NeverDead
- January 31, 2012
- Rebellion Developments
Dismemberment and immortality are quirky enough at first to spark some entertainment, but NeverDead doesn't really have any other legs to stand on.
NeverDead begins in the waking hours of peace and calm, when the world is under threat of being consumed by a demonic plague. Centuries have passed since the world succumbed to an unforeseen shadow of evil, and a hero was made an immortal by demons. These demons have risen once again in the present day causing unrelenting mayhem reinforced by destructible environments within the game. Now using hi…
Reviews
- gameplay3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
- story1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Critic Reviews
NeverDead Review
Ultimately the one core idea behind NeverDead just isn’t enough to compensate for the wealth of mediocre and downright poorly executed gameplay mechanics.
30%NeverDead Review
It was almost as if Konami realised what a terrible mistake it was making and rather than do the honourable thing and pull the game, decided to release it so as few people play it as possible. Don't play this game, let alone part with your begrudging, rather than hard-earned, money.
30%NeverDead Review
Dismemberment and immortality are quirky enough at first to spark some entertainment, but NeverDead doesn't really have any other legs to stand on.
50%