Old Node Attachment Demo: Accidental Roguelike

Old Node Attachment Demo: Accidental Roguelike Game Cover

In an old post on my blog I mentioned working on a "node attachment system" to allow players to construct objects based on specified attachment points similar to several kinds of children's construction toy. At one point I tried automating it with randomized choices of parts and attachment points via a strategy I refined and used later for my bridge generator, and to add some "flavor" I added a pl…

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