- March 1, 2016
- Pera Games
- 13h median play time
Overfall
An incredibly challenging experience tempered by engaging gameplay and a beautiful, hand-drawn world.
Platforms
About
"Overfall" is a single-player Fantasy Role Playing Game with an intriguing story and beautiful game mechanics. Explore a randomly generated, dynamic world filled with conflict, challenging turn-based combat, and permanent hero death. With amazing visuals, a stellar soundtrack, and high replayability, it will make you laugh and keep you engaged for a long time.











- Engaging turn-based combat with a unique three-phase system that allows for strategic depth.
- Rich storytelling with humorous and varied encounters that change based on player choices.
- High replayability due to numerous unlockable characters, skills, and items, as well as a story builder feature.
- Repetitive gameplay and encounters can lead to a lack of long-term engagement.
- Difficulty spikes can be frustrating, especially early in the game when players are still learning mechanics.
- Recent issues with key revocation have caused significant backlash from players, damaging the developer's reputation.
- story520 mentions Positive Neutral Negative
The game's story is a mixed bag, with some players praising its engaging side quests and humor, while others criticize it for being repetitive and lacking depth. The procedural nature of the storytelling leads to a variety of encounters, but many feel that the main narrative is thin and requires multiple playthroughs to fully appreciate. However, the inclusion of a story builder feature adds significant replayability and creative potential, allowing players to craft their own narratives within the game.
“There is plenty to do; quests and encounters are interesting, funny, surprising, and innovative, and so far each playthrough is and feels different.”
“Great story, tons of characters, huge replayability due to the interaction system.”
“Overfall's true strengths are a trifactor of: gameplay, replayability & storytelling and let me say, it has them in spades.”
“There is some generic story, but sailing from island to island, looking for anything meaningful to happen to your heroes is just tedious.”
“The art style is mediocre, the mechanics are boring, and the story (if you can call it that) is lacking in too many ways to make this a worthwhile play.”
“The storytelling is very lackluster, and the combat is weak compared to other similar titles, like King's Bounty.”