Obsidian Prince Game Cover
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In "Obsidian Prince," a turn-based strategy game, engage in tactical combat where every move matters and outsmart enemies in increasingly challenging dungeons. Craft a deck of inspirations to enhance abilities and explore a vast, handcrafted world, unlocking new areas to build and expand your base. The roguelike mode offers additional challenges as you push back against the threat of the Obsidian Prince.

  • PC
  • Windows

Reviews

78%
Audience ScoreBased on 89 reviews
graphics13 positive mentions
grinding4 negative mentions
  • Thoughtful tactical battles with a solid core gameplay loop that keeps players engaged.
  • Charming art style and humorous writing that adds to the overall enjoyment of the game.
  • Varied gameplay with a rich skill tree and numerous artifacts and monsters to explore.
  • The graphics can be hard to read, especially in complex battles, making it difficult to track enemy movements and attacks.
  • The game can become repetitive quickly, with some players feeling that the core gameplay loop lacks excitement over time.
  • Numerous bugs and performance issues detract from the overall experience, leading to frustration during gameplay.
  • graphics27 mentions

    The graphics of the game are generally praised for their charming and cute art style, with many users appreciating the voxel graphics and overall aesthetics. However, some players find the visuals can be confusing, particularly in combat situations, due to poor telegraphing of mechanics and a lack of clarity in certain elements. Overall, while the graphics are considered visually appealing and engaging, there are notable concerns regarding readability and refinement.

    • “The art style is cute, and I can see the passion that the developers have for it and the engagement with the community.”
    • “Very well executed this game: pleasant voxel graphics, fresh and clever game design, cool soundtrack, cheeky but never annoying writing.”
    • “Graphics are amazing, and there are so many different ways to play.”
    • “The weak point of this game is the graphics and visual design.”
    • “The 'retro' graphics are ugly.”
    • “While the GUI and aesthetics look awesome, the lack of refinement in the pixelation of the font and GUI makes things hard to see and distinguish.”
  • gameplay26 mentions

    The gameplay is characterized by a solid core loop that combines tactical turn-based combat with unique mechanics, such as a deck-building system and roguelike elements. While the game features charming art and engaging mechanics, some players find it overwhelming and confusing due to unclear mechanics and visual clutter. Overall, it offers a fun and varied experience, though it may not appeal to everyone due to its rough edges and certain design choices.

    • “A quirky and charming dungeon crawler with good humor and varied gameplay.”
    • “The core idea of the gameplay is pretty good -- solving turn-based tactical puzzles with nearly complete information of enemy moves.”
    • “Seems like a really solid core gameplay loop - lots of interesting decisions each turn, cool abilities, good enemy variety, nice graphics and maps and so on.”
    • “I like what the elements could be, but after a couple of hours playing it, I just feel like the core gameplay loop is just not fun enough for me.”
    • “The frequency with which runs are lost due to unexplained mechanics, poorly telegraphed outcomes, messy graphics that are hard to read, or a simple lack of information, is remarkable.”
    • “The core gameplay has potential, but the way the game starts is pretty overwhelming when within 20 minutes there's so much open on the map.”
  • humor12 mentions

    The game is praised for its quirky and imaginative humor, which is both silly and clever, enhancing the overall experience. Players appreciate the humorous writing found in various elements, such as character interactions and in-game signs, alongside charming graphics and a fun soundtrack. Overall, the humor adds a delightful layer to the gameplay, making it engaging and entertaining.

    • “A quirky and charming dungeon crawler with good humor and varied gameplay.”
    • “This is an indie game and the writing is really imaginative and funny.”
    • “As many have already stated, the game is laden with quirky humor - both silly and clever - so most should be able to find funny elements.”
  • music8 mentions

    The music in "Obsidian Prince" is generally praised for being above average, featuring a catchy soundtrack that enhances the game's charm and humor. However, some players noted issues with music transitions being disjointed and looping improperly, which detracts from the overall experience. Despite these minor criticisms, the soundtrack is considered a strong aspect of the game, complementing its engaging voxel art and clever design.

