Old Node Attachment Demo: Accidental Roguelike
- August 18, 2022
- problemecium
![Old Node Attachment Demo: Accidental Roguelike Game Cover](https://img.gamebrain.co/games/308/game_itchio_accidental_roguelike_1_xl.gif)
![](https://img.gamebrain.co/games/324/game_itchio_accidental_roguelike_2_xl.png)
![](https://img.gamebrain.co/games/325/game_itchio_accidental_roguelike_3_xl.png)
![](https://img.gamebrain.co/games/324/game_itchio_accidental_roguelike_6_xl.jpg)
In an old post on my blog I mentioned working on a "node attachment system" to allow players to construct objects based on specified attachment points similar to several kinds of children's construction toy. At one point I tried automating it with randomized choices of parts and attachment points via a strategy I refined and used later for my bridge generator, and to add some "flavor" I added a pl…