- September 20, 2019
- Diax Arts
Osk
Platforms
About
"Osk is a single-player platformer game with great gameplay, sensational visuals, and spectacular music. Players climb an enormous, challenging tree as a squirrel escaping a chaotic apocalypse, outsmarting enemies and solving puzzles. With one massive level, lightning powers, and a memorable soundtrack by Christopher Baklid, Osk offers a unique and exhilarating 2.5D experience."
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- The game features stunning visuals and a beautiful art style that many players appreciate.
- The soundtrack is well-received, adding to the overall atmosphere of the game.
- Despite its challenges, some players find the gameplay engaging and rewarding once they get the hang of it.
- The platforming mechanics can be inconsistent, leading to frustration with hitboxes and checkpoints.
- There are no save points, requiring players to complete the game in one sitting, which can be tedious and frustrating.
- Many players find the gameplay repetitive and lacking in depth, with some describing it as boring.
graphics
34 mentions Positive Neutral NegativeThe game's graphics are widely praised for their beauty and visual appeal, featuring a charming art style that combines various artistic directions, including shadowy, 3D, and pixel-art elements. Many reviewers highlight the stunning visuals and attention to detail, which enhance the overall experience, although some note that the gameplay may not match the quality of the graphics. Overall, the visuals are considered a standout aspect, contributing significantly to the game's emotional journey.
“The visuals are stunning and the care for details is fantastic.”
“I haven’t really seen any marketing for this but the visuals are phenomenal and gameplay (although quite hard) really fun once you get used to the controls.”
“Praised for its visuals but criticized for its lack of gameplay.”
“With extraordinary visuals from a one-man studio and simplistic yet efficient game controls, it takes you on a short but emotional journey and will be admired by the few but probably alienated a large chunk of its possible buyers.”
“Art difference... some creatures are in this neat shadowy style, some are 3D, and some (like you, the squirrel) are in a sort of pixel-art style... not sure why they went with three different art directions on the creatures, but it's not too distracting.”