- September 24, 2008
- Naev
Naev
80%Game Brain Score
story, gameplay
grinding, stability
80% User Score 288 reviews
Platforms
PCWindowsWindowsLinuxLinuxMac OSMac OS
About
Naev is a game about space exploration, trade and combat. Players travel the galaxy and earn money by trading, fighting and performing missions.











+6
Audience ScoreBased on 288 reviews
story24 positive mentions
grinding12 negative mentions
- A fun sci-fi game with plenty of potential, reminiscent of classic titles like Escape Velocity.
- The game is free and offers a lot of content, including exploration, trading, and combat mechanics.
- The developers are active and responsive to community feedback, continuously improving the game.
- The game can be overly difficult, especially with frequent pirate encounters that can disrupt gameplay.
- Many elements feel unbalanced and frustrating, particularly regarding ship upgrades and combat mechanics.
- The user interface and controls can be clunky and unintuitive, making navigation and gameplay challenging.
- story150 mentions Positive Neutral Negative
The game's story is described as engaging yet incomplete, with players enjoying the exploration and various faction arcs, which offer around 20-40 hours of content. While the narrative includes humor and interesting backstories, many missions lack resolution and can be frustrating due to difficulty spikes and bugs. Overall, players appreciate the potential of the story but note that it requires further development and polish to fully realize its promise.
“I'm just here to vibe and enjoy the story.”
“The story, while not yet complete, is fun with a few laughs along the way. There's so much to do, plenty to explore - or even attempt to cross the Sol Nebula.”
“There are a couple of story threads to play through, and a large universe to explore with lots of interesting factions and backstory.”
“It's very buggy and full of typos; also, the combat sucks and there's no story.”
“The storyline is incomplete. What has been done is great, but it's less than 20% of the whole planned storyline.”
“Second major problem is that many mission chains kind of just end without resolution, investigating the Sol Nebula for example.”