Omnipresent
- September 28, 2015
- Starkey Industries
- 5h median play time
"Omnipresent" is a single-player strategy game where you play as a self-aware Artificial Intelligence. Hack into over 150 organizations, manipulate the stock market, and build drones to protect yourself. With a custom soundtrack and artwork, this 5-hour playtime game allows you to explore a fictional World Wide Web and impact the outcome of humanity.
Reviews
- The game offers an interesting story and a unique perspective of playing as an AI, providing a range of activities that can be engaging.
- Despite its bugs, many players find the game entertaining and appreciate the developer's responsiveness to community feedback and ongoing support.
- The game has multiple endings and a learning curve that can be rewarding for players willing to invest time into understanding its mechanics.
- The game suffers from significant bugs, including crashes, a problematic save system, and a frustrating white screen issue that affects gameplay.
- Many players find the mechanics repetitive and simplistic, leading to boredom after a short period of play, with some comparing it unfavorably to other hacking games like Uplink.
- The user interface and overall optimization are criticized for being janky and laggy, making it difficult for players to enjoy the experience fully.
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
Gameplay reviews highlight a mix of frustration and enjoyment, with many players finding the map moving mechanic irritating and the overall mechanics lacking depth compared to similar games like Uplink. While some appreciated the user-friendly interface and potential for engaging interactions, others felt that many mechanics were unbalanced or boring, leading to a limited gameplay experience of only a few hours. Overall, the game struggles to deliver a compelling and enjoyable gameplay experience.
“I quite enjoyed playing Omnipresent; I had the chance to play it for two hours and definitely plan to play more now that I got used to its mechanics.”
“What I really liked about the game was that although it was representing the world from an AI's perspective, it has a user interface that one can easily adjust to, so one does not get lost in all the code you would assume to be in AI mechanics.”
“I only got 5 hours of gameplay out of this game, and I could maybe squeeze another 2-3 hours out of it to make some changes in my decisions, which I guess changes the story and the outcome.”
“The map moving mechanic is a little irritating.”
“It's a copy of Uplink, with much simpler mechanics in terms of what you do.”
“Not all of the game's problems are the result of bugs; many of the mechanics for the game are lackluster, make little sense, or are unbalanced.”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The story is described as linear and somewhat scripted, offering players a degree of freedom in completing tasks but often leading to confusion due to unclear concepts. Players can feel "lost" in the quest line due to the consequences of their choices, and while the plot has interesting elements, it can feel clunky and lacks depth in character interactions, particularly with the game's email system. Overall, the narrative provides a limited but engaging experience that can be altered by player decisions.
“At first, it seemed like another game called Endgame: Singularity (not on Steam), but it's more like its opposite - there's a lot less numbers and leveling and an actual plot in this one.”
“I only got 5 hours of gameplay out of this game, and I could maybe squeeze another 2-3 hours out of it to make some changes in my decisions, which I guess changes the story and the outcome.”
“The plot itself is pretty linear, but you have a decent amount of freedom to accomplish many of the individual tasks, even if the game doesn't always make some of the concepts involved very clear.”
“- Very scripted linear story that feels... clunky.”
“All advancements in the game are from scripted missions.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music in the game has received mixed feedback, with some users expressing a desire for more upbeat tracks to enhance the overall experience.
“I wish the music was more upbeat; it feels a bit too slow for the game's pace.”
“The soundtrack is repetitive and lacks variety, making it hard to stay engaged.”
“The music doesn't match the game's atmosphere, which really detracts from the overall experience.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game, while impressive for a solo project, suffers from significant bugs and an overall unfinished feel, impacting its stability.
“For a one-man job, this game is rather impressive; however, it's incredibly buggy and feels very unfinished.”
“The game crashes frequently, making it nearly unplayable at times.”
“I encountered numerous glitches that disrupted my gameplay experience.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization has been widely criticized, with users describing it as abysmal and highlighting significant performance issues.
“On top of all the previous complaints, the game's optimization is abysmal.”