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Overfall

An incredibly challenging experience tempered by engaging gameplay and a beautiful, hand-drawn world.
56%Game Brain Score
story, gameplay
grinding, stability
46% User Score Based on 1,118 reviews
Critic Score 83%Based on 3 reviews

Platforms

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About

"Overfall" is a single-player Fantasy Role Playing Game with an intriguing story and beautiful game mechanics. Explore a randomly generated, dynamic world filled with conflict, challenging turn-based combat, and permanent hero death. With amazing visuals, a stellar soundtrack, and high replayability, it will make you laugh and keep you engaged for a long time.

Overfall screenshot
Overfall screenshot
Overfall screenshot
Overfall screenshot
Overfall screenshot
Overfall screenshot
Overfall screenshot
Overfall screenshot
Overfall screenshot
Overfall screenshot
Overfall screenshot
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46%
Audience ScoreBased on 1,118 reviews
story116 positive mentions
grinding42 negative mentions

  • Engaging turn-based combat with a unique three-phase system that allows for strategic depth.
  • Rich storytelling with humorous and varied encounters that change based on player choices.
  • High replayability due to numerous unlockable characters, skills, and items, as well as a story builder feature.
  • Repetitive gameplay and encounters can lead to a lack of long-term engagement.
  • Difficulty spikes can be frustrating, especially early in the game when players are still learning mechanics.
  • Recent issues with key revocation have caused significant backlash from players, damaging the developer's reputation.
  • story
    520 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players praising its engaging side quests and humor, while others criticize it for being repetitive and lacking depth. The procedural nature of the storytelling leads to a variety of encounters, but many feel that the main narrative is thin and requires multiple playthroughs to fully appreciate. However, the inclusion of a story builder feature adds significant replayability and creative potential, allowing players to craft their own narratives within the game.

    • “There is plenty to do; quests and encounters are interesting, funny, surprising, and innovative, and so far each playthrough is and feels different.”
    • “Great story, tons of characters, huge replayability due to the interaction system.”
    • “Overfall's true strengths are a trifactor of: gameplay, replayability & storytelling and let me say, it has them in spades.”
    • “There is some generic story, but sailing from island to island, looking for anything meaningful to happen to your heroes is just tedious.”
    • “The art style is mediocre, the mechanics are boring, and the story (if you can call it that) is lacking in too many ways to make this a worthwhile play.”
    • “The storytelling is very lackluster, and the combat is weak compared to other similar titles, like King's Bounty.”
  • gameplay
    191 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a blend of multi-stage turn-based combat and rogue-like elements, offering a unique but sometimes frustrating experience due to poorly explained mechanics and a reliance on randomness. While many players appreciate the depth of combat mechanics and the potential for strategic play, others criticize the lack of balance, repetitive elements, and insufficient tutorials that hinder the overall enjoyment. Despite these issues, the game maintains a high replay value and can be engaging once players familiarize themselves with its systems.

    • “Blending multi-stage turn-based combat with a rogue-like gameplay loop.”
    • “The gameplay is a combination of random encounters and a lot of tactical combat.”
    • “Overall, I am absolutely having a blast with my time in Overfall; the game’s unique art style and highly addictive nature of the gameplay just keeps making me want to jump in for another run here and there.”
    • “The art style is mediocre, the mechanics are boring, and the story (if you can call it that) is lacking in too many ways to make this a worthwhile play.”
    • “The game doesn't really hold your hand or explain most of its mechanics, which is kind of a shame, since there are quite a few to learn to actually be able to successfully finish the game.”
    • “The main issues are lack of balance, lack of 'feeling of progression', and lack of depth in the gameplay.”
  • graphics
    164 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising its unique and charming art style, which features detailed cartoon graphics and a playful, bobble-head aesthetic. While some players find the visuals beautiful and engaging, others feel that the art style may clash with the game's tone or appear amateurish in static images. Overall, the graphics are generally well-designed and contribute positively to the game's atmosphere, though they may not appeal to everyone.

