My House Game Cover
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"My House" is a virtual reality simulation game where players can build and design their own dream house. Furnish rooms with various decorative items, experiment with home layouts, and explore the house in first-person perspective. With a focus on creativity and self-expression, players can customize every detail to their liking. ].

  • PC
  • Windows

Reviews

38%
Audience ScoreBased on 84 reviews
music4 positive mentions
monetization3 negative mentions
  • The game is very affordable, making it accessible for players on a budget.
  • It has a simple and easy-to-use interface, allowing for quick floor-plan building.
  • There is potential for future updates and improvements, which could enhance the gameplay experience.
  • The game lacks content, with very few furniture options and customization features.
  • There are significant bugs and glitches, including issues with saving and controls.
  • Many players find the gameplay repetitive and boring, leading to a lack of engagement.
  • music16 mentions

    The music in the game is generally described as loud and unadjustable, leading to frustration among players who find it annoying and difficult to manage. While some users appreciate the potential and quality of the music, they feel it lacks content and proper in-game volume controls. Overall, the music experience is marred by technical issues that detract from enjoyment.

    • “The music is loud and there's no way to adjust it in-game; you'll have to manually turn it down from your volume mixer.”
    • “I like the music as well; it has lots of potential, but it needs more content.”
    • “No menu, nice music.”
    • “The unadjustable music volume is loud and annoying.”
    • “Even when I turn the music down, it randomly keeps going back up.”
    • “The music is loud and there's no way to adjust it in-game; you will have to manually turn it down from your volume mixer.”
  • graphics6 mentions

    The graphics in the game are described as profound and visually striking, with many users noting that they "really pop." However, some players feel that the graphics are not a crucial aspect of the overall experience.

    • “This game's profound graphics were amazing; it really just pops.”
    • “Graphics don't matter in this game.”
    • “Graphics don't matter in this game.”
  • replayability4 mentions

    Users consistently highlight the game's "infinitely replayable" nature, indicating that it offers a compelling experience that encourages multiple playthroughs. This aspect significantly enhances its long-term appeal and engagement.

    • “Infinitely replayable!”
    • “The game offers endless replayability.”
    • “I find myself coming back to it time and again; it's truly infinitely replayable.”
  • story2 mentions

    The game's story is highly praised for its richness, with players expressing a desire to replay it multiple times despite the lack of a reset option. This strong narrative engagement is the primary reason some users are willing to refund and repurchase the game.

    • “The only thing I liked about this game was the rich story it had. I would have played this game for hours on end, but I refunded it for fun so I can buy it again and start the story over and over again because there is no reset button.”
  • monetization2 mentions

    The monetization strategies of the games are contrasted, with one developer showing potential for growth and improvement, while the other is criticized as a cash grab artist, suggesting a lack of innovation and quality in their offerings.

    • “The monetization strategy feels like a cash grab rather than a genuine effort to enhance the game experience.”
    • “The game is riddled with paywalls that hinder progress and make it frustrating to enjoy without spending money.”
    • “It seems like every feature is locked behind a paywall, making it hard to enjoy the game without shelling out extra cash.”
  • gameplay2 mentions

    Users emphasize the importance of prioritizing gameplay improvements over the introduction of new items, suggesting that enhancing the core experience should be the primary focus for developers.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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