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"Mirrored: Chapter 1" is a 3D point-and-click adventure puzzle game that begins with Rob searching his brother Nick's office for a hidden mask, after receiving a distressed message. The game features cinematic 2D cut-scenes that add to the storyline. As Rob delves deeper into the mystery, he discovers a newspaper article about a dead man and the importance of the mask, but Nick remains missing. This is the first chapter in a trilogy of escape-the-room style games.

Mirrored: Chapter 1 screenshot
Mirrored: Chapter 1 screenshot
Mirrored: Chapter 1 screenshot
Mirrored: Chapter 1 screenshot
Mirrored: Chapter 1 screenshot
Mirrored: Chapter 1 screenshot

65%
Audience ScoreBased on 176 reviews
story58 positive mentions
stability4 negative mentions

  • The game features decent graphics and a captivating atmosphere that enhances the overall experience.
  • Puzzles are logical and provide a good level of challenge, making the gameplay engaging.
  • The story, while incomplete, is intriguing and leaves players wanting to know more about the characters and plot.
  • The game is very short, often completed in under an hour, and feels more like a demo than a full chapter.
  • There is no indication of future chapters being released, leaving the story unresolved and players feeling unsatisfied.
  • Some puzzles are overly cryptic or difficult to solve, leading to frustration and reliance on walkthroughs.
  • story
    128 mentions Positive Neutral Negative

    The story of the game is intriguing and atmospheric, featuring a mysterious plot that hints at deeper narratives involving twin brothers and a sinister conspiracy. However, it ends on a frustrating cliffhanger with no resolution, as the developers have seemingly abandoned plans for future chapters, leaving players disappointed and uncertain about the story's continuation. While the initial setup is compelling, many reviewers feel that the lack of a complete narrative undermines the overall experience.

    • “The story is mysterious and looks very interesting.”
    • “Nice one-room-puzzler that'll tickle your brain while introducing an intriguing story involving a pair of twin brothers fighting what looks to be a sinister conspiracy amidst a nice juxtaposition of the old and the new by way of creepy ancient masks and cutting-edge CERN references.”
    • “The game had a very tense atmosphere which really added to the experience, and the story behind the game is gripping.”
    • “If you can forgive the cliffhanger ending that you know will never be resolved, then by all means get this game (on sale, naturally... I mean, it is only an hour long game, and the second time around I did it in about half an hour, and the story for all intents and purposes just ends).”
    • “The downside... the game was deliberately made incomplete, perhaps with the hope it would somehow be successful enough for them to be able to finish the story, or maybe it's just a lazy cash grab, who knows.”
    • “Chapter 1 ends on a pretty bad cliffhanger and it's a disappointment that we don't get any conclusion to the story, because it started out pretty interesting.”
  • graphics
    44 mentions Positive Neutral Negative

    The graphics of the game have received generally positive feedback, with many users appreciating the art style and the quality of the visuals, including well-designed cutscenes and a shift to 3D graphics. While some describe the graphics as decent but not groundbreaking, others highlight the stunning artwork and immersive atmosphere that enhance the overall experience. Overall, the graphics contribute positively to the game's appeal, despite some critiques regarding the interface and gameplay.

    • “On the upside, 3D graphics are a welcome change from the usual 2D/retro/low-fi point and click games we usually get.”
    • “Main gameplay is okay but nothing extraordinary; what stands out is the great-looking painterly cinematics. I dig this art style :)”
    • “Firstly, the artwork and soundtrack to this game are simply stunning.”
    • “If that doesn't bother you, aside from the graphics and audio, the gameplay is lackluster and mediocre at best; there are far more interesting point and clicks to delve into.”
    • “A decent escape room game with graphic-novel style cutscenes.”
    • “I like the art style and it's not a bad game, but it seems to be abandoned.”
  • atmosphere
    36 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised for its mysterious, brooding, and thrilling qualities, effectively enhancing the overall experience. Players appreciate the integration of sound effects and music, which contribute to a suspenseful ambiance that keeps them engaged and on edge. The combination of atmospheric storytelling and clever puzzles creates a captivating environment that encourages exploration and curiosity.

