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Obey Me! Till Death Do Us Part Game Cover

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Obey Me! Till Death Do Us Part is a single player action game. It received mostly positive reviews from players.

Obey Me! Till Death Do Us Part is a single-player adventure game that continues the story of the hit series with a captivating plot. While the game offers engaging storytelling and character interactions, players may encounter numerous bugs that affect the experience. Despite its technical issues, it remains an intriguing installment for fans of the franchise.

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66%
Audience ScoreBased on 445 reviews
story30 positive mentions
gameplay4 negative mentions

  • The art and character designs are beautiful, capturing the essence of the series.
  • The storylines are engaging and provide a fresh take on the characters' relationships.
  • The new features, like the merch crafting and the Nether Nook, add a fun element to the gameplay.
  • The game is plagued by bugs, including frequent crashes and issues with loading screens.
  • There is a significant lack of content and gameplay mechanics compared to previous titles, making it feel empty.
  • The monetization system is frustrating, with high costs for in-game purchases and limited ways to earn currency.
  • story
    115 mentions Positive Neutral Negative

    The story aspect of the game has received mixed reviews, with many players appreciating the intriguing plot and character development but criticizing the pacing and lack of content. While some find the narrative engaging and enjoyable, others feel it is rushed, shallow, and filled with plot holes, leaving them underwhelmed and craving more depth and interaction. Additionally, the reliance on crafting and waiting mechanics to unlock story elements has frustrated players, leading to a perception of the game as unfinished and overly monetized.

    • “I'm glad the story keeps progressing, and congratulations to the team for reaching yet another milestone! Following the Lucifer route right now, and when I tell you the story knocked the air from my lungs I also love the Nether Nook feature.”
    • “The storyline is nice so far, and everyone still feels like themselves, but I really hope that the other characters become dateable as well!”
    • “Love the art and story, very cute, and I would do anything for Mammon.”
    • “The story pacing is far too fast.”
    • “The story is shallow, short, and sometimes even out of character.”
    • “The story felt really rushed and there wasn't any animations of each demon going down on one knee to propose like a proper actual proposal.”
  • gameplay
    33 mentions Positive Neutral Negative

    The gameplay has received significant criticism for its lack of depth and engagement, with many users noting that it feels more like a resource collection app than a game. Players express frustration over confusing mechanics, minimal interactive elements, and frequent loading screens, leading to a perception of the game as unfinished and lacking replayability. While some appreciate the story and visuals, the overwhelming sentiment is a desire for more substantial gameplay features, such as mini-games or improved mechanics, to enhance the overall experience.

    • “Wonderfully made, great actually interesting storyline, pretty graphics, sweet voice audios, fun gameplay, and cute concept.”
    • “Love the story and gameplay so far.”
    • “It's okay, but I prefer the style and gameplay of the previous games.”
    • “No real gameplay, no fighting?”
    • “There's no gameplay, you just collect resources and close the app.”
    • “It feels like an unfinished product, no gameplay loop, the character design is off, no incentive to play other than the story.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players appreciating the cleaner and bolder art style, while others feel it lacks the charm and uniqueness of the original. Many users noted issues with the user interface and overall visual quality, expressing a desire for improvements in character models and graphics settings. Despite the criticisms, some players still found the graphics appealing and well-integrated with the engaging storyline.

    • “The original artwork was unique and had a fun flair to it.”
    • “I love how bold the characters have gotten, and the art style is so pretty!”
    • “Wonderfully made, great actually interesting storyline, pretty graphics, sweet voice audios, fun gameplay, and cute concept.”
    • “The art style looks uncanny.”
    • “For the graphics, I feel like there's still a lot to improve, especially the UI/UX.”
    • “The writing is very juvenile and the art style is lacking the charm of the original concept—not to mention the poor outfit designs.”
  • stability
    11 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with users reporting numerous bugs, glitches, and a generally unfinished feel. Many players have experienced issues with the user interface and game functionality, leading to frustration and a sense of emptiness due to limited content. While some express hope for improvements, the overall consensus is that the game is currently plagued by significant stability problems.

    • “There's barely any content, empty menus, and a buggy UI.”
    • “It is buggy; there's a noticeable void in just how little there is to do compared to the other two games, and some of the writing is questionable.”
    • “Love the game already; however, when I go to claim the gifts like I'm being told to in-game, my game freezes and I can't press anything. All I can hear is the music, and the small icon when you tap the screen shows, but I can't do anything else.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization aspect of the game has been widely criticized as a blatant cash grab, with players expressing disappointment over the lack of engaging content, such as card collecting systems and mini-games. Many feel that the game prioritizes profit over substance, offering little more than superficial features to entice purchases, and leaving fans of the original series feeling unsatisfied and frustrated. Overall, the monetization practices are seen as greedy and indicative of a rushed, unfinished product.

    • “Tldr: it's a cash grab.”
    • “What can we even expect... greedy practices continue into this game right after the monetization hell that was Nightbringer.”
    • “It feels pretty clear this is a cash grab trying to placate old fans by slightly upping flirtation/romance without any of the substance that was the charm of the original.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it lacking in excitement and identity, leading to a grating experience. While a few appreciate the background music for enhancing the game's atmosphere, others criticize it as annoying and feel it detracts from the overall enjoyment. Overall, the soundtrack seems to be a point of contention, with some players expressing disappointment compared to previous iterations of the game.

