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Overfall

An incredibly challenging experience tempered by engaging gameplay and a beautiful, hand-drawn world.
Overfall Game Cover
56%Game Brain Score
story, gameplay
grinding, stability
46% User Score Based on 560 reviews
Critic Score 83%Based on 3 reviews

Platforms

LinuxPCMac OSWindows
Overfall Game Cover

About

Overfall is a single player role playing game with a fantasy theme. It was developed by Pera Games and was released on May 17, 2016. It received positive reviews from critics and neutral reviews from players.

"Overfall" is a single-player Fantasy Role Playing Game with an intriguing story and beautiful game mechanics. Explore a randomly generated, dynamic world filled with conflict, challenging turn-based combat, and permanent hero death. With amazing visuals, a stellar soundtrack, and high replayability, it will make you laugh and keep you engaged for a long time.

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46%
Audience ScoreBased on 560 reviews
story59 positive mentions
grinding21 negative mentions

  • The game features a fantastic blend of roguelite and tactical gameplay, providing solid replay value with numerous class, companion, and equipment unlocks.
  • The art style and storytelling are charming, with humorous and engaging dialogue that adds depth to the experience.
  • Combat is strategic and requires careful planning, with a unique three-phase system that allows for various tactical approaches.
  • The game suffers from significant bugs and technical issues, including unresponsive controls and crashes, particularly on certain platforms.
  • The unlock system can be tedious and frustrating, requiring specific conditions that are often unclear, leading to repetitive gameplay.
  • The lack of a proper tutorial and guidance can make the initial learning curve steep, leaving players confused about mechanics and objectives.
  • story
    261 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players praising its engaging and evolving narrative that offers multiple endings and interesting quests, while others criticize it for being generic and repetitive. The procedural nature of the storytelling leads to a variety of encounters, but many feel that the overall plot lacks depth and cohesion, often requiring multiple playthroughs to fully appreciate. Additionally, the inclusion of a story builder feature adds potential for creativity and replayability, though the execution of the main story can feel shallow at times.

    • “I especially enjoyed how the story evolves as you get stronger, with multiple endings to uncover.”
    • “Great story, tons of characters, huge replayability due to the interaction system.”
    • “Overfall's true strengths are a trifactor of: gameplay, replayability & storytelling and let me say, it has them in spades.”
    • “The art style is mediocre, the mechanics are boring, and the story (if you can call it that) is lacking in too many ways to make this a worthwhile play.”
    • “The storytelling is very lackluster, and the combat is weak compared to other similar titles, like King's Bounty.”
    • “The game is mostly composed of those random quests you get from island hopping.”
  • gameplay
    96 mentions Positive Neutral Negative

    The gameplay of the game is a mix of roguelite and tactical elements, featuring multi-stage turn-based combat and a unique core engine. While many players appreciate the depth of combat mechanics and the engaging gameplay loop, criticisms arise regarding the lack of tutorials, balance issues, and a reliance on randomness that can detract from the overall experience. Despite these flaws, the game offers a rewarding challenge and replayability, appealing to those who enjoy learning intricate mechanics and strategies.

    • “This game is a fantastic blend of roguelite and tactical gameplay.”
    • “The combat mechanics and character abilities are well designed.”
    • “The gameplay is challenging.”
    • “I think the game had potential, but it lacked good storytelling which maybe could compensate for the game's simple mechanics and nearly instant repeatability.”
    • “The game doesn't really hold your hand or explain most of its mechanics, which is kind of a shame, since there are quite a few to learn to actually be able to successfully finish the game.”
    • “The main issues are lack of balance, lack of a 'feeling of progression', and lack of depth in the gameplay.”
  • graphics
    81 mentions Positive Neutral Negative

    The graphics of the game have received mixed to positive feedback, with many players praising the unique and charming art style, which features detailed cartoon graphics and a whimsical atmosphere. While some find the visuals adorable and reminiscent of classic JRPGs, others feel the art style may not appeal to everyone, describing it as overly simplistic or goofy. Overall, the game's graphics are considered well-designed and contribute positively to the gameplay experience, despite some limitations in customization options.

