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Need for Speed: Shift

Need for Speed: Shift provides a much needed shift in the franchise and crosses the chequered flag in flying colors.
Need for Speed: Shift Game Cover
76%Game Brain Score
graphics, gameplay
optimization, stability
72% User Score Based on 948 reviews
Critic Score 83%Based on 4 reviews

Platforms

Playstation 3Xbox 360PCXboxWindowsPlayStation
Need for Speed: Shift Game Cover

About

Need for Speed: Shift is a single player and multiplayer open world racing game. It was developed by Slightly Mad Studios and was released on October 6, 2009. It received positive reviews from critics and mostly positive reviews from players.

Need for Speed SHIFT is an award-winning authentic racing game that combines the true driver’s experience with real-world physics, pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a simulation experience that replicates the true feeling of driving high-end performance cars. Players are thrust into the loud, …

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72%
Audience ScoreBased on 948 reviews
graphics85 positive mentions
optimization5 negative mentions

  • Great balance between simulation and arcade racing, offering a unique 'sim-cade' experience that appeals to both casual and more serious racing fans.
  • Impressive graphics and sound design for its age, with detailed car models and immersive cockpit view that enhances the racing experience.
  • Robust car customization and tuning system, along with a wide selection of licensed cars and real-world tracks, providing satisfying progression and variety.
  • AI can be overly aggressive and sometimes unfair, leading to frustrating racing experiences especially on higher difficulties.
  • The game has technical issues like frequent crashes, unstable saving system, and poor controller/menu support, which hinder gameplay.
  • Some aspects like drift events, car handling sensitivity, and repetitive career mode can be frustrating or boring to players, with limited multiplayer community and lack of updates.
  • graphics
    140 mentions Positive Neutral Negative

    The game's graphics are widely praised for their quality, realism, and longevity, often described as impressive even years after release and running smoothly on varying hardware. While some users note dated or limited graphics options and occasional issues with settings not saving, the overall visual presentation, including detailed car models and immersive cockpit views, consistently enhances the racing experience.

    • “Gorgeous visuals, beautiful simcade physics and so many cars and real-world tracks.”
    • “The graphics have aged really well, they're definitely good enough for me.”
    • “Graphically this title is still fantastic despite its age, the controls are responsive but also feel realistically weighty.”
    • “Cannot apply graphic settings, no matter how many times I restart the game as it asks.”
    • “Most graphics settings reset when the game is re-started (which is required for changing the settings) and alt+tabbing crashes the whole game, making the game practically unplayable.”
    • “Graphics settings are arranged as a preset of resolution + refresh rate + anti aliasing, resulting in over a hundred presets you have to scroll through until you find the one suited for your system.”
  • gameplay
    63 mentions Positive Neutral Negative

    The gameplay is generally praised for its fast-paced, immersive racing experience with detailed cars, realistic tracks, and a blend of arcade and simulation-style mechanics. Players appreciate the game's depth, handling, and variety, though some find controls clunky, AI frustrating, and performance inconsistent, especially on certain platforms. Overall, it offers solid, enjoyable gameplay for fans seeking a balance between realism and arcade racing, though it may not match top-tier racing franchises.

    • “The gameplay is fast-paced and intense, with plenty of opportunities to earn cash and upgrade your ride.”
    • “While main gameplay loop of Shift is similar to previous Need for Speed games: win races, earn money to get new vehicles or upgrades, unlock new events and so on - it focuses more on a simulation style from ProStreet rather than arcade racing known from previous titles.”
    • “The 'black and white blurry' and 'shaky cam' effects also prove to be less of a gimmick and more of an added layer of gameplay depth, really punishing you for being too rough with the car by taking away your ability to see clearly as you're trying to recover from collisions.”
    • “Broken game mechanics.”
    • “The mechanics are difficult and at the same time very poor compared to other options like Forza, Gran Turismo, and others. I venture to say that most who enjoy games like this wouldn't recommend this game for anyone.”
    • “Overall, the reason I don't recommend it is because the cons really affect the actual gameplay, especially the poor framerate. I tried setting them down to minimal and it was still getting (minfps: 12 maxfps: 45 avgfps: 24), which was horrible. I'm used to playing any other game with at least 60fps and this game just destroyed optimal gaming.”
  • optimization
    35 mentions Positive Neutral Negative

    The game generally offers solid optimization with smooth performance on modern hardware, maintaining stable 60 fps at high settings and providing robust customization and tuning options that affect car handling realistically. However, some users report occasional stuttering, crashes, and performance issues on certain setups, with damage not impacting driving performance as expected. Overall, optimization is good for a game of its age, though not entirely flawless across all systems.

    • “Most of the cars can be improved performance-wise and tuned to affect different aspects of the vehicle in your preferred way, from aerodynamics to brakes and gears.”
    • “It is optimized much better (in the 2nd game I couldn't get a solid 60 fps on a GTX 1070), and there are no crashes (at least from my experience whereas the 2nd game crashed every 1-2 hours or even at complete random at menus and such).”
    • “Performance-wise, this game runs at a solid 60 fps in 1080p (and probably all the way up to 4k) at max settings on my i5 4460 and GTX 980 Ti rig, on Windows 10.”
    • “- Damage setting to full, but your car is still completely undestroyable (even when hitting a concrete wall at 200 km/h), you hardly notice any handling/performance regression.”
    • “The model damage is okay when wrecking, but it doesn't have a way that I've found to make it so the damage actually affects your performance.”
    • “Modern hardware has rendered this game unplayable for me due to the known issue of major stuttering during collisions.”
  • story
    33 mentions Positive Neutral Negative

    The game's story aspect is generally minimal or nonexistent, with most users noting the lack of a traditional narrative, focused instead on racing progression and challenges. While some find the absence of a plot disappointing or less immersive compared to other Need for Speed titles, others appreciate the emphasis on pure driving without scripted storylines. Overall, the story is seen as a barebones context rather than a compelling narrative element.

