Ossuary
- November 27, 2013
- Future Proof Games
Fall into the place of bones. Urge on the stagnant residents who are lost to corrupt virtue. Use sins as your tools to improve their existence. Expose the cabbages pretending to be people. Learn about the razor blades hidden in your walls.
Reviews
- Ossuary offers a unique and thought-provoking experience, blending philosophy and humor in a surreal setting.
- The writing is rich and engaging, with a vast amount of dialogue that provides depth to the characters and the world.
- The game is a clever exploration of Discordianism, presenting its themes in an interesting and often unsettling manner.
- The gameplay is simplistic and can feel tedious, often relying on trial-and-error mechanics that may frustrate players.
- Many players found the game short and lacking in emotional closure, with endings that feel unsatisfying.
- The initial experience can be dull, making it hard to get into the game, and it requires a commitment to fully appreciate its depth.
- gameplay12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The gameplay of Ossuary is primarily text-based and revolves around simple puzzle-solving mechanics, which many players find tedious and lacking in depth. While it presents an intriguing world and thematic concepts, the repetitive nature of interacting with NPCs and the limited gameplay variety detracts from the overall experience, making it feel more like a visual novel than a traditional game. Overall, players should approach Ossuary with tempered expectations regarding its gameplay.
“Ossuary is a short but interesting little game that, while the gameplay is rather simple and text-based overall, manages to convey a fascinating world with thought-provoking concepts to keep players engaged.”
“If you're still unsure if you should play this game or not, the demo does a good job introducing you to the mechanics.”
“The gameplay is text-based puzzle solving.”
“Ossuary's description and video make it seem like a surreal/creepy horror game, but the gameplay heavily detracts from that feeling.”
“All in all, the biggest flaw in Ossuary is the tedious gameplay.”
“Buyer beware: treat this game as if it were a visual novel with very little to no gameplay.”
- story5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The story in Ossuary is praised as its strongest asset, featuring a rich backstory conveyed through extensive dialogue that keeps players engaged. However, players may struggle to recall quest details after taking breaks, potentially necessitating a new save to fully appreciate the narrative. Overall, the game's quest to collect sins and share corruption adds an intriguing layer to the experience.
“On the other hand, the massive amounts of dialogue give you lots of resources that you can use to piece together the game's backstory and provide enough information to keep the game interesting throughout your journey.”
“I am a sucker for a good story.”
“If you start playing for a couple of hours and then come back to it weeks later, you will have a hard time remembering what quests you were on and will most likely have to create a new save.”
“Your quest in this game is to collect sins and share that corruption with others, hopefully helping them chill out a bit.”
“Ossuary's story is its strongest asset.”
- graphics4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The graphics are characterized by a simplistic yet detailed artwork that effectively conveys the game's ambience and aesthetic. While the visuals create a horror-like atmosphere, the overall experience leans more towards expressing unique themes rather than traditional horror elements. Players appreciate the strong aesthetics, though some find the gameplay mechanics can detract from the visual experience.
“The artwork perfectly suits the objective; the graphics are simplistic yet crafted with much attention to detail.”
“However, it's short, it's weird (not as weird as it thinks it is, but it does alright), it has strong aesthetics, and most importantly, it actually expresses something.”
“The store page sells this game entirely on the ambience and aesthetic.”
“The store page sells this game entirely on the ambience and aesthetic, but you'll spend less time going 'wtf that's messed up!!' and more time going 'uuuuuuugghhhhh why do I have to walk back to that guy.'”
“It isn't really 'horror.' The aesthetic gives it a 'horror' look, but it isn't really.”
- atmosphere4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game's atmosphere is consistently described as creepy and surreal, effectively immersing players in its unique environment while also incorporating moments of humor. Despite some disappointment with the text-heavy elements, the overall atmospheric experience remains a standout feature.
“It is creepy, atmospheric, often surreal, and yet made me laugh multiple times.”
“The disappointment subsided, however, due to the amount of text that is included and the atmosphere the game provided.”
“It's all atmosphere.”
- music3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The game features minimal music, relying primarily on ambient noises, which some players initially found unusual. However, as they progressed, many appreciated the single soundtrack, feeling it effectively mirrored the monotony of the game's world, enhancing the overall atmosphere.
“No music, just ambient noises.”
“At first, I found it odd that there was only one soundtrack in the game, but as I played on, I found it more fitting, as if the music were also stuck with the monotony of the world you are exploring in Ossuary.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its unsettling and ironic nature, blending creepy and surreal elements with genuinely funny moments. Players appreciate the engaging quests and conversations that contribute to a unique and interesting comedic experience.
“Unsettling, ironic, funny, and interesting; I adored the quests, conversations, and themes here.”
“It is creepy, atmospheric, often surreal, and yet made me laugh multiple times.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the emotional depth and complexity of the game, noting its powerful yet subtle storytelling. However, some express disappointment with the lack of emotional closure in the endings.
“Looming was one of the first games I played that felt emotionally powerful, yet subtle and thematically complex.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of Ossuary to be a significant flaw, describing the gameplay as tedious and repetitive.
“All in all, the biggest flaw in Ossuary is the tedious gameplay.”
“The grinding feels endless and becomes a chore rather than an enjoyable part of the game.”
“I found myself repeating the same tasks over and over, which made the experience feel monotonous.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players find that the game's replayability is primarily driven by the presence of 26 achievements, many of which are secret, encouraging exploration and repeated playthroughs to uncover them.
“There are 26 achievements, with most being secret, which I imagine will be where a lot of the replayability comes from.”
“The game offers multiple endings and choices that encourage you to play through again to see all the possibilities.”
“With various character builds and playstyles, each playthrough feels fresh and engaging.”
“The game lacks meaningful choices, making replayability feel forced rather than enjoyable.”
“Once you've completed the main story, there's little incentive to go back and play again.”
“The limited variety in gameplay mechanics means that replaying the game feels more like a chore than a fun experience.”