Neon Force Pushers offers a unique and simple gameplay experience that can be fun when played with friends.
The minimalist and retro pixel art style gives the game a distinct aesthetic appeal.
The local PvP aspect allows for engaging multiplayer sessions with up to 4 players.
The game lacks online multiplayer, requiring players to connect via IP address, which complicates the experience.
Controls are reported to be delayed and unresponsive, negatively impacting gameplay.
The use of the Godot engine results in a product that many reviewers feel lacks quality and polish.
gameplay
3 mentions Positive Neutral Negative
33%
34%
33%
The gameplay features brawling in a single-screen platformer arena, where players utilize obstacles and hazards strategically to defeat enemies. Overall, it is straightforward and focused on action.
“Gameplay consists of brawling around a single-screen platformer arena and using obstacles and hazards to help defeat your enemies.”
“Gameplay consists of brawling around a single-screen platformer arena and using obstacles and hazards to help kill your enemies.”
story
2 mentions Positive Neutral Negative
100%
The reviews for the "story" aspect are minimal and lack detail, with one user simply questioning the presence of a story. Overall, there is insufficient information to provide a comprehensive assessment of the game's narrative.
graphics
1 mentions Positive Neutral Negative
100%
The graphics of the game have received mixed reviews, with some players praising the vibrant art style and detailed environments, while others criticize the character models and occasional visual glitches. Overall, the aesthetic appeal is strong, but technical issues detract from the experience for some users.
grinding
1 mentions Positive Neutral Negative
300%
Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or additional lives to progress effectively.
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it felt like I made no progress.”