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85%Audience ScoreBased on 2,503 reviews
gameplay35 positive mentions
grinding86 negative mentions

  • Huge open-world sandbox with fully destructible terrain and massive maps, offering players freedom to dig and build anywhere.
  • Realistic and detailed heavy machinery simulation with excellent control customization, supporting various peripherals like joysticks and wheels.
  • Active and supportive development team with frequent updates, improving content, physics, and multiplayer features, fostering a friendly community.
  • Vehicle and terrain physics can be inconsistent or buggy, causing machines to behave unrealistically or get stuck frequently.
  • Steep learning curve combined with a clunky UI and controls that may frustrate new players, especially without comprehensive tutorials.
  • Game currently lacks deep gameplay progression, automation, and meaningful objectives, leading to repetitive mining and grinding for some players.
  • gameplay

    136 mentions Positive Neutral Negative

    Gameplay in the game offers a unique, relaxing sandbox experience centered around mining and heavy machinery, with satisfying dirt and destruction mechanics. However, many reviews criticize clunky controls, wonky physics—especially vehicle handling—and a lack of clear goals, progression, and cohesive features, leading to repetitive and sometimes frustrating gameplay. Despite these issues, consistent updates and strong core mechanics show promise for future improvements.

    • “It's a brave 'choose your own adventure' style of gameplay where the only limit is your imagination.”
    • “Out of ore has incredibly good mechanics when it comes to how machines are controlled, how they move and it feels very good to drive.”
    • “The foundation of the game is fantastic, the gameplay loop is really fun and easy to get lost in.”
    • “Controls are jank, gameplay is a joke, hit a tree once to chop it down it falls through the ground.”
    • “The dirt and vehicle mechanics are terrible, giving the largest wheel loaders a hard time driving over some bumps or trying to flatten these (a job for which they are actually designed).”
    • “I can handle somewhat janky physics or gameplay, but unfortunately the core part of the gameplay, the vehicles, are downright undrivable.”
  • grinding

    88 mentions Positive Neutral Negative

    Grinding in this game is notably grind-heavy but rewarding for fans of slow, methodical simulators like Farming Simulator; progression can feel tedious due to slow leveling and manual terrain work, yet many players appreciate the realistic physics and satisfying payoff. While some find the slow pace and repetitive tasks frustrating, others enjoy the immersive grindiness and long-term progression, especially when playing with friends. Overall, the grinding is integral to the experience, appealing mostly to those who enjoy patient, detailed simulation gameplay.

    • “Getting the vehicles you want isn't the grinding portion; just getting the desired mine layout is.”
    • “It's not Farming Simulator or Satisfactory, but kind of a blend of the two.”
    • “Great game if you don't want to spend the tedious hours of grinding just buy paydirt and run it; you'll profit just from buying paydirt and that way you can buy all the cool stuff without actually playing the game. 10/10.”
    • “It's a bit slow and tedious but an overall good mining game.”
    • “It is never a quick process, it is tedious, slow progress and requires practically moving a mountain to extract a fraction to be successful.”
  • graphics

    74 mentions Positive Neutral Negative

    The game's graphics receive mixed reviews, with praise for realistic machine details and overall visuals but criticism for poor terrain, digging models, and frequent performance issues like lag and frame drops. While some players find the graphics enjoyable and fitting for an early access title, others feel they are subpar, unpolished, and in need of significant improvement, especially regarding dirt physics and optimization. Overall, the visuals are serviceable but leave room for enhancement.

    • “The graphics and attention to realistic detail of the machines are superb; how the suspension reacts to loads and traversing rough terrain seems like someone has been to a mine and really watched the machines and replicated that in a game.”
    • “An incredible game with really nice graphics and physics, featuring constant updates and new content.”
    • “A fantastic game with great graphics, and the developers constantly make updates and additions to the game.”
    • “Unfortunately the digging model/terrain model is poor, the graphics look very bad, character development is not anything special, and the sound development is atrocious. Vehicle physics and controls are also horrible.”
    • “Graphics are mid to bad tier, with massive frame drops when digging (ridiculous for a mining game). The game is locked at 60fps unless you manually change config files, dirt physics are awful, terraforming is strange, vehicle controls are abysmal, and dirt on conveyor belts looks like a pixelated image that just 'moves' rather than real physics.”
    • “This is very much an early access title with an unpolished feel. It needs lots of quality of life improvements, many graphics settings are missing, and looking/moving around feels off and clunky.”
  • stability

