- January 28, 2020
- Sabrina Aridi
- 1h median play time
Paladin Duty - Knights and Blades
Platforms
About
In Paladin Duty - Knights and Blades, players step into the role of a paladin tasked with freeing their kingdom from hostile forces. The game emphasizes strategic combat, encouraging players to strike enemies from behind or aim for their heads to achieve instant kills. With simple gameplay mechanics and a first-person view, players must navigate through treacherous terrain and complete missions by eliminating all enemies. Fans of Elder Scrolls: Skyrim and Thief will appreciate this game's combat mechanics and level design.



- Some players found enjoyment in the game, particularly for its easy achievements.
- The game features detailed levels and a decent soundtrack.
- For those who acquired it at a significant discount, it provided a humorous or entertaining experience.
- The game suffers from poor graphics, hitbox issues, and overall messy level design.
- It is criticized for being an asset flip with no original content or proper credit to asset creators.
- Gameplay mechanics are broken, with unresponsive controls, unfair enemy spawning, and a lack of customization options.
gameplay
5 mentions Positive Neutral NegativeGameplay is criticized for its static enemy placements and frustrating respawn mechanics, which can lead to unexpected ambushes. While some players appreciate the trial-and-error style and the aesthetic of the levels, the overall experience is marred by a lack of dynamic enemy behavior and effective stealth mechanics compared to other titles like Skyrim and Thief.
“Both Skyrim and Thief have great stealth mechanics, effective backstab mechanics, engaging quests, and most importantly, a crosshair that shows where your swing will hit.”
“If you enjoy this style of trial and error gameplay, it's decent, and the levels look nice for an older Unity game.”
“But next level's enemies are just standing in some places and never move, making them see you no matter what. There's also this frustrating mechanic where, when you kill enemies on the map, the game spawns new ones in random locations, including rooms you've already cleared. Suddenly, you have enemies attacking you from the back, front, and sides as they just spawn in.”
“As you can see in my gameplay videos, the maps start with pre-placed enemies.”
“But speaking about the gameplay, it becomes worse.”