Nordicandia: Semi Idle RPG
69%Game Brain Score
humor
gameplay, graphics
69% User Score 121 reviews
Platforms
AndroidMobile PlatformPhoneTablet
About
Auto attacking action RPG with a unique and deep crafting system!





Audience ScoreBased on 121 reviews
humor3 positive mentions
monetization4 negative mentions
- The game offers a solid loot grind experience similar to Diablo and Path of Exile, with a satisfying gear/progression loop.
- It features a great crafting system, diverse character classes, and a supportive community, making it engaging for players.
- The game is free-to-play friendly with no intrusive ads, and players can earn premium currency through gameplay.
- The game suffers from frequent crashes and bugs, making it unplayable for many users, especially on mobile devices.
- There are issues with poor communication from the new developer team and a lack of implementation of community suggestions.
- Inventory management is cumbersome, with players having to handle items one at a time, which slows down the overall gameplay experience.
- gameplay10 mentions Positive Neutral Negative
The gameplay is characterized by simple mechanics that appeal to players who enjoy grinding for better equipment, but many find it dull and overly simplified, particularly in character building and combat. While there is potential for depth, especially with idle mechanics, the game is still in development and suffers from stability issues, leading to mixed reviews on its overall enjoyment.
“It's simple, but the mechanics are worth it if you're into games that require you to grind in order to get better equipment and become stronger.”
“Decent depth in mechanics even for semi-idle; once you get past how it looks, it is very easy to spend a lot of time on the game. However, it is still in production, which means there is a lot more to be changed.”
“Addicted gameplay.”
“The gameplay is pay-to-win: things like character ability slots and potion slots are paywalled. The loop is solid, but overall gameplay is dull.”
“As an ARPG, core mechanics like character building, combat, and looting were too dumbed down to be interesting.”
“Idle mechanics outside of auto walk and attack are built into skill masteries, which are locked until really late.”