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MY HERO ACADEMIA: All’s Justice

MY HERO ACADEMIA: All’s Justice took on an ambitious task to make a semi-open world experience fun, but felt strapped by budgetary or technical constraints.
MY HERO ACADEMIA: All’s Justice Game Cover
70%Game Brain Score
story, gameplay
optimization, grinding
66% User Score Based on 473 reviews
Critic Score 74%Based on 11 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
MY HERO ACADEMIA: All’s Justice Game Cover

About

MY HERO ACADEMIA: All’s Justice is a single player and multiplayer action adventure game. It was developed by Byking Inc. and was released on February 5, 2026. It received mostly positive reviews from both critics and players.

SMASH through My Hero Academia’s final story arc and triumph over your foes in spectacular 3v3 battles! Follow the trials of Deku and other characters in the Final War between Heroes and Villains!

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66%
Audience ScoreBased on 473 reviews
story56 positive mentions
optimization10 negative mentions

  • Large and diverse roster with unique character playstyles, including many fan-favorite heroes and villains
  • Fast, fluid, and engaging 3v3 combat system with a new rising mechanic that adds strategic depth
  • High-quality visuals and animations with impressive cinematic cutscenes and faithful representation of the My Hero Academia universe
  • Online multiplayer suffers from poor matchmaking, frequent disconnections, lack of crossplay, and a dwindling player base
  • Story mode is frustratingly difficult at times, especially the final boss fight which has no checkpoints and punishing mechanics
  • Significant reduction in customization options and number of stages compared to previous entries, with many costumes and maps locked behind story or DLC
  • story
    301 mentions Positive Neutral Negative

    The story mode offers a visually appealing and faithful retelling of the final My Hero Academia seasons with impressive CGI cutscenes and a large character roster, but it is marred by unbalanced, frustratingly difficult battles—especially the final boss fight—which lack checkpoints and suffer from awkward controls. While the narrative presentation alternates between high-quality animations and static anime screenshots, some players find it repetitive and incomplete, with key story content missing. Overall, the story mode is an engaging experience for fans but often feels unfairly punishing and underwhelming in gameplay execution.

    • “As someone who loves animation, the CGI animated scenes in the story mode are absolutely mesmerising, as well as the voice acting being phenomenal and a few silly lines for characters, and the roster itself is huge.”
    • “The story itself is gorgeous, letting you take different paths and progress at your own pace, all leading to the same ending.”
    • “Completely covers the final season and there is an extra VR adventure story, exclusive to this game, yet delivers background canon information about the heroes at unexpected places.”
    • “The final boss of the story mode also shares this feature, coming together with other awful decisions to create the worst final boss I have ever experienced.”
    • “With no checkpoints whatsoever, meaning just one loss and you have to do the entire annoying fight from the very start, to whoever designed that specific fight in the main story, I'm sorry but what's wrong with you.”
    • “The biggest mistake that ruined the impression in story mode is the last boss (All For One Chaos) at the final stage is pretty BS to fight with, there are no checkpoints while playing at this stage which means that any game overs will waste a lot of your time to retry from the beginning of the stage, which is very frustrating.”
  • gameplay
    92 mentions Positive Neutral Negative

    The gameplay in this title is generally praised for its smooth, fast-paced combat and engaging new mechanics like the tag system and rising meter, offering a more refined and strategic fighting experience compared to previous entries. However, many critics highlight frustrating balance issues, repetitive or overly long combos, and an unfairly difficult final boss encounter lacking checkpoints, which detract from the overall enjoyment. While die-hard fans appreciate the combat depth and character variety, the game’s diminished customization, removed features, and inconsistent AI present a mixed experience that may not appeal broadly beyond the core fanbase.

    • “The absolute only saving graces—and the few reasons I managed to endure over 100 hours of playtime—are the exclusive lore and solid combat gameplay, which might be the best combat gameplay they have ever done in the franchise.”
    • “The overall gameplay feels a lot smoother and overall improved from One's Justice 2, and the combat feels amazing.”
    • “The combat: is objectively better. When you're not dealing with constant super armor and mid your combo rival Plus Ultra, this is insanely better than the last 2 games. Not only can you switch characters to continue your combos, but also now Plus Ultras became something less special (good way). In OJ1 and OJ2 they were this finisher who would rarely land but looked cool. Now they're just another weapon in your arsenal; you can perform a Plus Ultra 1 mid-combo and, if you have enough meter, follow yourself with another Plus Ultra from an ally and a third one to finish after your initial combo. The rising feels useless for most characters (probably just a damage and defense buff). Their rising action is just jumping or running to the rival. Thankfully, there're different characters who actually change their gameplay to something way more fun!”
    • “This game lacks the Plus Ultra detail of 1 and 2, introducing a new 3v3 mechanic but not allowing players to break out of combos without e-break.”
    • “The gameplay feels clunky and the story/solo mode is boring; despite initial excitement, the game fails to deliver fun combat.”
    • “The final story boss is badly designed and desperately needs checkpoints. The fight feels spammy and overly tanky, making repeated retries frustrating.”
  • graphics
    39 mentions Positive Neutral Negative

