STORY
Yasma escapes into new realities through video games and her art, adventuring through different aim training scenarios; she aims to be the best.
ABOUT
Play through visually rich aim training levels portrayed as moments of escapism in Yasma’s world. Each collection of levels has their own stand alone narrative like Yasma saving the Princess in the handheld console game and Yasma’s drawings…
The game is very cute and features charming art and music, creating a cozy atmosphere.
It offers a fun and unique take on aim training with creative level designs and mini-games.
Despite its short playtime, the game is enjoyable and leaves players wanting more content.
The game is too short, with a playtime of only about 20 minutes.
There are performance issues, such as low FPS and input lag, especially at higher settings.
Some players feel the game lacks depth and variety in gameplay mechanics.
music
10 mentions Positive Neutral Negative
80%
20%
The music in the game is highly praised, with players noting its fantastic quality and effective synchronization with gameplay elements, such as the blob boss and mobs. Overall, the soundtrack enhances the enjoyable experience of this short, visually appealing adventure.
“I appreciated that the blob boss was synced to the music for the mobs.”
“The music is fantastic too!”
“It's a cute half hour adventure with beautiful art and some nice music.”
story
6 mentions Positive Neutral Negative
67%
33%
The game's story is described as simple yet "cute," providing a cozy backdrop for gameplay, but many players feel it is too short and lacks depth. Reviewers express a desire for more engaging mechanics, such as conditional scoreboards or thresholds for progression, to enhance the narrative experience and prevent it from feeling overly simplistic. Overall, while the concept is appreciated, there is a call for a more expansive and immersive storytelling approach.
“Good game idea, but the game is too short. I can notice a simple but still 'cute' story. I personally lacked FPS and normal sensitivity settings (cm/360). I would also like to see more than just a 'record with accuracy', for example, a conditional scoreboard or a minimum threshold for passing the story further, so that the game does not seem too simple. 'Oh, it's complicated, I guess I'll just sit and wait for the end of the timer.' I would like to see a game of the same plan, but with more global gameplay, because the game is really too short.”
“Cozy princess savior story to distract me from the fact that I will always be bad at gridshot.”
gameplay
2 mentions Positive Neutral Negative
50%
50%
The gameplay is praised for its good concept and charming story, but many players find it too short and simplistic. There are calls for improved mechanics, such as customizable sensitivity settings and more engaging scoring systems, to enhance the overall experience and challenge. Overall, players desire a more expansive gameplay experience that goes beyond the current limitations.
“The game has a good idea, but it's too short. I noticed a simple yet 'cute' story, but I personally lacked FPS and normal sensitivity settings (cm/360). I would like to see more than just a 'record with accuracy' feature, such as a conditional scoreboard or a minimum threshold for progressing in the story. It feels too simple, like 'oh, it's complicated, I guess I'll just sit and wait for the end of the timer.' I would love to see a game with a similar concept but with more expansive gameplay, as this one is really too short.”