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Mouse (Sneaking)

Mouse (Sneaking) Game Cover
79%Game Brain Score
gameplay, graphics
story, music
79% User Score Based on 409 reviews

Platforms

PCWindows
Mouse (Sneaking) Game Cover

About

Mouse (Sneaking) is a single player casual action adventure game with horror and erotic themes. It was developed by Easy game and was released on January 16, 2018. It received mostly positive reviews from players.

In this runner game, you play as a mouse who has stolen cheese as much as you can.

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79%
Audience ScoreBased on 409 reviews
gameplay7 positive mentions
grinding5 negative mentions

  • Extensive achievement system with nearly 3,000 achievements, many obtainable by simply idling in the main menu, ideal for achievement hunters.
  • Simple, accessible gameplay with intuitive controls suitable for casual or idle play.
  • Lighthearted, humorous, and whimsical tone with colorful, cartoon-style graphics and playful audio that fits the casual runner genre.
  • Gameplay is repetitive, simplistic, and lacks depth; often described as boring, unpolished, or closer to an asset flip than a proper game.
  • Achievements often unlock only by idling and not through actual gameplay, reducing engagement and challenge.
  • Contains bugs, lag, and technical issues that affect smooth play; some players report crashing and sluggish controls.
  • gameplay
    49 mentions Positive Neutral Negative

    The gameplay of "Mouse (Sneaking)" is generally viewed as simple, straightforward, and accessible but lacking depth and polish, with many players noting it serves more as a vehicle for easy achievement hunting rather than delivering a compelling or balanced experience. While some appreciate its lighthearted, fast-paced runner style and intuitive mechanics, others criticize it for repetitive design, random difficulty spikes, and a lack of engaging challenge. Overall, it offers a brief, casual experience best suited for players seeking low-pressure gameplay primarily to unlock achievements rather than an immersive or skillful gaming session.

    • “Mouse (Sneaking), developed by Easy Game and published by Game for People, is a lighthearted runner game that combines simple mechanics with a playful narrative.”
    • “The mechanics are intuitive, allowing players of all skill levels to jump into the action without needing a steep learning curve.”
    • “Each level introduces new mechanics, from navigating tight spaces to setting traps, all of which are perfectly balanced to keep you on your toes.”
    • “Gameplay wise it's a worse Chrome Dino game where the chasing cat randomly closes in and you need to collect random cheese to keep going on top of dodging obstacles.”
    • “The game mechanics are outdated and boring, and the difficulty spikes are so random it’s clear the developers had no idea what they were doing.”
    • “I do appreciate how easy it is to get all the achievements (idle on the home screen) but the gameplay itself just isn't that good.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics across the reviewed games generally feature a charming, cartoonish, and colorful art style that enhances their whimsical and playful atmospheres, though they are not technologically advanced or cutting-edge. While some praise the visuals as vibrant, fun, and integral to the experience, others find them simplistic or unremarkable, with occasional criticisms of repetitive backgrounds or basic design. Overall, the graphics successfully complement the games' casual and lighthearted tone, often contributing to their appeal despite technical limitations.

    • “Visually, the game leans into a cartoonish, exaggerated art style that enhances its comedic and whimsical atmosphere.”
    • “Though the graphics are not cutting-edge, they serve the game’s purpose well, creating a visually cohesive world that feels charming and approachable.”
    • “The graphics and sound are functional but unremarkable, and there’s no story or depth here.”
    • “The graphics are something out of a mid-2000s mobile game, and that's being generous.”
    • “Graphics are completely stupid - a single background with huge cartoony figurines over it - and well, you'll play as a biped mouse which will be chased by a stupid cat, higher than the mountains and the trees in the background.”
    • “The graphical experience is pure beauty, especially the mouse trap sprites.”
  • story
    24 mentions Positive Neutral Negative

    The story aspect received mixed feedback, with many users noting a lack of depth, complexity, or a coherent narrative, often describing it as minimal or nonexistent. However, some found the simplicity fitting for casual play, while a few praised emotional or memorable moments despite the overall straightforward or childlike plot. Overall, the story is seen as light and intended more to complement gameplay than serve as a major draw.

    • “Although it may not appeal to those seeking deep mechanics or a detailed story, it successfully delivers a brief, engaging adventure that is both amusing and satisfying, making it a worthwhile addition for players looking for an enjoyable and stress-free gaming experience.”
    • “But beneath the fast-paced action lies a game with profound storytelling, unforgettable characters, breathtaking visuals, and responsive controls that make every moment a joy to play.”
    • “When I first started my journey through the wild world of mouse sneaking, I was expecting a mobile game clone not worth my time, but astonishingly, I was pleasantly surprised from the jump at the breathtaking masterclass storytelling of even the first cutscene.”
    • “Calling this a “story” is an insult to narratives everywhere.”
    • “It’s a nonsensical mess with plot holes big enough to drive a truck through.”
    • “The graphics and sound are functional but unremarkable, and there’s no story or depth here.”
  • music
    20 mentions Positive Neutral Negative

    The music evokes mixed reactions: while some praise its energetic and dynamic soundtrack that complements the gameplay and atmosphere, others criticize it as repetitive, simplistic, and poorly mixed, with certain tracks becoming grating over time. Overall, the soundtrack's upbeat and playful nature suits casual and lighthearted play, though some find it intrusive or monotonous.