    • “The overall atmosphere is suspenseful, which is nicely enhanced by the music and the sound of, for instance, the rain and the voices.”
    • “The atmosphere is interesting and creepy enough where I kept turning around to make sure the green painting with the silhouette wasn't moving or coming to life.”
    • “The game had a very tense atmosphere which really added to the experience, and the story behind the game is gripping.”
    • “Atmosphere is mysterious and brooding.”
    • “Gameplay style is super simplistic, point-and-click, and even though I wish it gave more controls, this type of gameplay really fits the overall atmosphere.”
  • gameplay
    28 mentions Positive Neutral Negative

    The gameplay is characterized as simplistic and primarily point-and-click, with some users noting that it fits the game's atmospheric style. However, many reviewers find it lackluster and not innovative, with clunky inventory management and overly cryptic puzzles that detract from the experience. Overall, while the gameplay system functions adequately, it fails to stand out in a crowded genre, leaving players wanting more depth and engagement.

    • “The gameplay system works fairly well.”
    • “+ good point & click puzzle gameplay”
    • “Gameplay style is super simplistic, point-and-click and even though I wish it gave more controls, this type of gameplay really fits the overall atmosphere.”
    • “As it is, it's been nearly 4 years since the release of chapter 1, and with no trilogy in sight we're left with an introduction to a possibly interesting story whose gameplay isn't compelling, innovative, or exciting enough to warrant the time or money.”
    • “If that doesn't bother you, aside from the graphics and audio, the gameplay is lackluster and mediocre at best; there are far more interesting point-and-click games to delve into.”
    • “As it is, the mechanics are fine (inventory management is a little clunky and limited), the story has some promise, but the puzzles we've got so far are too hard and obscure in the wrong way - there's no assembly of clues and knowledge, just a cryptic presentation and then you either know what to do with the information or you don't.”
  • music
    26 mentions Positive Neutral Negative

    The music in the game is generally praised for enhancing the atmosphere, with tracks that effectively evoke feelings of suspense and urgency. However, some players find the looping nature of the soundtrack repetitive and annoying, suggesting that a longer or more varied score would improve the experience. Overall, while the music contributes positively to the game's ambiance, its limited duration can detract from prolonged gameplay.

    • “Firstly, the artwork and soundtrack to this game are simply stunning.”
    • “The overall atmosphere is suspenseful, which is nicely enhanced by the music and the sound of, for instance, the rain and the voices.”
    • “I found it very nice that at some part the music track made me feel anxious, as being in danger.”
    • “Lastly, the music looping is really annoying and made me want to look up the solution just so I wouldn't have to hear that segment's music anymore.”
    • “Maybe the soundtrack can be a little longer; after a while, listening to the same track gets a bit boring.”
    • “A few decent cutscenes, some background music that changes with whatever the urgency is for that moment, but you are basically in a room and all you do is spin around and look at everything.”
  • stability
    4 mentions Positive Neutral Negative

    Users report experiencing minor glitches, particularly on Linux, which can be temporarily resolved by toggling fullscreen mode. While some players are supportive of the developers and their early efforts, there is a clear call for improved stability and refinement in future updates and installments.

    • “I experienced slight glitches on Linux which magically went away when I went out of fullscreen mode and back again.”
    • “I'm fine with having paid a few bucks to support some devs finding their feet, but they really need to concentrate on refining this into a better, more complex, and less buggy experience if they continue to move forward with this project and future installments.”
  • monetization
    2 mentions Positive Neutral Negative

    Reviews indicate that the game's monetization strategy is perceived as exploitative, with many feeling it was intentionally left incomplete to encourage additional purchases, leading to accusations of it being a cash grab.

    • “The downside... the game was deliberately made incomplete, perhaps with the hope it would somehow be successful enough for them to be able to finish the story, or maybe it's just a lazy cash grab, who knows.”
  • emotional
    2 mentions Positive Neutral Negative

    Players appreciate the emotional impact of the music, noting that it effectively evokes feelings of anxiety and danger, enhancing the overall immersive experience.

    • “I found it very nice that at some parts the music track made me feel anxious, as if I were in danger.”
  • replayability
    2 mentions Positive Neutral Negative

    The game currently has low replayability, as it only features one chapter, limiting players' opportunities for varied experiences.

    • “Low replay value (only one chapter is out)”
    • “Low replay value (only one chapter is out)”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be short, lifeless, and tedious, indicating a lack of engagement and enjoyment in the repetitive tasks required.

    • “It's short, lifeless, and tedious.”

Buy Mirrored: Chapter 1

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs

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