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MY HERO ACADEMIA: All’s Justice

MY HERO ACADEMIA: All’s Justice took on an ambitious task to make a semi-open world experience fun, but felt strapped by budgetary or technical constraints.
MY HERO ACADEMIA: All’s Justice Game Cover
70%Game Brain Score
story, gameplay
optimization, grinding
65% User Score Based on 524 reviews
Critic Score 74%Based on 11 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
MY HERO ACADEMIA: All’s Justice Game Cover

About

MY HERO ACADEMIA: All’s Justice is a single player open world fighting game with a anime theme. It was developed by Byking Inc. and was released on February 5, 2026. It received mostly positive reviews from both critics and players.

SMASH through My Hero Academia’s final story arc and triumph over your foes in spectacular 3v3 battles! Follow the trials of Deku and other characters in the Final War between Heroes and Villains!

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65%
Audience ScoreBased on 524 reviews
story66 positive mentions
optimization13 negative mentions

  • The game features a huge roster of over 60 unique characters with varied and fun movesets, appealing to My Hero Academia fans.
  • Combat is fluid, fast-paced, and allows exciting 3v3 tag team mechanics that enable creative combos and strategic gameplay.
  • Story mode and cutscenes are improved with well-animated sequences that capture key moments from the anime, and additional modes like Team-Up Missions and Archive Battles add variety.
  • Online multiplayer suffers from frequent disconnects, dead player base on PC, lack of crossplay, and poor matchmaking leading to frustration.
  • Customization options and available maps are severely limited compared to previous games; many costumes and stages visible in story or archives are locked or missing in free battles.
  • Single-player battles, especially late story missions and final boss fights, are frustratingly difficult and unbalanced with no checkpoints, artificial difficulty spiked by super armor and unblockable attacks.
  • story
    337 mentions Positive Neutral Negative

    The story mode offers a visually impressive retelling of the final seasons of the anime with high-quality 3D cutscenes and faithful narrative, but it is criticized for heavy reliance on slideshow-style presentations and missing large chunks of story. Gameplay during the story is often unbalanced and frustrating, particularly due to difficult boss fights lacking checkpoints, leading to tedious retries that diminish enjoyment. While some appreciate the unique team-up missions and exploration elements adding depth, many find the overall story experience marred by poor difficulty scaling, repetitive combat, and locked content limiting player freedom.

    • “Now I will say good things, as I do honestly think with a few tweaks the game would absolutely be a stunning finale to the One's Justice series as a whole - as someone who loves animation, the CGI animated scenes in the story mode are absolutely mesmerizing, as well as the voice acting being phenomenal and a few silly lines for characters, and the roster itself is huge.”
    • “Regarding the story, every single important moment is rendered in full 3D, with motion-comic parts for the less important scenes and slideshows for the rest, this made for a great way to play through the story of the final season (as great as an arena fighter can get anyway).”
    • “The story mode stands out in particular, delivering some of the best and most cinematic story sequences in anime gaming.”
    • “The final boss in the story mode is incredibly frustrating and poorly designed, requiring you to fight through 6+ phases with no checkpoints, so if you fail once you have to start all over again, making it feel more like a stress test than an enjoyable experience.”
    • “The story mode is extremely unbalanced with enemies having way too much health and dealing massive damage, especially the final boss who spams attacks and can be nearly impossible to dodge, leading to repeated restarts and a punishing difficulty spike.”
    • “Most of the story mode consists of slideshow cutscenes using still images from the anime rather than fully animated CGI scenes as promised, which significantly lowers the overall immersion and presentation quality of the game's narrative.”
  • gameplay
    108 mentions Positive Neutral Negative

    The gameplay presents a mixed experience, praised for its fast-paced, smooth combat, innovative tag team mechanics, and extensive character roster offering diverse fighting styles. However, many criticize it for unbalanced difficulty spikes, especially in boss fights, repetitive and linear combos, removal of key mechanics from previous entries, and frustrating design choices like lack of checkpoints and problematic online stability. While fans appreciate the core fighting mechanics and cinematic combat, overall, the gameplay is seen as a step forward in some areas but a downgrade in others, with enjoyment often hinging on player patience and fandom.

    • “The absolute only saving graces—and the few reasons I managed to endure over 100 hours of playtime—are the exclusive lore and solid combat gameplay, which might be the best combat gameplay they have ever done in the franchise.”
    • “Combos flow nicely, the mechanics are fast and snappy, and the rising meter is a good addition that shakes up fights nicely, giving characters a buff and a boss fight-like transformation that really can turn the tide of the battle.”
    • “The overall gameplay feels a lot smoother and overall improved from One's Justice 2, and the combat feels amazing.”
    • “The boss RNG moves are so annoying and it's not that good for a hard boss, all projectile moves are almost undodgeable, a lot of the game mechanics feel really bad, no more dash cancels means combos are much shorter. As a tag team fighter game, there are no assist skills which is very bad. This game's combo is linear: you do a simple 123 then swap, 123, then swap and 123 end with plus ultra.”
    • “The new rising and tag mechanics more than make up for it. However, the gameplay feels clunky and the story/solo mode is boring. I was excited for this game because it looked so fun, but the opposite is true.”
    • “My Heroes All's Justice isn't a sequel to OJ2. For all the additions and graphical improvements, I can't help but see it as a downgrade. Mechanics are gutted or a shell of what they once were, some characters have been changed so much they've become unviable in serious matches. Beloved mechanics like Plus Ultra 2's have been removed entirely. The story mode no longer gives you incentive to improve in each mission as mission rankings have been removed. The final boss is tedious and causes what should be a hype moment to become hours of consistent frustration as the game expects you to keep retrying the fight over and over without communication. All characters' combo length has been significantly reduced as mechanics like dash canceling have been removed in favor of change cancels. Support skills have been removed; you either switch to become your teammate or your teammate can't help. Using counter skills can now cause your combo to completely drop due to counter crash, a mechanic that only works some of the time. I find myself constantly screaming I was yellow when I get hit by a basic attack and combo'd online.”
  • graphics
    41 mentions Positive Neutral Negative

