- March 23, 2023
- NotGames
Not For Broadcast VR
Platforms
About
"Not For Broadcast VR" is the virtual reality adaptation of the darkly comedic FMV game, now available on HTC Vive, Valve Index, Meta Quest 2, and Oculus Rift. Experience the award-winning story and chaos of the newsroom firsthand, interacting with equipment and playing an active role in uncovering the truth. This immersive VR game promises a unique take on FMV adventure.









- The game provides an immersive and accurate representation of running a TV channel, especially for those interested in broadcasting.
- It features a humorous and satirical storyline that many players find engaging and entertaining.
- The controls, while occasionally sensitive, allow for a rewarding gameplay experience once players adapt to them.
- Many players experience significant technical issues, including controller tracking problems and bugs that prevent gameplay.
- The game has been criticized for its lack of updates and support from developers, leaving many issues unresolved since launch.
- Some users report frustrating gameplay mechanics, such as overly sensitive controls and difficulty in interacting with in-game elements.
story
32 mentions Positive Neutral NegativeThe story is described as tragic and interesting, though its depressing nature may not appeal to everyone. Players noted that the narrative can be significantly altered based on choices, and a second playthrough focusing solely on the story revealed deeper insights into themes of censorship and bias in media. Overall, the game is well-optimized for the Oculus Quest platforms, enhancing the storytelling experience.
“Apparently you can change quite a lot in the story.”
“As another reviewer pointed out, it really enlightens you into how censorship and even unconscious bias can play such an important role in media/storytelling and persuasion.”
“The plot is quite depressing and not everyone will like it, but it is very tragic and interesting.”
“For my second playthrough, I shut off all the mini-game/challenge/distractions, and just focused on the story.”
“I actually ended up liking that much more and realized I'd missed quite a lot of the story/plot in my first playthrough, since I'd been distracted by things going awry in the broadcast room.”