    52 mentions Positive Neutral Negative

    The game is plagued by numerous bugs and glitches, particularly with physics and terrain interaction, causing vehicle instability and frustrating gameplay. While it runs smoothly on most PCs and offers fun, it remains a buggy early access title with ongoing active development focused on fixing these stability issues. Despite the flaws, many players appreciate its potential and enjoy the experience, anticipating future improvements.

    • “Runs great on my PC.”
    • “I'm really impressed and it runs great.”
    • “Map is huge, game runs great, tons of fun, worth the purchase!”
    • “The game has a significant number of glitches, such as vehicles breaking when loading a save.”
    • “Digging dirt is still very buggy, leading to multi-100-ton vehicles flipping and flying away.”
    • “The dozer's shovel digs even though it's in the air, creating unnecessary messes and weirdly slides left or right while pushing dirt.”
  • story

    51 mentions Positive Neutral Negative

    The game's story and mission system are minimal and often criticized for lack of variety, meaningful progression, and rewards, with many quests feeling repetitive or broken. There is little to no hand-holding or tutorial, making it difficult for new players to engage with the game’s objectives. Overall, the experience leans more toward an open-ended sandbox with players creating their own goals rather than following a traditional narrative or structured progression.

    • “The diversity in the work done by contracts is massive, and pushes you to literally use all types of machines (some for one contract, others for the next, and so on), and there's a story behind most things you do, with actual value in upgrading your company by doing stuff.”
    • “Love how there's a production chain and some side quests to work towards with said production chains.”
    • “I personally love the 'set your own goals' mindset in a game, but if that's not you, you might find the quest system enjoyable.”
    • “Several missions can't be completed, so how am I supposed to learn this game if you can't make a proper tutorial that isn't broken?”
    • “Could be fun, but when the tutorial is bugged/soft locked at the third mission (i.e., 5 minutes in), the game just is not worth my money and/or time.”
    • “There are some kind of storyline quests which are just not worth doing because they give close to no reward.”
  • optimization

    37 mentions Positive Neutral Negative

    Optimization in this game is a mixed bag, with frequent reports of poor vehicle physics, lag, stuttering, and performance issues, especially during complex operations like terraforming and heavy machinery use. While some players note ongoing improvements and decent performance on mid-range PCs, many criticize unpolished mechanics, buggy behavior, and lack of optimization for lower-end systems, making the experience frustrating and sometimes unplayable. The developers are actively working on enhancements, but significant optimization and control refinements are still needed for a smoother, more stable gameplay experience.

    • “Was scared it might put strain on my CPU with all the extra voxels it's keeping up with, but the CPU optimization they added has the game running better than ever on my machine.”
    • “Insane terrain terraforming with no performance impact: we're currently running up to 4 people on the same server all with huge machines taking the tops off mountains and digging tunnels through the ground and the FPS never dips and never any lag.”
    • “Each update I've received has improved performance in some respect.”
    • “The content needs optimization, especially vehicles (lights, steering, scaling, torque, visibility, sound, weight).”
    • “200k lb machinery slides like it's on ice, poor controls and optimization.”
    • “This game is nothing but a waste of time at this point. I had hope they would put more work into the physics of dirt and how machines work when moving dirt, but they made it worse over the last few updates. Anything with tracks on it is useless and the optimization is non-existent even with the specs I have, still have massive FPS dips.”
  • humor

    14 mentions Positive Neutral Negative

    The humor in the game is mainly derived from its buggy physics, unrealistic machine behaviors, and the amusing glitches that cause unexpected antics, often leading to laughs among players despite frustrations. While some find the manual controls and gameplay cumbersome, the comedic mishaps and lighthearted writing provide entertaining moments that soften the rough edges. Overall, the humor is unintentional but enjoyable, stemming from the game's quirks and player interactions.