    • “The soundtrack features upbeat, playful tunes that match the fast pace and energetic style of the gameplay.”
    • “Together, the music and sound effects create a cohesive atmosphere that encourages a sense of fun and lightheartedness throughout the playthrough.”
    • “The music shifts dynamically based on the action, ramping up the tension during intense chase sequences and pulling back during quieter moments of strategy and stealth.”
    • “The soundtrack is repetitive and grating, and the sound effects are cheap and poorly mixed.”
    • “When you open the game you are met with loud obnoxious music; thankfully you can turn it off. To get the achievements you don't even need to play the game; you just have to have it open.”
    • “The soundtrack is just some loop with a cat meow under it, a standard MIDI track of 5 seconds.”
  • humor
    10 mentions Positive Neutral Negative

    The game’s humor is highlighted through expressive character designs, playful sound effects, and quirky reactions, creating a charming and lighthearted atmosphere. Additionally, its vast number of achievements with amusing motifs adds a layer of fun and humor, making it an entertaining and accessible experience.

    • “The mouse and other character designs are expressive and humorous, reinforcing the game’s playful tone.”
    • “Sound effects, such as squeaky footsteps, cheese collection jingles, and comical reactions to obstacles, add to the immersion and amplify the humorous elements of the experience.”
    • “In conclusion, Mouse (Sneaking) is a charming and accessible game that thrives on its humor, simplicity, and playful aesthetic.”
  • grinding
    7 mentions Positive Neutral Negative

    Grinding in this game is notably excessive, often feeling more like achievement farming than engaging gameplay. Many players find it tedious, requiring significant time, effort, and even external tools like macros to progress. Overall, the grind detracts from enjoyment and makes the game feel unpolished and repetitive.

    • “You'll need a second life, maybe some macros, and a will to live for grinding.”
    • “Yeah, we all know this is an achievement farming game, but you could've made it somewhat enjoyable, or maybe playable at least.”
    • “Yet another achievement farming game. I'll give it to them that they included what could be argued the bare skeleton of a game here, but it is an unpolished, unoriginal piece of doo.”
  • emotional
    7 mentions Positive Neutral Negative

    The game successfully blends intense action with deep emotional storytelling, fleshing out characters and their motivations to create genuine emotional investment. While some find the emotional aspects profoundly moving—highlighting impactful endings and heartfelt narratives—others feel disconnected, unable to engage with the story's emotional depth. Overall, it offers a rare mix of excitement and heartfelt moments that resonate strongly with many players.

    • “Rarely do action games offer a combination of heart-pounding excitement and emotional depth, but this game manages to deliver both in spades.”
    • “As you progress through the game, you slowly uncover the motivations, history, and emotional layers behind each character.”
    • “The writing is superb, adding weight and emotional investment to what could have been a straightforward action game.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's cartoonish art style, combined with playful music and detailed sound effects, creates a whimsical and immersive atmosphere that enhances its comedic and lighthearted tone throughout the experience.

    • “Visually, the game leans into a cartoonish, exaggerated art style that enhances its comedic and whimsical atmosphere.”
    • “Together, the music and sound effects create a cohesive atmosphere that encourages a sense of fun and lightheartedness throughout the playthrough.”
    • “Combined with stellar sound design—such as the soft padding of the cat’s paws or the scurrying of the mouse—the game creates a truly immersive atmosphere that keeps you engaged from start to finish.”
  • stability
    3 mentions Positive Neutral Negative

    The game suffers from numerous bugs and glitches that significantly impact playability, making it unstable and frustrating for users.

    • “This game is riddled with bugs and glitches that make it virtually unplayable.”
    • “Buggy”
  • character development
    2 mentions Positive Neutral Negative

    Character development is praised for being profound and well-integrated with expressive, humorous designs that enhance the game's playful tone. This depth, combined with engaging visuals and gameplay, contributes significantly to the overall quality of the experience.

    • “The mouse and other character designs are expressive and humorous, reinforcing the game’s playful tone.”
    • “The combination of fast-paced gameplay, profound character development, stunning visuals, and responsive controls makes it one of the best action games of its kind.”
  • optimization
    2 mentions Positive Neutral Negative

    The game offers opportunities for optimization through level replayability and completing optional objectives, encouraging repeated play. However, performance issues and overly fast gameplay hinder smooth and enjoyable experiences.

    • “Players can revisit levels to improve their performance, collect missed items, or complete optional objectives, providing incentives for repeated play sessions.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization is widely criticized as a blatant cash grab, demonstrating a lack of care for players or quality. It is seen as exploitative, often relying on repurposing others' work cheaply and unethically.

    • “It feels like a cash grab, thrown together by a team that couldn't care less about the players or the product.”
    • “Easy game/game for people has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab.”
  • replayability
    1 mentions Positive Neutral Negative

    Replayability in Mouse (Sneaking) is driven by its level-based design and engaging score-chasing mechanics, encouraging players to improve and revisit levels for better performance.

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Frequently Asked Questions

Mouse (Sneaking) is a casual action adventure game with horror and erotic themes.

Mouse (Sneaking) is available on PC and Windows.

Mouse (Sneaking) was released on January 16, 2018.

Mouse (Sneaking) was developed by Easy game.

Mouse (Sneaking) has received mostly positive reviews from players. Most players liked Mouse (Sneaking) for its gameplay but disliked it for its story.

Mouse (Sneaking) is a single player game.

Similar games include Achievements printer, Reflex, Achievement Clicker, Sky Jump, Gay World and others.