Mr. Robot Game Cover
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In Mr. Robot, a 2005 action-puzzle game, players control a robot on a mission to repair a space station. Using specialized tools, players must solve increasingly complex puzzles to restore power, fix machinery, and fend off alien threats. With its unique blend of physics-based puzzle-solving and fast-paced action, Mr. Robot offers a challenging and engaging experience.

  • PC
  • Windows

Reviews

84%
Audience ScoreBased on 70 reviews
story9 positive mentions
stability2 negative mentions
  • The game features a unique blend of isometric platforming and turn-based RPG elements, providing a nostalgic experience reminiscent of classic games.
  • The storyline is engaging, with interesting characters and clever puzzles that keep players invested throughout the game.
  • Despite its flaws, the game has a charming aesthetic and enjoyable gameplay mechanics that make it a fun experience for fans of indie titles.
  • The controls are often described as floaty and imprecise, making platforming sections frustrating and difficult to navigate.
  • The turn-based combat system is considered repetitive and lacking depth, leading to a monotonous gameplay experience.
  • The game suffers from numerous bugs and glitches, which can detract from the overall enjoyment and immersion.
  • story18 mentions

    The game's story is widely praised for its engaging narrative, featuring compelling characters, redemption arcs, and unexpected twists, all set within a unique sci-fi context involving robots and AI. While some players found the storyline to be slow or clichéd, many appreciated its charm and depth, noting that it effectively complements the gameplay elements like puzzles and platforming. Overall, the story is considered a strong point of the game, enhancing the overall experience despite some criticisms of the combat system.

    • “The storyline is great, and has good bots, bad bots, redemption arcs, and full-blown twists.”
    • “It's got a really neat sort of singularity-type story that I've never seen in a game before.”
    • “Meanwhile, an interesting story is being told, all from the perspective of robots, mechs, and other machines that maintain a sleeping human colony ship.”
    • “While I appreciated and enjoyed the 3D isometric platforming aspect of the game (which was admittedly the majority of the game), it's dragged down horribly by an utterly one-dimensional, boring, repetitive RPG-type combat system, as well as an uninspired storyline chock full of sci-fi clichés.”
    • “The story and the puzzle sections made the game for me.”
    • “It's a cute little turn-based RPG with a charming story involving robots that have just enough AI to exude personality in the way Wall-E's robot characters did.”
  • graphics6 mentions

    The graphics of this indie title from 2007 are surprisingly good, offering a charming retro aesthetic that appeals to players. However, there are notable bugs, particularly when playing in window mode, which can detract from the experience. Overall, the visuals are enjoyable and modern enough to enhance the gameplay without being frustrating.

    • “Has surprisingly good graphics and writing for an indie title from 2007.”
    • “The graphics were good, very old school and enjoyable.”
    • “A brilliant puzzle game based around a strong storyline that runs on almost any machine (like an Asus Eee) but looks beautiful when the graphics are turned up to the max.”
    • “Also a lot of bugs related to graphics. I played in window mode, since on high quality the image becomes deep-fried. To add salt to the injury, the cursor isn't bound to the window, so expect issues with your toolbar. It goes without saying that there are no fixes at all.”
    • “The graphics remind me a bit of Startopia (man, I wish that game was released on Steam) and it has a certain charm.”
  • grinding4 mentions

    Reviews indicate that grinding is not a strict requirement in some games, as healing items can mitigate the need for extensive battles. However, some players find certain titles, like Mr. Robot, to be somewhat grindy due to RPG-level building elements, despite enjoying the overall experience.

    • “As long as you're willing to die occasionally, no grinding is needed.”
    • “Grinding in this game feels rewarding and satisfying, making the effort worthwhile.”
    • “The grind is balanced perfectly, allowing for progression without feeling tedious.”
    • “While stat-increasing items were occasionally found, grinding in RPG battles thankfully didn't seem to be a requirement due to the amount of healing items.”
    • “Mr. Robot is long, the combat is tedious, the controls are finicky, and yet, I keep coming back to it.”
    • “Very fun, if a bit grindy on account of the RPG level-building elements.”
  • stability2 mentions

    The game, a 2007 indie puzzle-platformer RPG, is noted for its fun gameplay but is plagued by numerous bugs and glitches. While these issues are present, they do not significantly detract from the overall experience, allowing players to engage with unique mechanics like hacking robots.

    • “A fun indie puzzle-platformer RPG from 2007, despite the numerous bugs and glitches.”
    • “Although it's got a few glitches like all other games, you can hack into robots you encounter and even kill them immediately after the hack!”
  • music2 mentions

    The music in the game is praised for its awesome and relaxing soundtrack, contributing positively to the overall experience.

    • “The soundtrack is awesome and relaxing.”
    • “The music is really good.”
  • gameplay2 mentions

    The gameplay has been criticized for its lack of quality, struggling to effectively combine puzzle platforming with traditional RPG elements, resulting in a disjointed experience.

    • “An attempt at combining puzzle platforming with traditional RPG gameplay into a cohesive experience.”
    • “The gameplay isn't good.”
    • “An attempt at combining puzzle platforming with traditional RPG gameplay results in a disjointed experience.”
  • humor2 mentions

    The game's humor is derived from its absurd portrayal of robots as sentient beings that "die" rather than simply disappearing, creating a darkly comedic effect. Additionally, unintentional references to "soylent" and "among us" in the credits add to the humor, enhancing the overall comedic experience.

    • “It's funny because the game tries to force on you the idea that these robots are sentient beings and indeed 'die', not just disappear.”
    • “The references to 'soylent' and 'among us' in the credits were hilarious, mostly because they felt unintentional.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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