    The graphics receive mixed feedback—while many praise the improved visuals, art style, character models, and quality cinematics compared to previous entries, others report performance issues like stutters, lag, and inconsistent visual quality across stages. Despite aesthetic enhancements and clean animations, optimization problems, especially on some platforms, detract from the overall experience.

    • “The overall visuals are extraordinary, and the combat mechanics are flawlessly easy to learn yet hard to master, enabling the same approach as the early games.”
    • “I have only played 4 hours so far but I can say that this is the best anime fighting game I have played; the graphics are 10/10 and the story obviously is as well, just buy it and play it for yourself.”
    • “Great game, first time with quality cinematics. If you are a fan of the series, you will love it. Graphics improved a lot since One's Justice 2 (we finally have decent graphics instead of GTA 4-like graphics).”
    • “The performance is terrible (my device overheats, the graphics constantly downgrade), the game feels sluggish, poorly optimized, and full of stutters.”
    • “On top of that, it's laggy, enemies have an insane amount of armour, the graphics get bad out of nowhere, audio for voices just randomly cuts out, there is so much content missing that it is just weird, and honestly I paid about £60 but it's not worth above £25 at a push.”
    • “My system is really performing so I can't tell but I saw a lot of reviews (and PS5-PC) footage of the game running poorly, there is literally no excuse for this game to run badly, the graphics are barely improved, the maps are made by small clear walls but the map where it rains runs like ass (I guess because of rain particles? I don't know it shouldn't, it's a small map with no stage transitions whatsoever).”
  • optimization
    40 mentions Positive Neutral Negative

    Optimization for this game is generally poor, with many users reporting frequent frame drops, stuttering, and freezes across various platforms—even on higher-end PCs and consoles. Performance issues are especially noticeable during certain stages, character actions, and online matches, often leading to sluggish gameplay and overheating. While a few players on strong hardware experience smoother performance, the consensus highlights a need for significant optimization patches to improve stability and reduce lag.

    • “Other than that, performance is smooth, stable, and drama-free.”
    • “I have a high end PC and I'm not running into any performance issues; the game runs very smoothly, no crashes or game-breaking bugs.”
    • “As for performance, I tried it on both a below-average laptop and an above-average PC with almost zero performance issues on max settings, besides a tiny stutter at the start of the match on the blue flame stage.”
    • “The performance is terrible (my device overheats, the graphics constantly downgrade), the game feels sluggish, poorly optimized, and full of stutters.”
    • “However, the performance in this game is horrible with it struggling to remain above 50fps and every change in scene such as startup for a super causes the game to freeze for a few seconds.”
    • “This game is poorly optimized on Steam and even struggles to maintain stability on the lowest settings.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game is generally praised for its fitting, atmospheric, and anime-like soundtrack that enhances the overall experience. However, a significant issue is that setting the music volume to zero does not completely mute it, leading to player discomfort and calls for a proper mute option. Despite this, the soundtrack remains a strong positive aspect of the game.

    • “The soundtrack is worth mentioning, giving it a truly anime-like feel, and each fight feels atmospheric.”
    • “Other parts of the game are awesome too, like the soundtrack, I love this game's music and it just makes me want to sit in the restaurant and vibe before going to play more.”
    • “The graphics and cutscenes look good, the roster is great, the music is solid, and the tag mechanic is really cool.”
    • “There's a massive problem with the game audio: if I set the music volume to zero, I still hear the music because 'zero' doesn't mean 'no music' but low music. Please fix this, as the constant music causes strong headaches. Many players hate having music in video games and prefer to set it at zero to enjoy sound effects and dialogues.”
    • “Setting the music volume to zero didn't stop the music; it only decreased the volume slightly.”
    • “The game still has a bug where the music volume slider cannot go to zero.”
  • grinding
    11 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and frustrating, especially during the final boss fights, which many find excessively difficult and poorly balanced, leading to repetitive retries rather than skill-based challenges. While some enjoy the fighting mechanics and LB grinding, the removal of rewarding systems like mission rankings and certain mechanics diminishes motivation, making the overall experience feel like a grind rather than engaging progression.

