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MythBusters: The First Experiment

48%Game Brain Score
gameplay, music
48% User Score Based on 80 reviews

Platforms

PCPCWindowsWindows

About

MythBusters: The First Experiment is a free introduction to the first-person creative simulator based on the legendary Discovery show. Learn how to run crazy experiments and manage the production of episodes. Take the first steps to become a MythBuster!

MythBusters: The First Experiment screenshot
MythBusters: The First Experiment screenshot
MythBusters: The First Experiment screenshot
MythBusters: The First Experiment screenshot
MythBusters: The First Experiment screenshot
MythBusters: The First Experiment screenshot

48%
Audience ScoreBased on 80 reviews
music4 negative mentions

  • The game has a nostalgic appeal for fans of the Mythbusters show, providing a chance to engage with the concept of myth testing.
  • The demo is free, allowing players to try it out without any financial commitment.
  • Some players found the blueprint gameplay mechanics interesting and enjoyable.
  • The game suffers from frequent crashes and performance issues, including high RAM usage and unresponsive controls.
  • Many mini-games feel irrelevant and tedious, detracting from the overall experience and failing to capture the spirit of the original show.
  • There is a lack of freedom and creativity in gameplay, with players being forced to follow scripted tasks without the ability to experiment or make meaningful choices.
  • gameplay
    22 mentions Positive Neutral Negative

    Gameplay reviews are mixed, with some praising the top-tier blueprint mechanics and puzzle-solving elements, while others criticize the experience as monotonous and unpolished, likening it to a bland simulator with clunky UI and frustrating mechanics. Many players find the minigames repetitive and lacking in excitement, leading to a lackluster overall experience. The game seems to struggle with balancing engaging gameplay and coherent mechanics, leaving some players confused and dissatisfied.

    • “On one side, I think that this has top-tier gameplay, especially the blueprint parts, making it a good game.”
    • “Based on the docu series, in Mythbusters: the first experiment is a preview of the full game in which you solve puzzles in the blueprint zone to work out the mechanics of each myth.”
    • “I was prepared that the game would be similar to car mechanic simulators and other simulator games, and basically this is what the two demo levels were: you buy the needed parts from your shop, then you prepare some more advanced parts out of them and finally go to an outside location and do some experiments.”
    • “Most of the gameplay is monotonous filler minigames that are just holding left mouse click on a highlighted object and moving between areas.”
    • “So far a lackluster experience that frustrates and confuses with clunky UI and bizarre gameplay choices.”
    • “It's a bunch of brain-dead puzzles, car simulator mechanics, and nothing gives a 'huh' or 'wow' factor... it's very bland.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game has been widely criticized for being generic and repetitive, failing to capture the energetic spirit of the "Mythbusters" show. Players find the looping tracks annoying and uninteresting, with many wishing for a more engaging soundtrack that reflects the show's charm and character presence. Overall, the sound design feels like a missed opportunity, detracting from the overall experience.

    • “The music loops too frequently and doesn't really match the manic energy that MythBusters usually runs on.”
    • “It's plain uninteresting and the looping music is annoying.”
    • “This game needs a better soundtrack than just the same droning generic background rock music; thank god you can turn it down or off.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be bland and tedious, lacking challenge and requiring minimal thought. Many feel that the repetitive nature of tasks and achievements detracts from the overall experience.

    • “The experiments are bland and tedious.”
    • “It's just tedious and doesn't provide any challenge or require any actual thought from a player.”
    • “Some achievements are kind of tedious to get as well.”
  • story
    6 mentions Positive Neutral Negative

    The story aspect of the game is criticized for feeling overly niche and disconnected from the overall experience, with players expressing frustration over repetitive tasks and the need to optimize timelines for viewer engagement. This has led to a lack of excitement and a sense of disconnection from the narrative. Overall, the story elements seem to detract from the enjoyment rather than enhance it.

    • “All the fun and excitement of sitting alone at a computer editing a story timeline to fit the length of your show and optimize it so you gain more viewers... basically, a feature of such incredible niche value that it feels completely out of place to include it here.”
    • “I think I have to have a go at the mission several times before I think of buying the game; my mind is not made up at the moment.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics are generally considered acceptable, but players frequently report issues with constant graphical stutter, which detracts from the overall experience. Additionally, the music has been noted as somewhat annoying.

    • “Not to mention the constant graphical stutter while playing”
    • “The graphics are okay, but the music got a little annoying”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is described as unsettling, with a disorienting balance of excessive information in some areas, like the notebook, and insufficient details in others, such as the puzzles. Additionally, the control scheme is criticized for being overly complex, contributing to the overall confusion.

    • “The atmosphere is unsettling, with too many button controls and an overload of information in some areas (mainly the notebook), while lacking sufficient information in others (the puzzles, for me).”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of the game is criticized as a blatant cash grab, lacking the charm and character presence from the original show. Players feel that the game prioritizes profit over engaging gameplay, with a restrictive experience that diminishes exploration and enjoyment.

    • “This game just seems like a blatant cash grab. There's no charm from the show or any of the characters. Where's Adam, Jamie, Tori, Grant, and Carrie? If they are in the game, I didn't play long enough to find out. I mean, come on, they should be front and center from the start. I get that you're supposed to role-play as a new Mythbuster, but they should at least welcome you to the game. Then there's the obnoxious music, and the game doesn't let you explore; it just holds your hand the whole time.”

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