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Moonrise Fall Game Cover

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Moonrise Fall is a single player action adventure game with mystery and science fiction themes. It was developed by Made From Strings and was released on May 31, 2019. It received mostly positive reviews from critics and positive reviews from players.

​Moonrise Fall is an atmospheric puzzle game about a boy who finds himself lost in a supernatural forest after losing both parents in a car crash. Armed with a clue filled journal, a camera, and a lantern he must unravel the mysteries of the forest and photograph the strange creatures that reside there.

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88%
Audience ScoreBased on 25 reviews
gameplay4 positive mentions
grinding4 negative mentions

  • Moonrise Fall features a beautiful, immersive atmosphere with high-quality pixel art, dynamic lighting, and an enchanting soundtrack that enhances the eerie, mysterious forest setting.
  • The core gameplay mechanic of photographing spirits and cryptids to unlock puzzles is original and enjoyable, complemented by a journal that provides clues and encourages exploration without handholding.
  • The game offers a relaxing, contemplative exploration experience with varied puzzles that are accessible and well-integrated with environmental storytelling, appealing especially to fans of slow-paced, atmospheric adventure games.
  • The character's slow walking speed and lack of sprint or faster movement options make traversal tedious, especially given the large areas and emphasis on exploration.
  • The keyboard controls are limited and not customizable, and some camera mechanics (such as holding the photo button and the development animation) feel clunky and unintuitive.
  • The story is vague and minimalistic, lacking clarity and payoff, with no dialogue or cutscenes, which may leave players confused or unsatisfied, especially since some lore is hidden behind obscure optional content.
  • story
    18 mentions Positive Neutral Negative

    The story in this game is generally seen as mysterious and metaphorical but somewhat lacking in clarity and payoff, with some players finding the ending confusing. It is not heavily narrative-driven, featuring minimal dialogue or cutscenes, and the story elements often feel disconnected from the puzzles. However, the underlying plot adds depth and meaning, rewarding players who enjoy reflective and interpretive storytelling.

    • “The story is relatable and mysterious.”
    • “The overarching goal is to guide the main character through different obstacles in search of the enigmatic creatures that populate this world, and who seem to be the key to unlocking your own story.”
    • “Underneath it all is a meaningful story that has more of an impact than expected.”
    • “The mystery/story doesn’t really pay off; I did not understand the ending.”
    • “There was also no story, dialogues, or cutscenes the entire time.”
    • “But story-wise, the plot is a bit lacking.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is largely centered on exploration and photography, featuring unique mechanics like day-night cycling, weather changes, and puzzle-solving through camera use. While inventive and atmospheric with a broad array of options to discover, some players find it slow-paced and occasionally frustrating due to cumbersome controls and repetitive actions. Overall, it offers a fresh, puzzle-driven experience that rewards curiosity but may challenge player patience.

    • “An indie exploration game with great ambience, nice pixel art, light puzzles and some original game mechanics.”
    • “The gameplay is deceptively simple, as the controls and interaction are very limited, yet the inventive ways with which the mechanics are handled lead to a surprisingly broad array of options, and half the fun is spent just discovering these secrets.”
    • “These are not difficult and are solved by an impressive blend of mechanics, such as changing the time of the day with a clock and the weather with a calimba, lighting up lamps with a camera, collecting energy to ward off 'guards' and more.”
    • “Photographing stuff can be fun, either as a side-thing, or like here, the main mechanic, so it would be extremely important for it to be quick and easy, but here's the kicker: while holding space and moving the lens around with WASD, and maybe speeding it up with Shift because you're a regular octopus (why doesn't Shift work for sprinting?), once it's over something noteworthy, you have to press the displayed arrow key, then maybe the thing will move, follow it, another arrow, do this half a dozen times, then press 'F' to finally take a picture, but that's not all, gotta smash 'E' about a dozen times because you apparently have a polaroid camera and pictures need shaking to develop.”
    • “The gameplay consists of slowly walking, taking photos of specific creatures found by how good your reading comprehension skills are.”
    • “The gameplay is mind numbing.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game is widely praised for its high quality, atmospheric, and relaxing nature, effectively complementing the pixel art and overall mood. Players appreciate how the soundtrack enhances exploration and puzzle-solving without overpowering the experience, with unique tracks and sound effects that enrich immersion. While some find the music and sound effects simple, they consistently contribute positively to the game's intriguing and engaging atmosphere.