    • “The art and visuals are straight up beautiful!”
    • “Overfall is an engaging game with a good storyline, occasional comic relief, unique graphical representation, and tons of replayability.”
    • “Graphically, the game has a nice artistic style... while nothing especially unique, it is definitely a very beautifully designed game.”
    • “Overfall is a JRPG-lite RPG game where you control some characters made with bad art and terrible graphics around some pirate islands and fight some other pirates or something.”
    • “I think the art style doesn't present well in static screenshots; the style used for the characters in particular looked amateurish, and I was worried that Overfall was another cash grab indie title.”
    • “Graphically it looks and performs fine, but the options are threadbare, missing everything but basic sound and resolution options.”
  • replayability
    112 mentions Positive Neutral Negative

    The game boasts high replayability due to a significant number of unlocks, diverse class options, and a variety of scenarios that encourage multiple playthroughs. While some players noted issues like a tedious fixed unlock system and lengthy runs that can hinder the experience, many praised the game's engaging mechanics and story creator feature, which further enhances replay value. Overall, it is regarded as a solid title with substantial replay potential, appealing to fans of the genre.

    • “The replay value is certainly there with the numerous class, companion, and equipment unlocks.”
    • “Overfall's true strengths are a trifactor of: gameplay, replayability & storytelling, and let me say, it has them in spades.”
    • “It's stunning and heart-warming to see how much effort was put into providing an enormous amount of content for potential replayability.”
    • “What cannot be ignored is the utter lack of replayability.”
    • “Unfortunately, each run takes 5 hours, which makes replayability way more daunting and tedious than it should be in a roguelike.”
    • “The stupid fixed unlock system just kills the replayability, which is a roguelike killer.”
  • music
    86 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its ability to enhance the atmosphere and complement gameplay, particularly during combat. While some find the soundtrack enjoyable and fitting, others describe it as uninspired or not memorable enough to warrant a standalone purchase. Overall, the audio design is noted for its immersive qualities, though there are occasional criticisms regarding sound settings and the soundtrack's alignment with the game's tone.

    • “The whole atmosphere of the game, the visuals, the music, the silly humor are all done very well.”
    • “The music is great; the tension and calmness match the scenes perfectly.”
    • “It's got a strong, adventurous soundtrack that blends seamlessly with the open sea areas but also keeps you invested in the combat.”
    • “Some issues with sound settings, music is boring, sounds are not very inspired and it just... kind of plays better if sounds are set to a low level.”
    • “The soundtrack however, isn't anything special, at least I didn't think much of it.”
    • “The game at times is brutally hard, I have yet to find a good way of overcoming the challenges of hard mode (which is not a bad thing at all), but it never really becomes as atmospheric as for example the music at times would allow.”
  • humor
    70 mentions Positive Neutral Negative

    The humor in the game is widely praised for its charm and creativity, featuring a mix of subtle pop-culture references, witty dialogue, and amusing encounters that enhance the overall experience. Players appreciate the balance of funny moments with engaging quests and innovative gameplay, although some express frustration over specific instances, such as an April Fools' joke that fell flat. Overall, the game's lighthearted tone and humorous elements contribute significantly to its appeal, making it enjoyable for those who appreciate a blend of comedy and adventure.

    • “Game is amazing, fun, gorgeous graphics, got a lot of humor, great conversations.”
    • “The adventures on the islands are short, but entertaining, sometimes downright hilarious; it all depends on your sense of humor.”
    • “The dialogue is often quite hilarious and witty.”
  • grinding
    42 mentions Positive Neutral Negative

    The grinding aspect of the game has received largely negative feedback, with players finding it tedious and repetitive, particularly due to the lengthy runs and lack of meaningful progression. Many reviewers noted that unlocking items and achievements feels overly grindy, with some tasks requiring excessive effort for minimal reward, leading to frustration. While there are moments of variation in quests and outcomes, the overall experience is marred by monotonous combat and a shallow story that fails to incentivize continued play.

