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My Friend is a Raven is a single player casual role playing game with a horror theme. It was developed by Two Star Games and was released on January 4, 2020. It received very positive reviews from players.

"My Friend is a Raven" is a horror game where you play as Lutum, the last human survivor of a plague. You return to your apartment to find a sick raven and uncover the cause of the calamity. Solve puzzles to reveal the story's four unique endings.

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92%
Audience ScoreBased on 793 reviews
graphics186 positive mentions
replayability3 negative mentions

  • The game features a unique and beautiful art style that enhances the overall atmosphere.
  • The story is engaging and thought-provoking, with multiple endings that encourage replayability.
  • The game effectively conveys themes of loneliness and regret in a short playtime.
  • The dialogue is slow and unskippable, which can be frustrating during multiple playthroughs.
  • The game is very short, taking only about 20-30 minutes to complete all endings.
  • There are performance issues, with some players experiencing lag even on lower graphics settings.
  • graphics
    322 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique and striking hand-drawn art style, which effectively creates a dark and atmospheric experience. Many players appreciate the evocative visuals that enhance the storytelling, although some have noted performance issues, requiring lower settings for smoother gameplay. Overall, the art style is considered a standout feature, contributing significantly to the game's eerie ambiance and emotional impact.

    • “The visuals are truly unique, and are an excellent match for the dread-filled, sad world of the game.”
    • “The graphics are really good; it has this nice sketchy sort of hand-drawn look to it with its nice use of somber colors and designs.”
    • “The artwork is a standout feature as well; the dark, harsh, almost purposefully rushed jagged inking cements the mournful despondency that the game sets out to accomplish.”
    • “The graphics aren't great; hand-drawn ink stuff on low poly backdrops... done far better by more professionally developed games like Bendy and the Ink Machine, and I have to tell you, this is no Bendy.”
    • “The graphics are really neat, but I had to use my 'low' graphics settings to get this game to play (with @30+ fps) as it was doing about 3 fps on the highest setting.”
    • “For some reason, it's really laggy; I'm at 6 fps even on the lowest graphic settings even though my PC has played bigger games than this.”
  • story
    260 mentions Positive Neutral Negative

    The story of "My Friend is a Raven" is a short yet impactful narrative that explores themes of regret, empathy, and consequence through its multiple endings. While many players appreciate the game's unique art style and atmospheric storytelling, they often express a desire for a longer, more fleshed-out experience, as the brevity leaves some elements feeling underdeveloped. Overall, the game is praised for its intriguing plot and emotional depth, making it a noteworthy example of effective storytelling in indie games.

    • “The storytelling in 'My Friend is a Raven' is nothing short of phenomenal.”
    • “From the moment you embark on this journey, you're drawn into a world where every choice you make matters, shaping the fate of the characters and the outcome of the story.”
    • “My Friend is a Raven is a true masterpiece of storytelling condensed into a short yet profoundly impactful experience.”
    • “The story is very simple (obviously so, since it is so short).”
    • “I do however wish there was a bit more to explore and more of the story to discover as it was incredibly short, almost like a demo.”
    • “The story tries to be deep, but the game is too short to actually manage that, so that it feels forced.”
  • atmosphere
    123 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unique art style, immersive sound design, and ability to evoke feelings of unease and foreboding. Many reviewers highlight the game's dark, eerie, and melancholic tone, which complements its narrative themes, despite some noting the brevity of the experience limits emotional impact. Overall, the combination of visuals, sound, and storytelling creates a captivating and atmospheric experience that resonates with players.

    • “Through its evocative writing, vibrant characters, and atmospheric visuals, it creates a sense of immersion that few games can match.”
    • “The atmosphere is wonderful and well done.”
    • “The atmosphere is absolutely perfect, with the haunting, scribbly art style, the lighting, and the music; I felt as if something was going to watch me from another room while I scavenged for items to present to the devil himself.”
    • “The game is held in a dark atmosphere and put in a minimalistic way of interaction.”
    • “It feels like I'm walking through a cardboard house and the atmosphere is oppressive.”
    • “This game immediately immerses you in this dark post-apocalyptic world, with this sketchy hand-drawn paper art style it completely sets an unsettling atmosphere.”
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay is primarily simplistic and minimal, often described as more akin to an interactive visual novel than a traditional game, with players engaging in basic point-and-click mechanics to explore the story. While some appreciate the art style and atmosphere, many reviewers criticize the shallow gameplay and the overwhelming amount of text, leading to a short overall experience that can feel tedious. Despite its brevity, the game offers multiple endings and a dark narrative that some players found enjoyable, though the execution left much to be desired.

