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My little sister: Prologue

My little sister: Prologue Game Cover
41%Game Brain Score
story, monetization
70% User Score Based on 10 reviews

Platforms

PCWindows
My little sister: Prologue Game Cover

About

Synopsis Suhan, who goes to high school, is frustrated because he can't get along with his younger sister Sunmi. One day, he went to his friend Jinyong's house and saw Jinyong get along very well with his sister. To the envious Suhan, Jinyong pulls out a small stone, saying, 'I was never on good terms with my sister either, but this helped us get along.' The stone had the mysterious power to chan…

My little sister: Prologue screenshot
My little sister: Prologue screenshot
My little sister: Prologue screenshot
My little sister: Prologue screenshot
My little sister: Prologue screenshot

70%
Audience ScoreBased on 10 reviews
story3 negative mentions

  • The story has potential with interesting directions hinted at, making it relatable for some players.
  • Some players found the characters to be relatable and cleverly written, enhancing their emotional connection to the narrative.
  • Despite its flaws, a few players expressed enjoyment and a desire to invest significant time into the game.
  • The writing quality is poor, with numerous spelling and grammatical errors that detract from the reading experience.
  • The game is criticized for being more of an advertisement for an e-book rather than a fully developed game, leading to a lack of value.
  • The subject matter is considered creepy and cringey by many, making it difficult for some players to engage with the content.
  • story
    5 mentions Positive Neutral Negative

    The story presents an intriguing but somewhat implausible plot with potential for interesting developments; however, many users found it challenging to engage due to poor writing quality, including spelling errors in the prologue, which detracted from the overall experience.

    • “The plot is a bit out there in terms of suspension of disbelief, but there are at least some interesting potential directions hinted at.”
    • “The sheer overwhelming power of this story was just too much for me to handle.”
    • “The story was difficult to get into because the text was written poorly.”
    • “It would be one thing if this wasn't originally written in English, but there are blatant spelling errors in the beginning of the story, and this is a prologue.”
    • “After 5 minutes of trying to get into the story, I couldn't bring myself to continue.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy has been criticized for being misleading, as the content is perceived as an advertisement for an unfinished e-book rather than a standalone product. Users feel that the approach is more akin to promoting future content rather than providing value, likening it to watching ads on platforms like YouTube.

    • “This isn't even a full e-book; it's an advertisement for an e-book the developer didn't even write yet.”
    • “As mentioned, this isn't even 'my little sister' (damn how creepy is this stuff); it's just an advertisement for it.”
    • “You can watch ads for better products on YouTube.”
  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay of this visual/interactive novel is criticized for being minimal, primarily consisting of clicking through poorly written dialogue that detracts from the overall experience, raising concerns about its quality and suitability for publication.

    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print. This poses the question, 'How did something this badly written end up on Steam?'”
    • “The gameplay is incredibly repetitive and lacks any real challenge, making it feel more like a chore than an enjoyable experience.”
    • “The mechanics are clunky and unresponsive, which detracts from the overall experience and makes it frustrating to play.”
  • grinding
    1 mentions Positive Neutral Negative

    Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a click to advance, detracting from the enjoyment of the narrative.

    • “Visual novels and e-books can be tedious at best. Imagine the best novel you've ever read, whether it's 'The Hitchhiker's Guide to the Galaxy', '2001: A Space Odyssey', or even 'Twilight' (if you have terrible taste in literature). Now, translate that into a format where the words dribble out, and you have to click your mouse every time you want to read the next sentence instead of just turning the pages.”
    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged. It often feels like I'm just going through the motions without any real sense of progress.”
    • “I find the grinding mechanics to be a chore rather than a challenge. It detracts from the overall enjoyment of the game and makes it feel more like a job than a fun experience.”

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