    • “Can't say anything for online, but until the last 2 fights in the story mode I had a lot of fun, however those last two fights abruptly bring all grinding to a halt, leading to some of the most mind-numbing and badly designed fights I've had the displeasure of experiencing in any game. Whoever thought these were well-made and balanced was genuinely out of their mind.”
    • “I've never experienced a more tedious approach to difficulty in a game before.”
    • “My Heroes All's Justice isn't a sequel to OJ2. Despite additions and graphical improvements, it's a downgrade. Mechanics are gutted or a shadow of their former selves, some characters have become unviable, beloved features like Plus Ultra 2 have been removed, mission rankings gone removing incentive to improve, and the final boss becomes a tedious, frustrating endurance test demanding persistent retries with no communication. Additionally, combo mechanics have been reduced, support skills removed, and counter skills now inconsistently cause combos to drop.”
  • humor
    8 mentions Positive Neutral Negative

    Humor in the game is a mixed experience, with some players finding it genuinely funny and enjoyable, while others feel frustrated or disappointed, sometimes expressing their criticism with humor. Overall, the humor is acknowledged but varies greatly depending on player perspective.

    • “This game is as good as the actual IP is and that's hilarious.”
    • “The game was both very humorous and incredibly fun!”
    • “Funny enough, it's a lot like how I felt playing One's Justice 2 in retrospect.”
  • stability
    7 mentions Positive Neutral Negative

    The game suffers from various stability issues, including buggy hitboxes, erratic auto-targeting, and inconsistent character interactions, which affect gameplay fluidity. While the story mode is short and playable, players frequently encounter glitches, especially during the final boss and cinematics. Despite these bugs, the game remains enjoyable but is notably less stable than its predecessors.

    • “This game has combat that feels kinda strange with a floaty feeling different from the other 2 games. It has been the most buggy My Hero Fighter for me, with auto-targeting acting up, small characters like Mineta going under taller ones like Rappa, and some quirk skills having much better tracking than others.”
    • “I have beaten the story mode to unlock the locked characters, but from my experience, the final boss was super buggy.”
    • “Buggy hitboxes combined with the fact that you're lucky to stay in a game.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is enhanced by a wide roster of playable characters and smooth combat, making it the most refined and engaging My Hero game compared to previous titles. However, some characters remain unavailable, suggesting future DLC, and the current content size may make the price feel steep. Ongoing updates are anticipated to further improve replay value.

    • “It is genuinely the best My Hero game, feeling more refined and having more things to do than the other 'Justice' games, and especially being more playable and My Hero-driven than the mixed experience that is Ultra Rumble.”
    • “The price is hefty for the amount of content there is currently but there are quite a few positives, I absolutely love the amount of characters that are playable and the combat feels smooth, I'm hoping updates will arrive with more and more content.”
    • “Same company, same models from the other two games plus Ultra Rumble, but somehow not every hero/character is playable (Mt. Lady, Spinner, etc.), so you can bet some new entries like Stars and Stripes will be DLC with the characters I just mentioned.”
    • “Same company, same models from the other two games plus Ultra Rumble, but somehow not every hero/character is playable (Mt. Lady, Spinner, etc.). This likely means some characters like Stars and Stripes will be DLC.”
    • “The price is hefty for the amount of content there is currently. While there are quite a few positives, the limited content affects replayability.”
    • “Despite being more refined and featuring more things to do than previous Justice games and Ultra Rumble, replayability could be hindered by the lack of variety in playable heroes.”
  • monetization
    2 mentions Positive Neutral Negative

    The game's monetization is criticized for feeling like a lazy, recycled cash grab that relies heavily on fan service, making it difficult to recommend at full price despite extensive playtime; it is often discounted, reflecting its perceived lower value.

    • “Despite putting over 100 hours into this game, it is hard to recommend at full price because it feels like a lazy, recycled cash grab that survives purely on fan service.”
    • “Goes on sale frequently and is already $20 cheaper than this cash grab.”
  • emotional
    2 mentions Positive Neutral Negative

    The game effectively captures the series' most important and emotional moments, allowing players to fully relive the story. It uniquely immerses players, making them genuinely feel like the protagonist, especially after key achievements like defeating the final boss.

    • “The game takes you through the most important and emotional moments of the series, letting you relive the story step by step instead of just summarizing it.”
    • “This is the only game that has made me feel like I'm actually All Might after beating that final boss.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is notably enhanced by a soundtrack that delivers a strong anime-inspired vibe, making each fight feel immersive and engaging.

    • “The soundtrack is worth mentioning, giving it a truly anime-like feel, and each fight feels atmospheric.”
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8h Median play time
29h Average play time
3-100h Spent by most gamers
*Based on 4 analyzed playthroughs
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MY HERO ACADEMIA: All’s Justice is a open world fighting game with anime theme.

MY HERO ACADEMIA: All’s Justice is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 29 hours playing MY HERO ACADEMIA: All’s Justice.

MY HERO ACADEMIA: All’s Justice was released on February 5, 2026.

MY HERO ACADEMIA: All’s Justice was developed by Byking Inc..

MY HERO ACADEMIA: All’s Justice has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its optimization.

MY HERO ACADEMIA: All’s Justice is a single player game.

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