    The game's graphics receive praise for their improved visuals, clean art style, and quality animations, marking a noticeable upgrade from its predecessor. However, performance issues such as lag, stuttering, and inconsistency in certain stages, especially with particle effects, are commonly noted despite high visual fidelity. Overall, the graphics are considered attractive and a strong point, though optimization problems detract from the experience for some players.

    • “The overall visuals are extraordinary, and the combat mechanics are flawlessly easy to learn yet hard to master, enabling the same approach as the early games.”
    • “The graphics and animations are beautiful.”
    • “The game is fun, and has beautiful graphics and although the game is really good there are many problems with story mode, mostly with the final mission in which you fight all for one chaos.”
    • “The graphics get bad out of nowhere; it's laggy, enemies have an insane amount of armour, audio for voices randomly cuts out, and there is so much content missing. Honestly, I paid about £60 but it's not worth above £25 at a push.”
    • “I dislike that it's another stuttering UE5 mess, and I dislike most of the graphics.”
    • “Certain stages are incredibly awful and lag horribly in random spurts even with graphics set to low.”
  • optimization
    34 mentions Positive Neutral Negative

    The game's optimization is inconsistent, with many users reporting severe performance issues including frame drops, lag spikes, and stuttering—especially on certain stages, characters, and online matches. While some players with high-end PCs experience smooth gameplay, others find it nearly unplayable even on capable hardware, highlighting poor optimization overall. Occasional patches are anticipated to improve stability, but as is, performance remains a significant downside for many.

    • “Performance is smooth, stable, and drama-free.”
    • “I have a high-end PC and I'm not running into any performance issues; the game runs very smoothly, no crashes or game-breaking bugs.”
    • “I tried it on both a below-average laptop and an above-average PC with almost zero performance issues on max settings, besides a tiny stutter at the start of the match on the blue flame stage.”
    • “The game will randomly match you with someone from across the globe, and their high ping will drag your game down into a slow-motion, stuttering mess.”
    • “Performance is atrocious and the game lags everything else open on my PC.”
    • “The optimization is horrible, I should not have to pay for a high-end PC for my Hero Academia game. My PC is good, and it should run well without needing an RTX card. What is the game going to ray trace, Midoriya's balls?”
  • music
    18 mentions Positive Neutral Negative

    The game’s music and soundtrack are generally praised for fitting the atmosphere well and enhancing the anime-like vibe and combat intensity. However, several users report a significant issue where the music volume slider cannot be set to true zero, causing continuous background music even when muted, which can lead to discomfort. Despite this, the overall musical experience remains a strong positive aspect of the game.

    • “Other parts of the game are awesome too, like the soundtrack. I love this game's music and it just makes me want to sit in the restaurant and vibe before going to play more.”
    • “The soundtrack is worth mentioning, giving it a truly anime-like feel, and each fight feels atmospheric.”
    • “The graphics and cutscenes look good, the roster is great, the music is solid, and the tag mechanic is really cool.”
    • “There's a massive problem with the game audio: when I set the music volume to zero, I still hear the music because 'zero' doesn't mean 'no music' but low music. Please fix this as it gives me strong headaches with constant music blasted in my ears. Many players dislike game music and prefer having it completely off to enjoy sound effects and dialogues.”
    • “The game still has the bug where the music volume slider cannot go to zero.”
    • “Stiff facial animations, horrible line delivery and usage, no music.”
  • grinding
    11 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and frustrating, particularly due to a difficult and poorly balanced final boss fight that disrupts the story's enjoyment. While the fighting mechanics have some improvements, the removal of key features and incentive systems makes progression feel more like repetitive persistence than skill-based challenge. Overall, many players find the grinding experience dull and lacking the rewarding depth present in previous entries.

