Overfall
- March 1, 2016
- Pera Games
- 13h median play time
An incredibly challenging experience tempered by engaging gameplay and a beautiful, hand-drawn world.
"Overfall" is a single-player Fantasy Role Playing Game with an intriguing story and beautiful game mechanics. Explore a randomly generated, dynamic world filled with conflict, challenging turn-based combat, and permanent hero death. With amazing visuals, a stellar soundtrack, and high replayability, it will make you laugh and keep you engaged for a long time.
Reviews
- Engaging turn-based combat with a unique three-phase system (movement, utility, attack) that allows for strategic depth.
- Rich storytelling with humorous and varied quests that change based on player choices, providing high replayability.
- A wide variety of unlockable characters, skills, and items that encourage experimentation and different playstyles.
- Combat can feel slow and tedious, especially with no option to speed up animations, leading to potential frustration.
- The game lacks a comprehensive tutorial, making it difficult for new players to understand mechanics and unlock requirements.
- Repetitive quests and encounters can diminish the sense of novelty over time, leading to a feeling of grind.
- story260 mentions
- 22 % positive mentions
- 75 % neutral mentions
- 3 % negative mentions
The game's story is a mixed bag, with some players praising its engaging quests and humor, while others criticize it for being repetitive and lacking depth. Many appreciate the procedural storytelling and the variety of encounters, which contribute to high replayability, especially with the inclusion of a story builder feature. However, some find the overarching narrative shallow and the mechanics tedious, leading to a sense of frustration with the game's pacing and quest structure.
“There is plenty to do; quests and encounters are interesting, funny, surprising, and innovative, and so far each playthrough feels different.”
“The story itself is pretty cool, and it incorporates the gameplay into the story.”
“Overfall is a charming turn-based RPG with many roguelike elements and tongue-in-cheek humor mixed that will have you explore a wide-open ocean filled with various factions to befriend, quests to solve, and monsters to defeat in glorious battle.”
“There is some generic story, but sailing from island to island, looking for anything meaningful to happen to your heroes is just tedious.”
“The art style is mediocre, the mechanics are boring, and the story (if you can call it that) is lacking in too many ways to make this a worthwhile play.”
“The storytelling is very lackluster, and the combat is weak compared to other similar titles, like King's Bounty.”
- gameplay95 mentions
- 24 % positive mentions
- 69 % neutral mentions
- 6 % negative mentions
The gameplay of the game features a blend of multi-stage turn-based combat and rogue-like elements, offering a unique core experience that some players find engaging and addictive. However, many reviews highlight issues such as a lack of clear tutorials, balance problems, and repetitive mechanics that can detract from the overall enjoyment. While the combat mechanics and character customization show potential, the execution often feels shallow and requires players to rely on external resources to fully grasp the game's intricacies.
“Blending multi-stage turn-based combat with a roguelike gameplay loop.”
“The combat seems simple at first, but once you become more familiar with the combat mechanics and unlock new things, you are rewarded with some deep and satisfying gameplay.”
“Overfall does a great job to keep me coming back for more and its unlock system is just interesting enough to keep me playing; the art style is unique and pretty great, and the combat mechanics are a great mix of RPG and RTS.”
“The art style is mediocre, the mechanics are boring, and the story (if you can call it that) is lacking in too many ways to make this a worthwhile play.”
“The game doesn't really hold your hand or explain most of its mechanics, which is kind of a shame, since there are quite a few to learn to actually be able to successfully finish the game.”
“The main issues are lack of balance, lack of 'feeling of progression', and lack of depth in the gameplay.”
- graphics82 mentions
- 50 % positive mentions
- 46 % neutral mentions
- 4 % negative mentions
The graphics of the game are generally praised for their unique and charming art style, which features detailed cartoon visuals and a playful, bobblehead aesthetic. While some players find the graphics beautiful and fitting for the game's tone, others feel the style may not appeal to everyone and can clash with the gameplay's seriousness. Overall, the visuals contribute positively to the game's atmosphere, though there are some critiques regarding the lack of graphical options and the potential for the art style to become repetitive over time.
