- June 13, 2020
- chill_my_art
- 3h median play time
Missing Children | 行方不明
Platforms
About
Version 1.01 Now Available! Missing Children | 行方不明 is a Japanese horror-themed adventure game about a bully detective searching for reported missing children. From the creators of The Convenience Store Stigmatized property Inunaki Tunnel Missing Children | 行方不明 is a short game. The game is about 40min-60min long. Though this game has two endings. This game contains disturbing scenes, impl…






- Engaging story that touches on serious themes like bullying and family issues, providing a unique perspective on horror.
- Atmospheric design with a mix of unsettling visuals and sound, creating a creepy experience throughout the game.
- Short playtime with two endings encourages replayability, making it a worthwhile experience for fans of Chilla's Art.
- Game is very short, leading to a feeling of abruptness and leaving some plot points underexplored.
- Technical issues such as bugs and glitches, including loading screen problems and inventory management, detract from the overall experience.
- Not very scary compared to other titles in the genre, relying more on atmosphere than actual horror elements.
- story139 mentions Positive Neutral Negative
The story of the game revolves around the unsettling theme of missing children in Japan, intertwining elements of urban legends and societal issues. While some players appreciated the atmosphere and emotional depth, many criticized the narrative for being confusing, underdeveloped, and lacking coherence, leading to a mixed reception overall. Despite its brevity and some engaging moments, the storytelling often left players feeling uninformed and disconnected from the characters and plot.
“The story touches on the unsettling reality of missing persons cases in Japan, where disappearances are sometimes linked to urban legends or societal pressures.”
“Missing children is a fantastic horror game short story that revolves around a lady's investigation on 3 children.”
“The story raises awareness to an issue that shouldn't be neglected, so I'm grateful for it.”
“I really have no idea what the story even really was about. The little snippets you get of the lives of the kids you're investigating aren't enough to give a clear sense of what's actually going on, but the exposition of the two endings is written as though the player is well informed as to the events of the story, when in reality I was basically completely uninformed, either about the kids being investigated, the loss of the person you're playing as's son, or that the person you're playing as is a woman (which literally one sentence in the good ending identifies).”
“The story was short, boring, and lacked tension.”
“Whatever story it was trying to tell was not very interesting.”