    • “If you like turn-based combat, wonderful voxel art, a banging soundtrack, and a good sense of humor, then try out Obsidian Prince.”
    • “Cute graphics reminiscent of 3D Dot Hero, amazing soundtrack, and chock full of humor.”
    • “Music looping improperly, abilities UI lagging, lag when there's lots of units/tile effects, inspiration deck cycling twice during bosses, multi-shot numbers not showing right/not mentioning a damage decrease in description, UI being vague or not bold or difficult to see, descriptions for abilities being vague, everything about the lich knight fight (curse effects lasting indefinitely, units indefinitely spawning at a large rate, intense lag, etc.)... this one may be a personal gripe more than a bug to be fair.”
    • “Music is better than average but quite disjointed from the action and transitions badly into each other, randomly and abruptly.”
    • “The music is above average for sure and keeps one interested.”
  • story5 mentions

    The game's story features a "choices matter" mechanic where character deaths can occur based on player decisions, but quest selection is flexible, allowing players to revisit tasks at any time. While the storytelling is described as charming and intentionally corny, some players feel that the overall narrative suffers from bugs and incoherence, detracting from an otherwise fun concept.

    • “All in all, very charming and intentionally corny storytelling; it definitely doesn't take itself seriously, but it does so in a very good way.”
    • “It seems to be more of a 'choices matter' scenario where your characters can die if you make a wrong move, rather than just a matter of which quests you choose to resolve, since saying no allows you to return and complete them at any time.”
    • “The story reminds me a bit of niche games like Enemy and Card Quest, which adds a unique flavor to the experience.”
    • “I wish so badly that this game was made better because the concept is so much fun, but it's just so hard to play with all the bugs and incoherent storyline.”
    • “Seems to be more of a 'choices matter' in that your characters can die if you play a turn wrong and less of a 'choices matter' in terms of which quests you choose to resolve since saying no just means you can go back and do them at any time.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be excessively tedious, particularly due to poor UI decisions that complicate gameplay. As the game progresses and becomes more complex, the repetitive nature of the tasks required to advance becomes increasingly monotonous, leading to frustration.

    • “However, the UI decisions made mean that it's actually exceedingly tedious to determine just what's going on.”
    • “Once the game gets complicated enough to be interesting, repeating the above each and every turn gets really tedious.”
    • “And that means having to do like 30 rooms to get to the same place you're at doing the same tedious things.”
  • optimization4 mentions

    The game's optimization has been widely criticized, with users reporting significant performance issues such as lag during ability selection and map loading, particularly when many enemies are present. Many players express frustration over these problems, indicating they cannot recommend the game until these issues are addressed.

    • “I will keep playing, and if the devs fix the balance problems and performance issues I mentioned in this review, I'd be happy to change my review.”
    • “My second big complaint is the abysmal performance.”
    • “There are performance issues, such as lag when hovering over different abilities and when maps load.”
    • “I will keep playing, and if the devs fix all the issues I complain about in this review (balance problems and performance issues), I'd be happy to change my review, but I don't think I can recommend the game for anyone looking for a finished product.”
    • “My second big complaint is that the performance is abysmal.”
    • “The performance issues include lag when hovering over different abilities and when maps load.”
  • stability3 mentions

    The game's stability has been criticized for being significantly flawed, with users reporting numerous bugs even weeks after its official launch. Despite ongoing hotfixes and patches from the developers, many players feel that the experience is still severely impacted, leading to frustration over the game's performance and design choices.

    • “I can see the developers pushing out hotfixes and patches, but I'm not going to be as forgiving of these experience-ruining issues when the game was in early access. I waited until it launched to buy, and now, three weeks after launch, it's still a buggy mess.”
    • “But holy heck, is this game buggy.”
    • “It's so buggy and feels soulless because they utilized procedural generation AI very poorly; it's random for the sake of being random.”
  • atmosphere1 mentions

    The atmosphere of the game is praised for its engaging blend of card battling and tactical roguelite elements, complemented by well-paced gameplay that enhances the overall experience.

    • “A smart combination of card battler and tactical roguelite, with good pacing and a fun atmosphere.”
  • replayability1 mentions

    The game offers typical roguelike infinite replayability, enhanced by the inclusion of a structured campaign that adds depth and variety to the experience.

    • “There's the typical roguelike with infinite replayability, but what's great about the game is how there's an actual campaign.”
    • “Each playthrough feels unique due to the diverse character builds and random events, keeping me coming back for more.”
    • “The game offers multiple endings and branching paths, making every run a fresh experience.”
  • character development1 mentions

    Reviews indicate that while the game offers some enjoyable moments, players are left wanting more depth in character development, suggesting that the characters could benefit from more intricate backstories and growth throughout the narrative.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

15hMedian play time
15hAverage play time
15-15hSpent by most gamers
*Based on 1 analyzed playthroughs

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