“The art and visuals are straight up beautiful!”
“Graphically, the game has a nice artistic style... while nothing especially unique it is definitely a very beautifully designed game.”
“Overfall has a rather unique art style that combined with some excellent audio/visual feedback results in a very compelling world to explore and to do battle in.”
“Overfall is a JRPG-lite RPG game where you control some characters made with bad art and terrible graphics around some pirate islands and fight some other pirates or something.”
“I think the art style doesn't present well in static screenshots; the style used for the characters in particular looked amateurish, and I was worried that Overfall was another cash grab indie title.”
“Graphically it looks and performs fine, but the options are threadbare (need work for sure), missing everything but basic sound and resolution options.”
- replayability56 mentions
- 41 % positive mentions
- 54 % neutral mentions
- 5 % negative mentions
Overall, the game exhibits a high level of replayability, bolstered by numerous unlocks, diverse character options, and branching storylines. While some players noted issues like a tedious unlock system or lengthy playthroughs that could hinder the experience, many praised the game's variety and the potential for endless scenarios, particularly with features like a story creator. Despite some criticisms, the consensus leans towards the game being engaging and worth replaying multiple times.
“The replay value is certainly there with the numerous class, companion, and equipment unlocks.”
“Great story, tons of characters, huge replayability due to the interaction system.”
“You'd think this would have an impact on replay value, but the game has two key features which, when considered with the game's unlocks, mean the game does have a fair amount of replayability.”
“What cannot be ignored is the utter lack of replayability.”
“Unfortunately, each run takes 5 hours, which makes replayability way more daunting and tedious than it should be in a roguelike.”
“The stupid fixed unlock system just kills the replayability, which is a roguelike killer.”
- music43 mentions
- 44 % positive mentions
- 49 % neutral mentions
- 7 % negative mentions
The music in the game receives mixed reviews, with many praising its ability to enhance the atmosphere and complement gameplay, particularly during combat. While some players find the soundtrack enjoyable and fitting, others describe it as unremarkable or boring, suggesting it serves better as background music rather than a standout feature. Overall, the sound design is noted for its quality, though opinions vary on its memorability and impact.
“The designs are good, the sound is perfect, it fits well and adds a nice oomph to the game.”
“The music is great; the tense and calm moments match the scenes perfectly.”
“It's got a strong, adventurous soundtrack that blends seamlessly with the open sea areas but also keeps you invested in the combat.”
“Some issues with sound settings, music is boring, sounds are not very inspired and it just... kind of plays better if sounds are set to a low level.”
“The soundtrack however, isn't anything special, at least I didn't think much of it.”
“The game at times is brutally hard, I have yet to find a good way of overcoming the challenges of hard mode (which is not a bad thing at all), but it never really becomes as atmospheric as for example the music at times would allow.”
- humor35 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised for its charm and creativity, featuring a mix of subtle pop culture references, witty dialogue, and amusing encounters that enhance the overall experience. Players appreciate the balance of funny moments with engaging quests and innovative gameplay, although some found certain aspects, like an April Fools' joke, less amusing. Overall, the game's lighthearted tone and humorous elements contribute significantly to its appeal, making it enjoyable for those who appreciate a blend of comedy and strategy.
“Game is amazing, fun, gorgeous graphics, got a lot of humor, great conversations.”
“The adventures on the islands are short, but entertaining, sometimes downright hilarious; it all depends on your sense of humor.”
“The dialogue is often quite hilarious and witty.”
- grinding21 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, players find the grinding aspect of the game to be tedious and repetitive, often feeling that the effort required to unlock items and progress is not adequately rewarded. Many reviews highlight the lack of meaningful progression and the repetitive nature of quests and combat, leading to frustration, especially in longer runs. While some appreciate the variation in outcomes, the grind for new classes and gear remains a common complaint, detracting from the overall enjoyment of the game.
“If you could save and reload that would be one thing, but you can't, so to lose all progress in a game this grindy is just too much.”
