- June 14, 2017
- DeathMofuMofu
- 5h median play time
Neko Navy
Platforms
About
"Neko Navy" is a Japanese indie bullet hell shooter featuring adorable cat girls. Blast through vibrant, anime-inspired stages filled with intricate patterns and waves of enemies. Customize your experience with adjustable difficulties and a wide selection of quirkyultra-attacks to obliterate your feline foes in this charming and challenging shoot 'em up.











- Charming and adorable art style with a whimsical theme featuring cute cats.
- Simple yet engaging gameplay that is accessible for newcomers while still offering challenges for veterans.
- Creative boss battles and satisfying scoring mechanics that encourage aggressive play.
- Limited content with only seven stages, which may feel short for some players.
- Lack of replayability due to minimal variation in enemy behavior and power-ups.
- Some players may find the game too simplistic or not challenging enough compared to traditional bullet hell shmups.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is characterized by its simplistic yet engaging mechanics, encouraging aggressive bomb usage for scoring, reminiscent of classic shoot-em-ups. While the horizontally scrolling levels introduce a variety of enemies and hazards, the lack of continuity between stages may detract from the experience for some players. Overall, the game offers solid controls, a forgiving hit area, and caters to different skill levels, making it accessible and enjoyable despite its chaotic moments.
“Gameplay is horizontally scrolling, and each level is filled with new enemies and hazards to keep you on your feet.”
“It's not the most groundbreaking feature set or gameplay style, especially for anyone with some prior knowledge of the shoot-em-up genre at large, but it is a lot of fun, and solidly put together: three difficulty levels are available to cater to a wide range of challengers, and while things can sometimes come across as a bit too chaotic to keep track of, especially when you're first getting used to the style, your character's hit area is forgiving and openly displayed, and handy visual and sound cues make it easier to focus on the moment-to-moment action instead of whether or not your bomb meter is quite filled yet.”
“Between the hand-drawn artwork and the solid yet familiar gameplay, the game has all the indications of a developer who loves the genre and grew up with it, and tried to make it his own.”
“I was a bit reserved because of the amount of bullets on screen in the gameplay I saw.”
“Because there is no continuity between stages, this means you are playing this simply for the mechanics.”
“Inconsistent themes within worlds is disappointing: with no written storytelling, it's relying completely on environmental/gameplay storytelling.”