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About

Not an Aim Trainer is a single player casual shooter game. It was developed by shockahTF and was released on December 31, 2024. It received overwhelmingly positive reviews from players.

STORY Yasma escapes into new realities through video games and her art, adventuring through different aim training scenarios; she aims to be the best. ABOUT Play through visually rich aim training levels portrayed as moments of escapism in Yasma’s world. Each collection of levels has their own stand alone narrative like Yasma saving the Princess in the handheld console game and Yasma’s drawings…

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98%
Audience ScoreBased on 48 reviews
story4 positive mentions
grinding3 negative mentions

  • Charming and cute graphics with a lovely story that enhances the gameplay experience.
  • Effective aim training mechanics that are integrated in a fun and engaging way, making it enjoyable even for those new to aim trainers.
  • Short but sweet gameplay that provides a cozy and relaxing experience, with a lot of love and care evident in the game's design.
  • The game is quite short, with a playtime of around 20 minutes, leaving some players wanting more content.
  • Some technical issues reported, such as low FPS in certain levels and sensitivity settings that may not work as expected.
  • Lack of advanced features or customization options for aim training, which could limit the experience for more serious players.
  • story
    11 mentions Positive Neutral Negative

    The game's story is generally well-received, described as cute and cozy, with a charming narrative that enhances the experience, especially for those new to aim trainers. However, many players feel the story is too short and would appreciate more depth and complexity in gameplay to complement the narrative. Overall, the story adds a unique and enjoyable layer to the game, making it more engaging despite its brevity.

    • “Nice little story, cute/cozy graphics, loved the mixed media usage.”
    • “I love the story aspect behind the aim trainer, very cute!”
    • “☐ no story”
    • “Good game idea, but the game is too short. I can notice a simple but still 'cute' story. I personally lacked FPS and normal sensitivity settings (cm/360). I would also like to see more than just a 'record with accuracy' for example, a conditional scoreboard or the minimum threshold for passing the story further, so that the game does not seem too simple. I would like to see a game of the same plan, but with more global gameplay, because the game is really too short.”
    • “Cozy princess savior story to distract me from the fact that I will always be bad at gridshot.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is highly praised, described as fantastic and well-synced with gameplay elements, such as the blob boss. Players appreciate its symphonic quality and how it enhances the overall experience of the short, enjoyable adventure.

    • “The music is a symphony.”
    • “I appreciated that the blob boss was synced to the music for the mobs.”
    • “It's a cute half-hour adventure with beautiful art and some nice music.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics of the game are praised for their cute and cozy aesthetic, featuring a charming mixed media approach and varying art styles across levels. Players appreciate the unique visual presentation, which enhances the overall experience without revealing too much through trailers.

    • “Nice little story, cute and cozy graphics, loved the mixed media usage.”
    • “I enjoyed the changing art styles of each level.”
    • “This game was way too cute; I don't like spoiling myself with video trailers for unique art style type games.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the game's extensive content, which contributes to its high replayability, encouraging them to revisit and explore different aspects of the game.

    • “There is so much content that it makes the game highly replayable.”
    • “The variety of choices and outcomes encourages multiple playthroughs.”
    • “Each run feels fresh and exciting, making me want to come back for more.”
    • “The game has a lot of content, but the replayability feels lacking.”
    • “After completing the game once, I found little incentive to play it again.”
    • “While there are multiple endings, the gameplay itself doesn't change much on subsequent playthroughs.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay is generally seen as enjoyable with a cute story, but many players find it too short and simplistic. There are calls for improved mechanics, such as customizable sensitivity settings and more engaging objectives beyond just recording accuracy, to enhance the overall experience.

    • “Good game idea, but the game is too short. I can notice a simple but still 'cute' story. I personally lacked FPS and normal sensitivity settings (cm/360). I would also like to see more than just a 'record with accuracy'; for example, a conditional scoreboard or a minimum threshold for passing the story further. This way, the game does not seem too simple. I would like to see a game of the same plan, but with more global gameplay, because the game is really too short.”
    • “Good game idea, but the game is too short. I can notice a simple but still 'cute' story. I personally lacked FPS and normal sensitivity settings (cm/360). I would also like to see more than just a 'record with accuracy'; for example, a conditional scoreboard or a minimum threshold for passing the story further. The game does not seem too simple; it feels like 'oh, it's complicated, I guess I'll just sit and wait for the end of the timer.' I would like to see a game of the same plan, but with more global gameplay, because the game is really too short.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively time-consuming, often requiring a significant investment of time akin to having a second life to fully engage with it.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”
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Frequently Asked Questions

Not an Aim Trainer is a casual shooter game.

Not an Aim Trainer is available on PC and Windows.

Not an Aim Trainer was released on December 31, 2024.

Not an Aim Trainer was developed by shockahTF.

Not an Aim Trainer has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Not an Aim Trainer is a single player game.

Similar games include Duck Simulator 2, Draw, Missing Hiker, 20b, Evil Nun: The Broken Mask and others.