    • “The art and visuals are straight up beautiful!”
    • “Graphically, the game has a nice artistic style... while nothing especially unique it is definitely a very beautifully designed game.”
    • “Overfall has a rather unique art style that combined with some excellent audio/visual feedback results in a very compelling world to explore and to do battle in.”
    • “Overfall is a JRPG-lite RPG game where you control some characters made with bad art and terrible graphics around some pirate islands and fight some other pirates or something.”
    • “I think the art style doesn't present well in static screenshots; the style used for the characters in particular looked amateurish, and I was worried that Overfall was another cash grab indie title.”
    • “Graphically, it looks and performs fine, but the options are threadbare, missing everything but basic sound and resolution options.”
  • replayability
    56 mentions Positive Neutral Negative

    The game exhibits high replayability due to a wealth of unlockable classes, companions, and equipment, alongside diverse scenarios and branching narratives that encourage multiple playthroughs. While some players note that certain design choices can hinder the experience, the overall consensus highlights a strong replay value, making it appealing for those who enjoy exploring different strategies and outcomes. Additionally, features like a story creator further enhance its replay potential, offering endless possibilities for players.

    • “The replay value is solid, with numerous class, companion, and equipment unlocks that keep things fresh every time you play.”
    • “Great story, tons of characters, huge replayability due to the interaction system.”
    • “Many of the scenarios have multiple branches, endings, and rewards for maximum replayability.”
    • “The shallow narrative, unfortunately, spoils the replay value, but in general the game is confidently above average.”
    • “The stupid fixed unlock system just kills the replayability, which is a roguelike killer.”
    • “Unfortunately, each run takes 5 hours, which makes replayability way more daunting and tedious than it should be in a roguelike.”
  • music
    43 mentions Positive Neutral Negative

    The music in the game receives a mixed but generally positive reception, with many players appreciating its ability to enhance the atmosphere and complement gameplay. While some find the soundtrack enjoyable and fitting, others describe it as unremarkable or boring, suggesting it serves better as background music rather than a standout feature. Overall, the sound design is noted for its immersive qualities, with a few standout tracks that elevate the gaming experience, particularly during combat.

    • “The designs are good, the sound is perfect, it fits well and adds a nice oomph to the game.”
    • “The music is great; the tense and calm moments match the scenes perfectly.”
    • “It's got a strong, adventurous soundtrack that blends seamlessly with the open sea areas but also keeps you invested in the combat.”
    • “Some issues with sound settings, music is boring, sounds are not very inspired and it just... kind of plays better if sounds are set to a low level.”
    • “The soundtrack however, isn't anything special, at least I didn't think much of it.”
    • “The game at times is brutally hard, I have yet to find a good way of overcoming the challenges of hard mode (which is not a bad thing at all), but it never really becomes as atmospheric as for example the music at times would allow.”
  • humor
    35 mentions Positive Neutral Negative

    The humor in the game is widely praised for its charm and creativity, featuring a mix of subtle pop culture references, witty dialogue, and amusing encounters that enhance the overall experience. Players appreciate the balance of funny moments with engaging quests and unique character interactions, making each playthrough feel fresh and entertaining. However, some users express frustration over specific instances, such as perceived April Fools' jokes, indicating that humor can be subjective and context-dependent.

    • “Game is amazing, fun, gorgeous graphics, got a lot of humor, great conversations.”
    • “The adventures on the islands are short, but entertaining, sometimes downright hilarious; it all depends on your sense of humor.”
    • “The dialogue is often quite hilarious and witty.”
  • grinding
    21 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, often feeling that the lack of meaningful progression and the necessity to repeat quests detracts from the overall experience. While some appreciate the variation in outcomes, many criticize the grind for unlocks and achievements as overly demanding and lacking in reward, leading to frustration, especially in a rogue-like context where runs can be lengthy. Overall, the grindy nature of the game, combined with shallow storytelling and combat mechanics, diminishes player engagement and enjoyment.

    • “If you could save and reload that would be one thing, but you can't, so to lose all progress in a game this grindy is just too much.”
    • “Unlocking everything is a bit on the grindy side, but the storytelling fully compensates for it.”
    • “What makes it not good is the fact that combat is almost always a tedious chore; you don't particularly get more powerful as you play through the game, which makes sense in regards to this game.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a blend of amusing visuals, light-hearted humor, and a classical soundtrack that enhances the experience. While it offers tactical depth and engaging exploration, some players feel the juxtaposition of casual elements and serious moments detracts from overall immersion. Despite these mixed feelings, the art and music contribute positively to the game's enjoyable atmosphere.

