Pandemonium
- October 8, 2013
- Crystal Dynamics
![Pandemonium Game Cover](https://gamebrain.co/img/108/pandemonium_crystaldynamics_2013_33_xl.jpg)
![](https://gamebrain.co/img/108/pandemonium_crystaldynamics_2013_42_xl.jpg)
![](https://gamebrain.co/img/111/pandemonium_crystaldynamics_2013_36_xl.jpg)
![](https://gamebrain.co/img/109/pandemonium_crystaldynamics_2013_43_xl.jpg)
Almost two years before Pandemonium!, Clockwork Knight on the SEGA Saturn was an early example of a platformer using scaling and 2.5D to add depth to its background visuals. However, in 1996 there was something magical about how Toys for Bob's camera wrapped its side-scrolling gameplay around the curvature of paths and buildings, so it's no joke to state that PSone Pandemonium! expanded upon 2.5D's visual potential. With a determination to combine 32-bit 3D graphics with traditional 2D gameplay, the single-player journey of Fargus the jester or Nikki the acrobat is a strictly linear 18 level progression through its Mystic Map of Lyr – plus defeating three separate circular boss stages for the reward of three wishes from the Wishing Engine. Yet, it's also no jest to articulate that Pandemonium! was bested a year later by Klonoa: Door to Phantomile as PSone's truly spellbinding 2.5D platforming game.
"Pandemonium" is a single-player platformer game set in a 3D world with fast-paced action and diverse levels. Players can control either Fargus the Jester or Nikki the acrobat, and have access to shape-changing abilities and power-ups. The game is enhanced by its beautiful soundtrack and cinematics, and immerses players in a magical and mysterious atmosphere.
Reviews
- music32 mentions
- 34 % positive mentions
- 63 % neutral mentions
- 3 % negative mentions
- graphics19 mentions
- 32 % positive mentions
- 68 % neutral mentions
- 0 % negative mentions
- gameplay15 mentions
- 27 % positive mentions
- 67 % neutral mentions
- 7 % negative mentions
- story8 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Critic Reviews
Pandemonium! Review
Almost two years before Pandemonium!, Clockwork Knight on the SEGA Saturn was an early example of a platformer using scaling and 2.5D to add depth to its background visuals. However, in 1996 there was something magical about how Toys for Bob's camera wrapped its side-scrolling gameplay around the curvature of paths and buildings, so it's no joke to state that PSone Pandemonium! expanded upon 2.5D's visual potential. With a determination to combine 32-bit 3D graphics with traditional 2D gameplay, the single-player journey of Fargus the jester or Nikki the acrobat is a strictly linear 18 level progression through its Mystic Map of Lyr – plus defeating three separate circular boss stages for the reward of three wishes from the Wishing Engine. Yet, it's also no jest to articulate that Pandemonium! was bested a year later by Klonoa: Door to Phantomile as PSone's truly spellbinding 2.5D platforming game.
70%Pandemonium
66%