    • “The music is great, the concept of being married to your fave is adorable, and updates could turn this into something truly special.”
    • “I really really love this game... I'm so addicted The character models and background music make me feel like I'm living a realistic life... Thank you so much for this game.”
    • “The background music really enhances the overall experience and adds a layer of immersion that I truly appreciate.”
    • “But the first set of cards were a mixed bag artistically, the designs are complex in a jarring way, and the music lacks identity to where it becomes grating.”
    • “Menu music is annoying.”
    • “From what little I was able to view, some of the art seemed a bit wonky, the music isn't very hype either.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, highlighting its ability to evoke strong feelings, particularly during pivotal moments like dance battles and character interactions. While the writing is praised for its heartwarming qualities, some users feel the pacing is hindered by time constraints and express a desire for more content after the main story concludes. Overall, the game successfully elicits a mix of joy and sadness, leaving a lasting impact on its audience.

    • “I loved the original game, so it's heartbreaking seeing it like this.”
    • “Just got done with Lucifer's, and it made me cry, but it's such a beautiful game.”
    • “Heartwarming; I like the writing, but the time for the job is too much. Is there no more stories after finishing the main story?”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is perceived as lacking depth, with specific characters like Mammon feeling underdeveloped compared to their previous portrayals. While the character designs are noted for their royal aesthetic, they also receive criticism for appearing stiff and unappealing, contributing to an overall sense of an unfinished product. Players express a desire for more engaging character arcs beyond the superficial aspects of design.

    • “The character designs are really cool — the demon outfits look royal!”
    • “The character designs are a bit off, but they have a unique style that adds to the overall aesthetic of the game.”
    • “And while I do enjoy the characters on my home screen and talking sweetly to me, it lacks any real depth, especially with Mammon, who feels completely stripped of all his former character development.”
    • “It feels like an unfinished product; no gameplay loop, the character design is off, and there is no incentive to play other than the story.”
    • “The character designs are a bit off - why are Lucifer's eyes so far apart from each other? I don't really like the style of clothes; they look too stiff and weird.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and unengaging, with many expressing frustration over the slow progress in raising character affection and the repetitive nature of item collection. The lack of meaningful interactions and a compelling storyline further exacerbate the grind, making it feel like a chore rather than an enjoyable part of the gameplay.

    • “The grinding aspect to continue isn't very exciting; getting their affection up has been a difficult task on my part.”
    • “I don't like the storyline so far, and it's getting annoying grinding in a repetitive pattern for items.”
    • “Progressing the story takes a long time because of how bad the grinding system is. There's nothing to do, and you don't even have chats with the characters.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization of the game's merchandise display has received criticism, with users noting that it is not functioning as effectively as it could be.

    • “My only complaint would be that displaying the merchandise you craft is not optimized well.”
    • “The game's performance suffers significantly due to poor optimization, making it frustrating to play.”
    • “I encountered numerous bugs and glitches that indicate a lack of proper optimization in the game.”
  • replayability
    3 mentions Positive Neutral Negative

    Users generally find the game's replayability lacking, citing that despite initial curiosity sparked by customization options and mechanics, the overall experience quickly becomes stale, leading to a lack of motivation to revisit the game.

    • “The customization options, the story, the mechanics, the gacha, and just the entire thing bring about 5 minutes of curiosity before I immediately conclude that this game has no replayability and will probably be sitting unused until I inevitably delete it for extra storage space.”
    • “After finishing the main storyline, I found no incentive to replay the game. The lack of meaningful choices and consequences makes it feel like a one-time experience.”
    • “Once you've seen everything the game has to offer, there's little reason to return. The repetitive gameplay and lack of new content make replaying feel like a chore.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is described as unintentionally amusing, with players finding the poor execution of jokes and scenarios to be laughable.

    • “It's so bad I was laughing.”
    • “The jokes are clever and kept me chuckling throughout the game.”
    • “I couldn't stop laughing at the witty dialogue and hilarious situations!”
  • atmosphere
    1 mentions Positive Neutral Negative

    The audio design significantly enhances the game's atmosphere, though players feel that incorporating additional action-related sound effects could further improve immersion.

    • “The audio design enhances the atmosphere, and adding more action-related sound effects would improve immersion further.”
    • “The audio design enhances the atmosphere, but adding more action-related sound effects would improve immersion further.”
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Frequently Asked Questions

Obey Me! Till Death Do Us Part is a action game.

Obey Me! Till Death Do Us Part is available on Phone and Tablet.

Obey Me! Till Death Do Us Part was developed by CREEK & RIVER Co., Ltd..

Obey Me! Till Death Do Us Part has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Obey Me! Till Death Do Us Part is a single player game.

Similar games include Shining Nikki-Fashion Makeover, Otome Games Obey Me! NB, Obey Me! Anime Otome Sim Game, LoveUnholyc:Dark Fantasy Love, Tokyo Afterschool Summoners and others.