.
  • The creative mode allows players to build unique landscapes, adding depth and personalization to the gameplay.
  • The visuals are charming and the animations of the tiles and animals enhance the overall experience.
  • The game can feel repetitive and lacks sufficient challenge, leading to a quick sense of completion.
  • There are several bugs and performance issues, such as lag and control problems, which can detract from the experience.
  • The tutorial is not very comprehensive, leaving players to figure out mechanics through trial and error.
  • graphics72 mentions

    The graphics of the game are widely praised for their charming, cartoonish art style and vibrant colors, creating a visually soothing experience that enhances gameplay. Many players appreciate the cute and smooth visuals, which complement the relaxing music and contribute to the overall aesthetic appeal. While some note a lack of innovative features in the graphics, the overall presentation is considered top-notch, making it a delightful experience for fans of the genre.

    • “The art style is one of my favorite parts, and getting to watch the tiles grow and see the world I've built just does something wonderful to my brain.”
    • “With stunning visuals that transport players to lush, vibrant landscapes, every moment feels like a journey into a vibrant painting.”
    • “The graphics are lovely and the colors are vibrant.”
    • “The graphics are alright, nothing particularly innovative but pleasant to look at.”
    • “Although that is the case, there aren't any visual filters or environmental effects to enhance the visuals during the run or photo-taking phase.”
    • “A game with much better graphics and animation than dorfromantik but it has only one difficulty so it gets pretty boring after a while.”
  • gameplay70 mentions

    The gameplay of "pan'orama" is characterized by its casual, relaxing mechanics that blend exploration, puzzle-solving, and strategic elements, making it accessible yet engaging. While it shares similarities with "dorfromantik," it introduces unique features like quest tiles and special buildings that enhance the experience, though some players find it repetitive after extended play. Overall, the game is praised for its soothing atmosphere, intuitive mechanics, and charming aesthetics, appealing to those seeking a tranquil gaming experience.

    • “The game also introduces quest tiles and special buildings, each with unique effects, adding layers of strategy to the serene gameplay.”
    • “It masterfully balances the addictive nature of turn-based games with a tranquil atmosphere, making it a game you’ll want to return to time and again for both its calming effect and its engaging gameplay.”
    • “The mechanics are simple to learn, but hard to master.”
    • “After 50+ hours of gameplay, I do not believe it's possible to 'win'.”
    • “Gameplay is not interesting; it felt too basic.”
    • “The mechanics are really lackluster and do not stand out to me as anything innovative; rather, it's a simplified cookie-cutter of better games' mechanics.”
  • music49 mentions

    The music in the game is widely praised for its relaxing and soothing qualities, complementing the tranquil visuals and enhancing the overall gameplay experience. While many players appreciate the chill atmosphere created by the soundtrack, some note that the limited variety can lead to repetitiveness over time. Overall, the combination of pleasant music and cute graphics contributes to a calming and enjoyable gaming experience.

    • “Complementing the tranquil visuals is a soundtrack that serves as the perfect backdrop for relaxation.”
    • “The musical score seamlessly intertwines with the gameplay, enhancing the emotional resonance of every scene.”
    • “Very few games I would purposely pause to come and write a review... just over an hour into this game I can honestly see this becoming one of my largest playtime, the sheer simplicity of the game mechanics coupled with a great soothing background music and visually appealing art style make this game a real gem.”
    • “The soundtrack is very bad.”
    • “My only gripe is the game's limited music: the game takes time to complete and the two bits of theme music get old kind of quick.”
    • “My biggest issue is the repetitive music, it needs a longer soundtrack.”
  • story20 mentions

    The game's story revolves around building and strategizing through tile placement, with quests and special buildings adding depth to the gameplay. While players find the initial experience engaging and fulfilling, the mid to late game can become cumbersome due to overwhelming quests and frustrating mechanics, such as issues with zooming and tile placement. Overall, the narrative aspect is enriched by the quest system, but it suffers from inconsistencies and a lack of clarity in certain mechanics.

    • “Setting down tiles and creating little worlds is so fulfilling that sometimes I get too caught up in the story I'm building and I forget that there are points to be earned.”
    • “The quests and a clear goal of deploying all buildings is a very different loop to chase and a very fun one too!”
    • “A clear end state, more interesting quests and special pieces underway, more choice in how to approach the game's problems, this is the best entry so far.”
    • “However, the mid/late game turns into a slog when there are so many quests and buildings, and you start second-guessing every single placement. Not to mention that scrolling becomes more and more unfriendly the bigger your landscape is.”
    • “There's nothing zen about having to zoom in and out, trying to differentiate between similar-looking tiles, and searching for missions that are already so small since the map has gotten so big.”
    • “Some features do not seem to make sense. For example, a lake with a quest requiring one water tile; however, placing a water tile in that spot disqualifies the quest without any explanation as to why that water tile is not suitable.”
  • replayability11 mentions

    Overall, the game's replayability is viewed as a mixed bag; while some players appreciate the evolving environments and potential for varied playstyles, others find it lacking in depth and complexity. Many users express that the addition of achievements and creative modes could enhance replay value, but some feel it may only appeal to those seeking a relaxed gaming experience.