    • “If you could save and reload that would be one thing, but you can't, so to lose all progress in a game this grindy is just too much.”
    • “Unfortunately, each run takes 5 hours, which makes replayability way more daunting and tedious than it should be in a rogue-like.”
    • “There's no leveling of heroes, their abilities are way too similar, and the combat gets tedious and boring, clicking one of three abilities for every hero, over and over, pretty much in the same chain.”
  • atmosphere
    24 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a blend of amusing visuals, a classical soundtrack, and light-hearted humor, creating an engaging yet sometimes inconsistent experience. While the art and music contribute positively to the overall ambiance, the juxtaposition of casual elements with more serious themes can detract from immersion. Players appreciate the fun and challenge, but some feel that the tonal shifts hinder a fully cohesive atmospheric experience.

    • “The whole atmosphere of the game, the visuals, the music, and the silly humor are all done very well.”
    • “The art is a great match for the atmosphere.”
    • “Not only does it look good, have a great soundtrack, and a good atmosphere, it is also a lot of fun to play and quite challenging.”
    • “The atmosphere is pretty much basically a bunch of islands, and a lot of water, and you must explore the islands, as well as the ships.”
    • “Combined they make a classical soundtrack that adds to the game’s atmosphere which almost makes up for the missing sound effect issues.”
  • emotional
    12 mentions Positive Neutral Negative

    Players find the emotional aspect of the game to be impactful, highlighting heartwarming moments such as the education of goblin children and touching quests that evoke genuine feelings. The combination of thoughtful writing, diverse art styles, and immersive sound design contributes to a rich emotional experience, despite some criticisms of the game's overall presentation.

    • “It's stunning and heart-warming to see how much effort was put into providing an enormous amount of content for potential replayability.”
    • “It feels heart-warming when I see the goblin children getting an education and being led into a better future.”
    • “Some of the quests are genuinely touching (the girl who thought she was fire. Dem feelz, man) or amusing.”
  • stability
    12 mentions Positive Neutral Negative

    The reviews for stability are mixed; while some players report a smooth experience with no bugs or performance issues, others criticize the game as buggy and lacking a save feature, leading to significant frustration when glitches occur. Overall, the game's stability seems to vary significantly among users.

    • “Overfall plays great, feels great, and runs great!”
    • “They want $21.50 for this low effort, buggy shovelware mess.”
    • “Decent game, but very buggy.”
    • “Since there is no save, you basically lose everything every time the game glitches...”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization is mixed; while the user interface is well-optimized and free of bugs, persistent stuttering issues remain unresolved, affecting overall performance. Additionally, there are reported performance problems with the quest and encounter editor.

    • “The user interface is well-optimized, with no bugs and well-synthesized information.”
    • “I haven't seen any bugs or game-breaking issues; it's well optimized.”
    • “The game's stuttering issues have never been fixed, and persist to this day.”
    • “Quest/encounter editor performance problems.”
    • “Well-optimized engines.”
  • character development
    8 mentions Positive Neutral Negative

    Character development is highlighted by unique and interesting character designs that blend simple facial features with intricate armor details, creating memorable visuals reminiscent of classic RPGs. The game offers a variety of cartoonish styles and vibrant backgrounds, enhancing the overall aesthetic appeal and satisfaction of skill animations. Overall, the character design stands out for its creativity and visual richness.

    • “Display options are incredibly good with countless unique cartoonish character designs and beautifully arranged background arts.”
    • “Character design is odd yet cute, skill animations are simple yet satisfying, and the background textures are fresh and rich with color.”
    • “Special mention goes to the character design which combines simple faces with highly detailed armor, resulting in memorable and cool-looking characters, especially the plate wearers that look like they came straight out of a WoW raid.”
    • “Special mention goes to the character design which combines simple faces with highly detailed armor resulting in memorable and cool looking characters, especially the plate wearers that look like they came straight out of a WoW raid.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for giving the impression of a cash grab, with many players feeling that the overall presentation and amateurish art style detract from its appeal. This perception may have discouraged potential players from engaging with the game.

    • “It's not totally serious, but the game looks like a cash grab made in someone's home, and this likely scared away a lot of players.”
    • “I think the art style doesn't present well in static screenshots; the style used for the characters in particular looked amateurish, and I was worried that Overfall was another cash grab indie title.”
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13h Median play time
19h Average play time
5-20h Spent by most gamers
*Based on 14 analyzed playthroughs
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