- September 28, 2015
- Starkey Industries
- 5h median play time
Omnipresent
Platforms
About
"Omnipresent" is a single-player strategy game where you play as a self-aware Artificial Intelligence. Hack into over 150 organizations, manipulate the stock market, and build drones to protect yourself. With a custom soundtrack and artwork, this 5-hour playtime game allows you to explore a fictional World Wide Web and impact the outcome of humanity.






- The game offers an interesting story and a unique perspective of playing as an AI, providing a range of activities that can be engaging.
- Despite its bugs, many players find the game entertaining and appreciate the developer's responsiveness to community feedback and ongoing support.
- The game has multiple endings and a learning curve that can be rewarding for players willing to invest time into understanding its mechanics.
- The game suffers from significant bugs, including crashes, a problematic save system, and a frustrating white screen issue that affects gameplay.
- Many players find the mechanics repetitive and simplistic, leading to boredom after a short period of play, with some comparing it unfavorably to other hacking games like Uplink.
- The user interface and overall optimization are criticized for being janky and laggy, making it difficult for players to enjoy the experience fully.
gameplay
10 mentions Positive Neutral NegativeGameplay reviews highlight a mix of frustration and enjoyment, with many players finding the map moving mechanic irritating and the overall mechanics lacking depth compared to similar games like Uplink. While some appreciated the user-friendly interface and potential for engaging interactions, others felt that many mechanics were unbalanced or boring, leading to a limited gameplay experience of only a few hours. Overall, the game struggles to deliver a compelling and enjoyable gameplay experience.
“I quite enjoyed playing Omnipresent; I had the chance to play it for two hours and definitely plan to play more now that I got used to its mechanics.”
“What I really liked about the game was that although it was representing the world from an AI's perspective, it has a user interface that one can easily adjust to, so one does not get lost in all the code you would assume to be in AI mechanics.”
“I only got 5 hours of gameplay out of this game, and I could maybe squeeze another 2-3 hours out of it to make some changes in my decisions, which I guess changes the story and the outcome.”
“The map moving mechanic is a little irritating.”
“It's a copy of Uplink, with much simpler mechanics in terms of what you do.”
“Not all of the game's problems are the result of bugs; many of the mechanics for the game are lackluster, make little sense, or are unbalanced.”