- September 15, 2015
- Dlala Studios
- 2h median play time
Overruled
Overruled!'s core premise isn't a bad one at all, and developer Dlala Studios clearly has good intentions behind it. However, almost every aspect of the game fails to impress, and the title is ultimately best avoided because of it - especially given the release's desolate online servers, and lack of any meaningful single-player experience.
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About
Overruled is a multiplayer brawler like no other - players change the rules and objectives as they play, directly influencing the dynamics of the game. No two games are ever the same! Challenge your friends or take on strangers in both local and online battles with up to 4 people in frantic fights to the finish. The end goal is simple - most points wins - but getting there is where the madness l…











- The game features a unique premise with constantly changing rules, making for a fun and unpredictable multiplayer experience.
- It can be enjoyable when played locally with friends, providing a competitive and chaotic atmosphere.
- The game has a variety of maps and game modes, which can keep the gameplay fresh and engaging.
- The online multiplayer is nearly non-existent, with very few players actively participating, making it difficult to find matches.
- The graphics and sound design are considered poor, with many players finding them unappealing and lacking polish.
- Gameplay can feel clunky and repetitive, with some mechanics not being well-executed, leading to a frustrating experience.
- gameplay8 mentions Positive Neutral Negative
The gameplay is a standout feature of the game, praised for its unique art style and engaging mechanics, particularly the dynamic game modes that shift frequently. While some players find the constant changes challenging to adapt to, the overall experience is described as addictive and enjoyable, especially when played with friends. However, there are criticisms regarding the sound design, which can detract from the impact of certain gameplay elements.
“The rule-changing mechanics are a really nice idea.”
“The game modes shift around at a rate that's very, very difficult to adapt; the sound feels very flat, which results in certain mechanics such as the rocket and punch feeling extremely flat or lackluster.”
“In our game (Gem Wars: Attack of the Jiblets), we have a 'mixed mode' where the game mode changes periodically; in this game, the game mode is in constant flux as part of the gameplay.”
“Gameplay: this is the strongest point of this game.”