    • “A very fun racer with a cool story mode and progression system.”
    • “There is plenty to do in the story mode, I have yet to try multi-player.”
    • “Shift does not contain an actual storyline, but the career is very addicting and challenging!”
    • “I will never know, because all the newer ones I've tried have convinced me that EA has completely lost the plot with this series.”
    • “There isn't really a story, which sucks, but I kind of made one up in my head as I played.”
    • “There’s no grown-up on the wrong side of the tracks, or aspiring young rookie based story here; it’s just subwalls of different tiers, making the overall experience less immersive and less personal.”
  • music
    30 mentions Positive Neutral Negative

    The game's music receives mixed feedback, with some praising its solid soundtrack and immersive engine sounds, while others find the selection limited, repetitive, or underwhelming compared to previous entries. Several players note the minimal or absent in-race music, which enhances realism but may reduce immersion for some. Overall, the soundtrack is considered decent but lacks the memorable impact and variety expected from the series.

    • “Still has the best soundtracks and music that is sorely missing in today's modern racers.”
    • “The cars handle wonderfully and the sound design and music is perfect.”
    • “On drift events you can listen to a good chunk of electronic music that will put you into the right mood.”
    • “I do miss the soundtrack EA has always delivered with each game.”
    • “This game sadly, just like Project Cars, has very little music, sometimes almost none.”
    • “The soundtrack is ridiculously bad.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is inconsistent, with some users experiencing crashes and bugs, especially on older or less powerful systems, while others report smooth performance after hardware upgrades. However, due to the lack of official support, game-breaking glitches remain unaddressed, leading to occasional frustrating bugs and a lack of multiplayer functionality. Overall, stability is hit-or-miss and may detract from the experience for some players.

    • “I have no lags, no glitches.”
    • “When I first downloaded the game, I only had 4GB RAM, but after upgrading to 16GB, the game runs great.”
    • “This game does not have troubleshooting issues.”
    • “A thing that bugs the hell out of me is that this game is rarely stable on my system - I experience crashes and freezes while playing on a decent PC, but I guess it's just the game's age at this point.”
    • “Unfortunately, since there isn't any more official support for this game, none of the game-breaking glitches will be addressed.”
    • “But the career mode is too buggy for me.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is appreciated for its comically unrealistic physics and amusing glitches that add entertainment without disrupting gameplay. Additionally, the ability to customize cars with funny paint jobs adds a playful and enjoyable touch.

    • “As another review comment said, 'this game figured out how to understeer and oversteer at the same time,' which is funny and true.”
    • “Physics engine: lacks reality, but really hilarious.”
    • “Rarely funny glitches occur that will not screw your game up (except for multiplayer).”
  • grinding
    6 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and repetitive, leading to frustration or boredom after several hours. Some players appreciate the grind for skill improvement, but many find the progression slow and the challenges, like drift races, unenjoyable. Overall, the grind feels restrictive and less rewarding compared to other racing games.

    • “What all this leads to is that after a few hours NFS Shift starts to just swing back and forth between being frustratingly hard and tediously boring.”
    • “Sure, you get the standard selection of paints, vinyls, and rims, but it's all put in a way that seems slow, tedious, restricted (in some cases), and ultimately not very fun, especially when they give you a bunch of preset liveries for each car which look much better than what can be done by yourself.”
    • “Only get if you're a die-hard racer type, or a fan of grindy-racing games (just get Forza 5).”
  • replayability
    5 mentions Positive Neutral Negative

    The game’s replayability is rated low, around 2/5, with users indicating it is not infinitely replayable and suggesting limited reasons to revisit the game multiple times.

    • “Infinitely replayable”
    • “Infinitely replayable”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is described as wholesome but somewhat bland, especially in the career mode, lacking the excitement and narrative depth found in typical NFS titles. Some players also find the physics unrealistic and immersion-breaking, which detracts from the overall emotional engagement.

    • “Wholesome career mode”
    • “Some find it boring compared to ordinary NFS titles (don't expect cops and touching story)”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere attempts to immerse players as professional racers through extensive dialogue, but the prolonged conversations can feel excessive and detract from the experience.

    • “They go on forever with dialogue trying to set the atmosphere that you are a pro racer, but we aren't.”
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28h Median play time
24h Average play time
13h Main story
30h Completionist
20-40h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Need for Speed: Shift is a open world racing game.

Need for Speed: Shift is available on PC, Windows, PlayStation 3, Xbox 360 and others.

The main story can be completed in around 13 hours, while the entire game is estimated to take about 30 hours to finish. On average players spend around 24 hours playing Need for Speed: Shift.

Need for Speed: Shift was released on October 6, 2009.

Need for Speed: Shift was developed by Slightly Mad Studios.

Need for Speed: Shift has received positive reviews from players and positive reviews from critics. Most players liked Need for Speed: Shift for its graphics but disliked it for its optimization.

Need for Speed: Shift is a single player game with multiplayer support.

Similar games include Grid 2, Shift 2 Unleashed, Need For Speed Hot Pursuit, GRID Autosport, Project CARS 3 and others.