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No Escape Game Cover

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Description Created as part of Unity Game Design & Development course. Dodge and take down as many enemies as you can before you're sucked into the black hole! Modifications Black hole. Using pre-existing artwork, I programmed it to grow over time and suck the player in if they get too close. Reducing the player's speed and destroying them once they reach the centre. Menu & in-game UI. Imported ne…

No Escape screenshot
No Escape screenshot

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