Approximately 90 minutes of core gameplay + additional replayable custom difficulties
One Socket combines classic horror elements such as locked-in-place movement and limited resources with escape room mechanics to create a totally new and unique experience. Solve puzzles, avoid terrifying monsters, and uncover the secrets behind the mysterious experiment you have signed up for.
FEATURES
Spooky …
The game masterfully builds tension with its atmosphere, sound design, and clever puzzles, keeping players on edge throughout.
It features a unique and original concept that blends resource management with horror elements, providing a thrilling experience.
The balancing of stress and hope in gameplay is well-executed, making it both challenging and enjoyable.
The game is quite short, with only two levels including the demo, leaving players wanting more content.
Some players may find the difficulty of puzzles and monsters to be limited, as they can only change the difficulty settings.
While the game is engaging, it may not offer enough variety in gameplay mechanics for those seeking a longer experience.
gameplay
4 mentions Positive Neutral Negative
50%
50%
The gameplay is characterized by engaging mechanics and clever puzzles that create a fun and intriguing experience, albeit short. Players are encouraged to try the demo, as it effectively showcases the game's appeal and offers a taste of additional content available in the full version.
“It's a fun, short game with engaging mechanics, clever puzzles, and an intriguing premise!”
“My recommendation would be to try the demo, and if you're interested in another level with more puzzles and mechanics to tackle, then purchase the game.”
atmosphere
2 mentions Positive Neutral Negative
100%
The atmosphere is consistently praised for its ability to maintain tension and keep players on edge, complementing the well-balanced puzzles and resource management.
“The puzzles and resource management are very well-balanced, and the atmosphere is pitch-perfect in keeping you on edge the entire time.”