    • “The sound and music are perfect.”
    • “Exploring the beautiful environments, accompanied by a fantastic soundtrack, you collect items and necessary items to proceed to the next areas.”
    • “Though I gotta say, the music puzzles were the least annoying, as simple button-mashing made short work of them, which isn't good from a puzzling perspective.”
    • “The music is hauntingly intangible, and fades in and out of the action in rhythm to the moods of the game; always accenting it, never overshadowing it.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its mysterious, surreal, and immersive qualities, enhanced by beautiful graphics, detailed soundscapes, and a fitting soundtrack. It creates a compelling, dreamlike exploration experience that keeps players engaged, though some note that the pixel art style and pacing may lessen its impact for certain players. Overall, the atmosphere is considered a standout and defining feature of the game.

    • “The game has a good atmosphere with a mysterious start, beautiful graphics with effects that make the areas lively, and high-quality music and sound effects.”
    • “The mysterious surreal atmosphere and beautiful settings compelled me to keep playing to uncover all the game had to offer.”
    • “The result is a highly atmospheric journey that is open to interpretation, as the game prefers to hint at what happens rather than give the answer directly.”
    • “Sometimes I was captured by the dreamy atmosphere, sometimes bored; maybe because of the slowness coupled with the monotony of pixelated graphics.”
  • graphics
    7 mentions Positive Neutral Negative

    The game features classic pixel art graphics that many find beautiful and atmospheric, enhanced by lively effects and high-quality sound design that complements the visuals. While some appreciate the nostalgic 16-bit style and relaxing soundscape, others feel the graphics could be more atmospheric to better match the dreamy mood. Overall, the pixel art is well-executed but may feel monotonous to some players.

    • “The game has a good atmosphere with a mysterious start, beautiful graphics with effects that make the areas lively, and high-quality music and sound effects.”
    • “If you're into pixel art, you will definitely enjoy Moonrise Fall's graphics, and the music is really relaxing if you enjoy listening to nature.”
    • “The artwork, in all its 16-bit-esque glory, is fantastic.”
    • “Moonrise Fall comes with classic pixel art aesthetics; I would have preferred a more atmospheric aesthetic, more suited to the dreamy soundscape.”
    • “Sometimes I was captured by the dreamy atmosphere, sometimes bored; maybe because of the slowness coupled with monotony of pixelated graphics.”
    • “Moonrise Fall comes with classic pixel art aesthetics; I would have preferred a more atmospheric aesthetic, more suited to the dreamy soundscape.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious rather than challenging, with repetitive and flow-based tasks that lack variety. Despite some thematic differences, these sections feel monotonous and could benefit from improvements like better controls and reduced puzzle quantity to enhance engagement.

    • “At no point did I feel this was a difficult game; unfortunately, it came off as kind of tedious.”
    • “These are overwhelmingly 'flow' based, and despite having different themes, feel grindingly similar.”
    • “They are not as well designed as the puzzles in the journal, being more tedious than challenging, but those are not the focus here and they are few and far between.”
  • replayability
    1 mentions Positive Neutral Negative

    Moonfall Rise offers minimal replayability, as once the game is fully completed, there's little incentive to play again aside from searching for secrets and Easter eggs.

    • “Moonfall Rise lacks any kind of replay value once you 100% complete the game. You can always look for secrets and easter eggs, but that's about it.”
  • character development
    1 mentions Positive Neutral Negative

    The game lacks character development and dialogue, offering minimal interaction beyond photographing pagan creatures during exploration.

    • “There is no character development, no dialogues, interaction is limited to encounters with pagan creatures whose photos you take while exploring the woods.”
  • humor
    1 mentions Positive Neutral Negative

    The humor is characterized by quirky, ugly yet amusing creatures that add a lighthearted and peaceful charm to the game.

    • “Creatures are ugly but funny and peaceful!”
  • monetization
    1 mentions Positive Neutral Negative

    Users express frustration with the prevalence of cash grabs, low-quality shovel-ware, and pseudo-games in the market, making it challenging to find genuinely valuable or fairly monetized games.

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63%Critics’ scoreBased on 1 critic reviews
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Moonrise Fall is a action adventure game with mystery and science fiction themes.

Moonrise Fall is available on Nintendo Switch, PC and Windows.

Moonrise Fall was released on May 31, 2019.

Moonrise Fall was developed by Made From Strings.

Moonrise Fall has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Moonrise Fall for its gameplay but disliked it for its story.

Moonrise Fall is a single player game.

Similar games include Ether One, Goetia, Cradle, Quern: Undying Thoughts, Lake Ridden and others.