“Unlocking everything is a bit on the grindy side, but the storytelling fully compensates for it.”
“What makes it not good is the fact that combat is almost always a tedious chore; you don't particularly get more powerful as you play through the game, which makes sense in regards to this game.”
- atmosphere12 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The game's atmosphere is characterized by a blend of amusing visuals, light-hearted humor, and a classical soundtrack that enhances the experience. While it effectively creates an engaging environment, some players feel that the juxtaposition of casual elements with more serious themes can detract from overall immersion. Despite this, the art and music contribute positively to the atmosphere, making exploration enjoyable and challenging.
“The whole atmosphere of the game, the visuals, the music, and the silly humor are all done very well.”
“The art is a great match for the atmosphere.”
“Not only does it look good, have a great soundtrack, and a good atmosphere, it is also a lot of fun to play and quite challenging.”
“The atmosphere is pretty much basically a bunch of islands, and a lot of water, and you must explore the islands, as well as the ships.”
“Combined they make a classical soundtrack that adds to the game’s atmosphere which almost makes up for the missing sound effect issues.”
- emotional6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by its heartwarming storytelling and the impactful character development, particularly in quests that evoke genuine feelings, such as the story of a girl who believes she is fire. Players appreciate the effort put into the art and sound design, which enhances the overall emotional experience, making it both stunning and replayable.
“It's stunning and heart-warming to see how much effort was put into providing an enormous amount of content for potential replayability.”
“It feels heart-warming when I see the goblin children getting an education and being led into a better future.”
“Some of the quests are genuinely touching (the girl who thought she was fire. Dem feelz, man).”
- stability6 mentions
- 50 % positive mentions
- -33 % neutral mentions
- 83 % negative mentions
The stability of the game is mixed, with some users reporting significant bugs and glitches that can lead to lost progress, while others praise the game for running smoothly without any issues. Overall, the experience varies widely, with some players encountering serious stability problems and others enjoying a solid performance.
“Overfall plays great, feels great, and runs great!”
“The game is incredibly stable, with no crashes or bugs to disrupt the experience.”
“I've had a smooth experience throughout, with consistent performance and no frame drops.”
“They want $21.50 for this low-effort, buggy shovelware mess.”
“Decent game, but very buggy.”
“Since there is no save, you basically lose everything every time the game glitches...”
- optimization5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
Overall, the game's optimization is mixed; while the user interface and game engines are well-optimized with minimal bugs, persistent stuttering issues and performance problems in the quest/encounter editor remain unresolved.
“The user interface is well-optimized, with no bugs and well-synthesized information.”
“Well-optimized engines.”
“I haven't seen any bugs or game-breaking issues; it's well optimized.”
“The game's stuttering issues have never been fixed and persist to this day.”
“Quest/encounter editor performance problems.”
- character development4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
Character development is highlighted by unique and visually appealing designs that blend simple facial features with intricate armor details, creating memorable and striking characters. The cartoonish style, combined with vibrant backgrounds and satisfying skill animations, enhances the overall aesthetic experience, making the characters stand out in a captivating way.
“Character design is different and interesting.”
“Display options are incredibly good with countless unique cartoonish character designs and beautifully arranged background art.”
“Special mention goes to the character design, which combines simple faces with highly detailed armor, resulting in memorable and cool-looking characters, especially the plate wearers that look like they came straight out of a WoW raid.”
“The character development feels shallow and lacks depth, making it hard to connect with the characters on a personal level.”
“I found the character arcs to be predictable and uninspired, leaving me wanting more complexity and growth.”
“The lack of meaningful choices in character progression makes the experience feel linear and unengaging.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game has been criticized for giving the impression of a cash grab, with concerns about its amateurish art style potentially deterring players. Many reviewers feel that the overall presentation lacks professionalism, contributing to skepticism about the game's value.
“It's not totally serious, but the game looks like a cash grab made in someone's home, and this likely scared away a lot of players.”
“I think the art style doesn't present well in static screenshots; the style used for the characters in particular looked amateurish, and I was worried that this was another cash grab indie title.”