    • “I've never experienced a more tedious approach at difficulty in a game before.”
    • “Can't say anything for online, but until the last 2 fights in the story mode I had a lot of fun; however, those last two fights brought everything grinding to an insanely abrupt halt, leading to some of the most mind-numbing and abysmally designed fights I've had the displeasure of having in literally any game. Whoever thought these were well made and balanced was genuinely out of their mind.”
    • “The final boss is tedious and causes what should be a hype moment to become hours of consistent frustration as the game expects you to keep retrying the fight over and over without ever communicating that it's a war of persistence and not skill.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding it genuinely funny and enjoyable, while others feel the comedic elements fall flat or are overshadowed by frustrating aspects. Overall, humor is present but not consistently effective for all players.

    • “This game is as good as the actual IP is and that's hilarious.”
    • “The game was both very humorous and incredibly fun!”
    • “Funny enough, it's a lot like how I felt playing One's Justice 2 in retrospect.”
  • stability
    7 mentions Positive Neutral Negative

    The game exhibits notable stability issues, including buggy hitboxes, erratic auto-targeting, and inconsistent character interactions, particularly during combat and the final boss. While generally enjoyable, these bugs and occasional glitches detract from the overall fluidity and experience.

    • “This game has combat that feels kinda strange with a floaty feeling unlike the other two games. Also, it has been the most buggy My Hero Fighter for me, with auto-targeting misbehaving, some of the smallest characters like Mineta going under taller characters like Rappa, and some quirk skills having far better tracking than other characters.”
    • “I have not played that much yet, but I beat the story mode to unlock locked characters. It was short and, from my experience, super buggy on the final boss.”
    • “Buggy hitboxes combined with the fact that you're lucky to stay in a game.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is enhanced by a large roster of playable characters and smooth combat, offering more refined and engaging gameplay compared to previous titles. However, some fan-favorite heroes are missing, suggesting potential future DLC to expand content. While the current content is limited relative to the price, ongoing updates are anticipated to improve longevity.

    • “It is genuinely the best My Hero game, feeling more refined and having more things to do than the other 'Justice' games, and especially being more playable and My Hero-driven than the mixed experience that is Ultra Rumble.”
    • “The price is hefty for the amount of content there is currently but there are quite a few positives, I absolutely love the amount of characters that are playable and the combat feels smooth, I'm hoping updates will arrive with more and more content.”
    • “Same company, same models from the other 2 games plus Ultra Rumble, but somehow not every hero/character is playable (e.g., Mt Lady, Spinner), so you can expect some new entries like Stars and Stripes to be DLC with those characters.”
    • “Same company, same models from the other two games plus Ultra Rumble, but somehow not every hero or other characters are playable (e.g., Mt Lady, Spinner). You can bet some new entries like Stars and Stripes will be DLC with those characters.”
    • “The price is hefty for the amount of content there is currently. While there are quite a few positives, the limited content affects replayability, making updates and more content essential.”
    • “Despite being more refined and playable than previous titles, the game lacks enough variety in characters and modes to sustain long-term replay value for all players.”
  • monetization
    2 mentions Positive Neutral Negative

    The game’s monetization is criticized for feeling like a repetitive cash grab that relies heavily on fan service, making it hard to justify at full price, though frequent sales offer a more appealing purchase option.

    • “Despite putting over 100 hours into this game, it is hard to recommend at full price because it feels like a lazy, recycled cash grab that survives purely on fan service.”
    • “Goes on sale frequently and is already $20 cheaper than this cash grab.”
  • emotional
    2 mentions Positive Neutral Negative

    The game effectively captures the series' most important emotional moments, allowing players to deeply relive the story rather than just summarizing it. Many players feel a strong connection to the protagonist, with some expressing genuine emotional impact, especially after key battles.

    • “The game takes you through the most important and emotional moments of the series, letting you relive the story step by step instead of just summarizing it.”
    • “This is the only game that has made me feel like I'm actually All Might after beating that final boss.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is notably enhanced by a standout soundtrack that evokes a true anime-like vibe, making each fight feel immersive and engaging.

    • “The soundtrack is worth mentioning, giving it a truly anime-like feel, and each fight feels atmospheric.”
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8h Median play time
29h Average play time
3-100h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

MY HERO ACADEMIA: All’s Justice is a action adventure game.

MY HERO ACADEMIA: All’s Justice is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 29 hours playing MY HERO ACADEMIA: All’s Justice.

MY HERO ACADEMIA: All’s Justice was released on February 5, 2026.

MY HERO ACADEMIA: All’s Justice was developed by Byking Inc..

MY HERO ACADEMIA: All’s Justice has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its optimization.

MY HERO ACADEMIA: All’s Justice is a single player game with multiplayer and local co-op support.

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