    • “I love how the upgraded forests, mountains, and towns evolve as they level up, and I think with the upcoming achievements, it will have a lot more replayability.”
    • “I haven't quite completed it yet, but I think there's a lot of replayability here even once you do, and of course, creative mode if you like that type of thing.”
    • “Lots of room for replay value, from making everything segregated or merging things together to get a higher score from building types.”
    • “Enjoyable little game that sadly doesn't have much replay value.”
    • “Enjoyable but relatively basic comfy game... plays fast and only replayable if you're looking for that comfy feeling.”
    • “A bit more variety and complexity would be nice for replayability though.”
  • optimization7 mentions

    The game's optimization is currently lacking, with users reporting stuttering and FPS drops, particularly when the map expands. Many recommend waiting for improvements before purchasing, as the developers have been quiet on updates and the game settings are also noted to be unoptimized. Overall, performance issues significantly impact the gameplay experience.

    • “Put simply, this is a solo tile-laying game that focuses on optimization of its adjacency rules.”
    • “I wondered quite a bit, then I saw a real civil engineer play the game and he did some real good optimization, and yet both of them lost at the 1 hour mark.”
    • “However, at this time, you should probably take a pass until they get the game better optimized.”
    • “Has stuttering issues and FPS drops once there are too many tiles on the map.”
    • “The performance might get a bit heavy once you expand your world enough, which is something that should be noted before purchasing this game.”
  • stability6 mentions

    The game's stability is mixed; while some players report smooth performance and no bugs, others experience significant issues such as lag, freezing, and unresponsive achievements. Overall, the game appears to have a range of stability problems that can affect gameplay, particularly as more elements are introduced.

    • “Runs great on Steam Play.”
    • “The game maintains a steady frame rate, even during intense action sequences.”
    • “I haven't experienced any crashes or bugs, which makes for a smooth gaming experience.”
    • “Achievements are buggy; some just don't unlock.”
    • “The game is buggy; I got the final monument twice and didn't receive any further unlocks after the 50th.”
    • “It lags, it freezes, it bugs out, and the scrolling becomes progressively slower as you play and add more entities into the game.”
  • grinding5 mentions

    Players find the grinding aspect of the game initially enjoyable but ultimately tedious and repetitive, especially as the map expands. The fun of strategizing tile placements diminishes over time, leading to a sense of boredom and a tendency to rush through the gameplay, making it feel like a grueling chore.

    • “It's fun for a few hours, and the core rules are good, but unfortunately it just gets kind of tedious and repetitive after a while.”
    • “While the map is still small it's fun to spend time finding ideal placements for every tile, but as the map gets bigger it becomes a chore: either you spend an inordinate amount of time squinting at the map every time, or you just start to half-ass it and go for 'good enough' spots; I ended up pretty much ignoring half the map and just always expanding in one direction, because actually looking over the whole thing was just way too tedious.”
    • “It was a grueling grind; literally, you do the same thing for hours, and oh lord, it is tedious.”
  • emotional4 mentions

    The emotional aspect of the game is significantly enhanced by its musical score, which complements the gameplay and deepens the player's connection to the experience. Players appreciate the wholesome nature of leisurely building their world, though some technical issues with tile placement can disrupt the flow and emotional engagement. Overall, the game fosters a sense of growth and joy, despite minor frustrations.

    • “The musical score seamlessly intertwines with the gameplay, enhancing the emotional resonance of every scene.”
    • “It's a wholesome experience that's less about making sure that everything fits perfectly and more about just leisurely growing your adorable little world.”
  • atmosphere2 mentions

    The game's atmosphere is praised for its perfect blend of tranquility and engagement, creating a calming yet addictive experience. The mellow music complements this ambiance, enhancing the overall enjoyment without being distracting.

    • “It masterfully balances the addictive nature of turn-based games with a tranquil atmosphere, making it a game you’ll want to return to time and again for both its calming effect and its engaging gameplay.”
    • “The music is great, not distracting and just the right kind of mellow that fits the atmosphere.”
  • humor2 mentions

    The humor in the game is characterized by its simplicity, drawing comparisons to "dorfromantik" while evoking a bittersweet emotional response as players approach the end of their gaming sessions. Users find the experience enjoyable and amusing, highlighting the game's ability to elicit both laughter and a sense of melancholy.

    • “Technically, it's Dorfromantik, but simpler, which is funny because that game is also simple.”
    • “I love the game; it is funny. Three hours into a session, when I got the option to build the final monument, I ended up getting really sad knowing that I was going to have to stop soon.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
6hAverage play time
2-10hSpent by most gamers
*Based on 2 analyzed playthroughs

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