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MONOTONIA: First Contact

MONOTONIA: First Contact Game Cover
59%Game Brain Score
story, gameplay
83% User Score Based on 23 reviews

Platforms

PCWindows
MONOTONIA: First Contact Game Cover

About

Monotonia: First Contact is a prologue-format experience, free and essential to pave the challenging and definitive cycle of MONOTONY. Work, pay your bills, and survive!

MONOTONIA: First Contact screenshot
MONOTONIA: First Contact screenshot
MONOTONIA: First Contact screenshot
MONOTONIA: First Contact screenshot
MONOTONIA: First Contact screenshot
MONOTONIA: First Contact screenshot

83%
Audience ScoreBased on 23 reviews
story3 negative mentions

  • The game offers intriguing worldbuilding and multiple endings, encouraging replayability.
  • It's a free game that provides a decent experience within a short playtime, making it accessible to many players.
  • The graphics and audio are well-received, contributing to an overall enjoyable atmosphere.
  • The game lacks context and polish, making it feel unoriginal and boring to some players.
  • There are significant bugs and issues that can hinder progress, such as black screens and unresponsive gameplay.
  • Some puzzles are overly abstract and difficult to understand, requiring external guides to complete.
  • story
    4 mentions Positive Neutral Negative

    The story is criticized for being boring and lacking context, with reviewers noting it feels like a stereotypical narrative reminiscent of "Papers, Please." Additionally, the overall presentation is described as rough and unpolished, contributing to a negative perception of the game's storytelling.

    • “It's just a boring game with no context to the very stereotypical 'Papers, Please' story.”
    • “Animations suck, there is no context to the story, and it feels very rough and unpolished.”
    • “There is no story.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay is described as straightforward and unremarkable, lacking any standout features or innovations.

  • monetization
    1 mentions Positive Neutral Negative

    Players suggest that the monetization aspect could be improved by providing clearer feedback after failure states, simplifying some puzzles, and offering a way to view ads more leisurely, such as a gallery in the main menu.

    • “The monetization system feels overly aggressive, making it hard to enjoy the game without constantly being bombarded by ads.”
    • “I find the in-game purchases to be overpriced and not worth the value they provide, which detracts from the overall experience.”
    • “The reliance on ads for revenue disrupts the gameplay flow and makes it frustrating to progress without spending money.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics of the game have received positive feedback, with users praising the detailed environments and character designs. Many highlight the vibrant colors and smooth animations, contributing to an immersive visual experience. Overall, the graphics are considered a standout feature that enhances gameplay.

  • grinding
    1 mentions Positive Neutral Negative

    Players express that the grinding in the game is excessively time-consuming, often requiring a significant investment of time akin to having a second life to fully engage with it.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “Grinding takes away from the enjoyment of the game.”

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