    • “As a professional forklift driver (5 and 6 tons, not your 500kg toys), I was laughing my ass off.”
    • “From the moment you start digging, 'out of ore' will have you laughing harder than a gold miner who just found a nugget the size of your head.”
    • “The game's clever writing and zany scenarios will have you chuckling like a prospector who hit the mother lode.”
  • replayability

    6 mentions Positive Neutral Negative

    Replayability is currently limited due to ongoing issues and the need for further development, though improvements have been noted over time. Players willing to work around bugs and support the game's progress may find it more enjoyable, but it is not yet fully accessible for the average user.

    • “This is way more playable than some recent AAA games, so give it a try.”
    • “I think the game is much more playable now than a few months ago.”
    • “All the devs need to do is take a look at Gold Rush the game and pull the control concepts from there and this would be much more playable.”
    • “Only if you've got no problem working around all the issues, maybe tossing bug reports at the dev, and/or just supporting development by buying it now and waiting for it to get to a more playable state in the future.”
    • “This is the main reason I can't recommend it at this time, but I will change my recommendation when I think this is more playable for the average user.”
    • “I am not a professional reviewer, but from my point of view, this game still has a lot of work that needs to be done in order to make it more friendly, or more playable.”
  • music

    5 mentions Positive Neutral Negative

    The music aspect is generally seen as a background feature, with players often recommending listening to their own music or podcasts while playing. Some users hope for an in-game radio feature in the future, but currently, the game lacks integrated music. Overall, it’s viewed as a relaxing experience enhanced by external music rather than the game’s soundtrack itself.

    • “Highly recommend if you're looking for a game where you can throw a podcast or some music on and chill for an evening.”
    • “I would recommend this game to anyone who likes using machinery and digging. I wonder if in the near future there will be a radio added to listen to music whilst you dig dig dig?”
    • “Quite a simplistic escape to put some good music on and farm grind out to.”
    • “Bad, very broken. No music power, doesn't work. Do not buy.”
    • “I wonder if in the near future there will be a radio added to listen to music whilst you dig dig dig?”
    • “Highly recommend if you're looking for a game where you can throw on a podcast or some music and chill for an evening.”
  • monetization

    4 mentions Positive Neutral Negative

    Monetization is viewed negatively by many users, who criticize the game for feeling like a cash grab due to its buggy state at release and expensive DLC that includes limited content. However, some appreciate the developers' passion and responsiveness, suggesting ongoing improvements despite initial frustrations.

    • “Didn't expect the DLC cash grab, over half the price of the game for a map and four barely finished machines.”
    • “And possibly add more to the game before charging for DLC; this is a cash grab not worth the money.”
    • “A game released in this condition feels like it was a cash grab; most players will rage quit after a day or two due to bugs and lack of content.”
  • emotional

    4 mentions Positive Neutral Negative

    Users express mixed emotions, appreciating some technical improvements but feeling frustrated and disappointed with the game's flawed physics and mechanics, which hinder immersion and lead to repetitive, short-lived play sessions. The emotional experience is marked by irritation due to gameplay frustrations, yet some still find moments of impactful enjoyment.

    • “Heavy emotionally impactful and awesome end of speech here.”
    • “This is one of those games like Minecraft where you have a 2 week spree of playing once every 3 months before not touching it for an extended period.”
    • “Not much stuttering anymore and a few other positives.”
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11h Median play time
42h Average play time
5-42h Spent by most gamers
*Based on 28 analyzed playthroughs
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Frequently Asked Questions

Out of Ore is a open world management game.

Out of Ore is available on PC and Windows.

On average players spend around 42 hours playing Out of Ore.

Out of Ore was released on October 31, 2022.

Out of Ore was developed by North Modding Company AB.

Out of Ore has received positive reviews from players. Most players liked Out of Ore for its gameplay but disliked it for its grinding.

Out of Ore is a single player game with multiplayer and local co-op support.

Similar games include Hydroneer, Construction Simulator, ASTRONEER, VEIN, EmergeNYC and others.