    • “The whole atmosphere of the game, the visuals, the music, and the silly humor are all done very well.”
    • “The art is a great match for the atmosphere.”
    • “Not only does it look good, have a great soundtrack, and a good atmosphere, it is also a lot of fun to play and quite challenging.”
    • “The atmosphere is pretty much basically a bunch of islands, and a lot of water, and you must explore the islands, as well as the ships.”
    • “Combined they make a classical soundtrack that adds to the game’s atmosphere which almost makes up for the missing sound effect issues.”
  • emotional
    6 mentions Positive Neutral Negative

    Players find the emotional aspect of the game to be impactful, highlighting the heartwarming themes of education and personal growth, particularly through the experiences of characters like the goblin children. The writing and art contribute to a rich, immersive atmosphere that evokes genuine feelings, with some quests leaving a lasting emotional impression. Overall, the game is praised for its ability to create a meaningful connection with players through its storytelling and character development.

    • “It's stunning and heart-warming to see how much effort was put into providing an enormous amount of content for potential replayability.”
    • “It feels heart-warming when I see the goblin children getting an education and being led into a better future.”
    • “Some of the quests are genuinely touching (the girl who thought she was fire. Dem feelz, man) or amusing.”
  • stability
    6 mentions Positive Neutral Negative

    The stability of the game is mixed, with some users reporting significant bugs and glitches that can lead to lost progress, while others praise the game for running smoothly without any issues. Overall, the experience varies widely, with some players encountering frustrating stability problems and others enjoying a solid performance.

    • “Overfall plays great, feels great, and runs great!”
    • “The game runs smoothly without any crashes or glitches.”
    • “I appreciate how stable the gameplay is; it never lags or stutters.”
    • “They want $21.50 for this low effort, buggy shovelware mess.”
    • “Decent game, but very buggy.”
    • “Since there is no save, you basically lose everything every time the game glitches...”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization is mixed; while the user interface and engine performance are praised for being well-optimized and bug-free, persistent stuttering issues and performance problems in the quest/encounter editor remain unresolved.

    • “The user interface is well-optimized, with no bugs and well-synthesized information.”
    • “Well-optimized engines.”
    • “I haven't seen any bugs or game-breaking issues; it's well optimized.”
    • “The game's stuttering issues have never been fixed and persist to this day.”
    • “Quest/encounter editor performance problems.”
  • character development
    4 mentions Positive Neutral Negative

    Character development is highlighted by unique and visually appealing designs that blend simple facial features with intricate armor details, creating memorable characters reminiscent of classic RPG aesthetics. The vibrant backgrounds and satisfying skill animations further enhance the overall character experience, making them stand out in a cartoonish yet engaging manner.

    • “Character design is different and interesting.”
    • “Display options are incredibly good with countless unique cartoonish character designs and beautifully arranged background arts.”
    • “Special mention goes to the character design, which combines simple faces with highly detailed armor, resulting in memorable and cool-looking characters, especially the plate wearers that look like they came straight out of a WoW raid.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters on a personal level.”
    • “I found the character arcs to be predictable and uninspired, leaving me wanting more complexity and growth.”
    • “The lack of meaningful choices in character progression makes the experience feel linear and unengaging.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for giving off a "cash grab" impression, with concerns that its amateurish art style and presentation may deter potential players. Many reviewers feel that the game's overall appearance suggests a lack of polish, contributing to skepticism about its value.

    • “It's not totally serious, but the game looks like a cash grab made in someone's home, and this likely scared away a lot of players.”
    • “I think the art style doesn't present well in static screenshots; the style used for the characters in particular looked amateurish, and I was worried that Overfall was another cash grab indie title.”
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13h Median play time
19h Average play time
5-20h Spent by most gamers
*Based on 7 analyzed playthroughs
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Overfall is a role playing game with fantasy theme.

Overfall is available on PC, Mac OS, Windows and Linux.

On average players spend around 19 hours playing Overfall.

Overfall was released on May 17, 2016.

Overfall was developed by Pera Games.

Overfall has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Overfall is a single player game.

Similar games include Across the Obelisk, Gordian Quest, For The King, Trials of Fire, Thea: The Awakening and others.