    • “The gameplay is very short, it only takes about 30 minutes to complete all 4 unique endings (the only reason I have 5 hours of gameplay is because I took a nap while I left the game open).”
    • “Simple gameplay with bizarre and macabre art themes added to the feeling of isolation and pestilence referenced throughout the game.”
    • “I really liked the gameplay, story, and atmosphere, but the game was very short; still, such a great game.”
    • “The crux of this is to push some very low quality, badly done fan-fiction tier writing, where we see once more a developer fail to understand the importance of 'show, don't tell', and for whatever reason, weren't able to convey their narrative through gameplay, giving us endless lines of badly written e-book text instead.”
    • “I love the art style, but the story and gameplay (which is exceedingly slow for how short the content is) are lacking.”
    • “It is very short and has more loading and waiting for speech bubbles to type themselves out than actual gameplay.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game is minimal yet effective, enhancing the atmosphere and complementing the visuals to convey a haunting, post-apocalyptic tone. While some players noted the absence of background music, others praised the atmospheric tracks that contribute to the game's eerie mood and storytelling. Overall, the combination of music, art, and sound design creates a captivating and immersive experience, despite some concerns about audio levels.

    • “The art style and music design work well with the simplistic gameplay to bring this fable to life.”
    • “Both the music that plays during and after the game are very atmospheric and beautiful.”
    • “The eeriness along with the soundtrack and art style tied in together perfectly to create a very atmospheric game.”
    • “Despite the lack of music, the developer strikingly conveys the feeling of a lost, dead, and rapidly decaying world through visuals and minimal narration alone.”
    • “Only downside is I found the music and dialogue sounds too loud and they drowned out my other applications with no way to turn them down (Discord).”
    • “Graphics are suitably dark and moody, music is the same.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers a moderate level of replayability, primarily through its four distinct endings, which encourage players to explore different narrative paths. However, some reviewers note that once all endings are achieved, the replay value diminishes significantly. Overall, while the art style and engaging story enhance the experience, the short length and limited gameplay mechanics may restrict long-term replayability.

    • “Whether you're drawn to explore the depths of darkness or embrace the light of redemption, the game offers ample opportunities for replayability, ensuring that no two playthroughs are ever the same.”
    • “Beautiful art style, engaging story, replay value.”
    • “Once you have found all 4 endings, there is no more replayability.”
    • “I loved the art style, and though it's short and doesn't really have too much replay value (4 different endings but that's it), I enjoyed it a lot!”
    • “While the puzzles aren't very difficult, the game does have several endings lending to replay value.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional impact of the game varies significantly among players; while some find it lacking depth due to its brevity, others are deeply moved by the characters' struggles and the diverse endings, which range from touching to dark. The atmospheric visuals and sound design enhance the experience, allowing for a brief yet emotionally resonant journey that can evoke a range of feelings, from joy to despair. Overall, the game offers a mix of emotional engagement, though its short length may limit some players' connection to the narrative.

    • “You'll find yourself emotionally invested in the journey, rooting for the characters as they grapple with their inner demons and strive for a better tomorrow.”
    • “The whole playthrough took me approximately half an hour to complete, but the game made me feel a lot of things nonetheless.”
    • “The good ending gave me so many good emotions; it was actually very touching.”
  • optimization
    5 mentions Positive Neutral Negative

    The game is criticized for its poor optimization, particularly on higher settings, leading to performance issues even on capable hardware like the RTX 2060. While it still looks impressive on lower settings, the overall experience is marred by these optimization flaws, especially given its short length.

    • “The game looked astonishing on high settings, even if performance on epic/cinematic settings was poor on my RTX 2060.”
    • “Optimization isn't an option one can indulge in while making a game jam entry.”
    • “Really great and really short game that sadly suffers from horrendous optimization.”
    • “Poorly optimized for being this short.”
    • “But it has very bad optimization; it's an okay game, but I don't recommend it to anybody due to its very short length.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky and unexpected moments, particularly involving a comical bird that players find amusing, even when its antics lead to unintended consequences. Overall, the humor is light-hearted and adds a playful element to the gameplay experience.

    • “Funny bird game”
    • “That's not a lot, but it's funny it happened twice.”
    • “I killed a funny bird”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly due to unskippable dialogue that complicates attempts to achieve different endings. However, some note that once familiar with the mechanics, the process becomes less burdensome.

    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is satisfying and offers a real sense of progression.”
    • “If you're like me and you're an endings hunter, going through the same lines of dialogue as you interact with items is very tedious.”
    • “Unskippable dialogs, which makes your retries for other endings a bit tedious.”
    • “You'll need a second life for grinding.”
  • stability
    2 mentions Positive Neutral Negative

    The game features appealing graphics and a beautiful aesthetic, but users report issues with stability, including glitches, slow performance, and frequent crashes and freezes.

    • “The game is slow, crashes, and freezes.”
    • “The game offers some nice graphics and a really beautiful aesthetic, although there are some ugly glitches here and there.”
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5h Median play time
5h Average play time
0h Main story
0h Completionist
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

My Friend is a Raven is a casual role playing game with horror theme.

My Friend is a Raven is available on PC and Windows.

On average players spend around 5 hours playing My Friend is a Raven.

My Friend is a Raven was released on January 4, 2020.

My Friend is a Raven was developed by Two Star Games.

My Friend is a Raven has received very positive reviews from players. Most players liked this game for its graphics but disliked it for its replayability.

My Friend is a Raven is a single player game.

Similar games include Cloud Climber, Marie's Room, Project Kat: Paper Lily Prologue, MANDAGON, Burning Daylight and others.