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Movement Study

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 Demo slightly unrelated, mostly tinkering around with Raycasting as a study on collision and to provoke more thought on this topic of movement. Let's talk about: Design, and movement in games. Just to preface, what I'm writing is more of a stream-of-consciousness than an explanation, or teaching. Please take my words as musings, and not gospel.  Movement is far more intricate than button pressing…

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