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Mirrored: Chapter 1 Game Cover

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Mirrored: Chapter 1 is a single player action game with mystery and thriller themes. It was developed by Kelkafa Studios and was released on October 29, 2015. It received mostly positive reviews from players.

"Mirrored: Chapter 1" is a 3D point-and-click adventure puzzle game that begins with Rob searching his brother Nick's office for a hidden mask, after receiving a distressed message. The game features cinematic 2D cut-scenes that add to the storyline. As Rob delves deeper into the mystery, he discovers a newspaper article about a dead man and the importance of the mask, but Nick remains missing. This is the first chapter in a trilogy of escape-the-room style games.

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65%
Audience ScoreBased on 89 reviews
story29 positive mentions
monetization3 negative mentions

  • The game features engaging puzzles that require logical thinking, providing a satisfying challenge.
  • The atmosphere and graphics are well-designed, creating an immersive experience.
  • The storyline is intriguing, leaving players curious about the potential for future chapters.
  • The game is very short, often completed in under an hour, which may leave players feeling unsatisfied.
  • There is no indication of future chapters being released, leading to a sense of abandonment of the story.
  • Some puzzles are overly cryptic or difficult, causing frustration and requiring external help to solve.
  • story
    64 mentions Positive Neutral Negative

    The story of the game is described as intriguing and atmospheric, with a promising setup involving twin brothers and a mysterious conspiracy. However, it ends on a frustrating cliffhanger without resolution, leaving players disappointed due to the lack of a sequel or further chapters. While the narrative shows potential, many reviewers express concern over its incomplete nature and the likelihood that the story will never be fully developed.

    • “The story is mysterious and looks very interesting.”
    • “Nice one-room-puzzler that'll tickle your brain while introducing an intriguing story involving a pair of twin brothers fighting what looks to be a sinister conspiracy amidst a nice juxtaposition of the old and the new.”
    • “The storyline rocks, and the cut scenes and music give it a really atmospheric theme.”
    • “If you can forgive the cliffhanger ending that you know will never be resolved, then by all means get this game (on sale, naturally... I mean, it is only an hour long game, and the second time around I did it in about half an hour, and the story for all intents and purposes just ends).”
    • “The downside... the game was deliberately made incomplete, perhaps with the hope it would somehow be successful enough for them to be able to finish the story, or maybe it's just a lazy cash grab, who knows.”
    • “Chapter 1 ends on a pretty bad cliffhanger and it's a disappointment that we don't get any conclusion to the story, because it started out pretty interesting.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics in the game are generally well-received, with many users praising the art style and 3D visuals as a refreshing change from typical 2D or retro designs. While some describe the graphics as decent but not groundbreaking, others highlight the stunning artwork and engaging cutscenes that enhance the overall experience. Overall, the visuals contribute positively to the game's atmosphere, despite some critiques regarding the interface and gameplay.

    • “On the upside, 3D graphics are a welcome change from the usual 2D/retro/low-fi point and click games we usually get.”
    • “Main gameplay is okay but nothing extraordinary; what stands out is the great-looking painterly cinematics. I dig this art style :)”
    • “It's nice to have an interactive 3D environment, and the artwork is of a good standard.”
    • “If that doesn't bother you, aside from the graphics and audio, the gameplay is lackluster and mediocre at best; there are far more interesting point and clicks to delve into.”
    • “A decent escape room game with graphic-novel style cutscenes.”
    • “Main gameplay is okay but nothing extraordinary; what stands out is the great-looking painterly cinematics, I dig this art style :)”
  • atmosphere
    18 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised for its mysterious, creepy, and thrilling qualities, effectively enhancing the overall experience. Users highlight the effective use of music and sound effects, which contribute to a suspenseful ambiance that keeps players engaged and on edge. The combination of intriguing story elements and well-crafted cutscenes further enriches the atmospheric experience, making it a standout feature of the game.

    • “The atmosphere is interesting and creepy enough where I kept turning around to make sure the green painting with the silhouette wasn't moving or coming to life.”
    • “The overall atmosphere is suspenseful, which is nicely enhanced by the music and the sound of, for instance, the rain and the voices.”
    • “The atmosphere is mysterious and brooding.”
    • “The game had a very tense atmosphere which really added to the experience, and the story behind the game is gripping.”
    • “Gameplay style is super simplistic, point-and-click, and even though I wish it gave more controls, this type of gameplay really fits the overall atmosphere.”
  • gameplay
    15 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some praising its quick pace and atmospheric elements, while others criticize it for being lackluster and lacking innovation. Players find the mechanics functional but clunky, particularly in inventory management, and the puzzles are often deemed too obscure and frustrating. Overall, while the point-and-click style fits the atmosphere, many feel it does not stand out compared to other titles in the genre.

    • “Quick gameplay.”
    • “Good things: the atmosphere, the gameplay, the story.”
    • “The gameplay style is super simplistic, point-and-click, and even though I wish it gave more controls, this type of gameplay really fits the overall atmosphere.”
    • “As it is, it's been nearly 4 years since the release of chapter 1, and with no trilogy in sight we're left with an introduction to a possibly interesting story whose gameplay isn't compelling, innovative, or exciting enough to warrant the time or money.”
    • “As it is, the mechanics are fine (inventory management is a little clunky and limited), the story has some promise, but the puzzles we've got so far are too hard and obscure in the wrong way - there's no assembly of clues and knowledge, just a cryptic presentation and then you either know what to do with the information or you don't.”
    • “If that doesn't bother you, aside from the graphics and audio, the gameplay is lackluster and mediocre at best; there are far more interesting point-and-click games to delve into.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game is generally praised for enhancing the atmosphere, with tracks that effectively convey urgency and suspense, contributing to a creepy and immersive experience. However, some players find the looping nature of the soundtrack repetitive and suggest that a longer variety of music would improve the overall experience. Overall, the sound design is well-received, with a strong emphasis on how it complements the game's visuals and storyline.

    • “I found it very nice that at some part the music track made me feel anxious, as being in danger.”
    • “The overall atmosphere is suspenseful, which is nicely enhanced by the music and the sound of, for instance, the rain and the voices.”
    • “Firstly, the artwork and soundtrack to this game are simply stunning.”
    • “Lastly, the music looping is really annoying and made me want to look up the solution just so I wouldn't have to hear that segment's music anymore.”
    • “- Maybe the soundtrack can be a little longer; after a while, listening to the same track gets a bit boring.”
    • “Music/sound design:”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for appearing incomplete, leading some players to speculate that it may be a cash grab rather than a genuine effort to deliver a fully realized experience.

    • “The downside is that the game feels deliberately incomplete, perhaps in the hope that it would be successful enough for them to finish the story, or maybe it's just a lazy cash grab; who knows.”
    • “The monetization strategy is frustratingly aggressive, making it hard to enjoy the game without spending extra money.”
    • “It seems like every feature is locked behind a paywall, which really detracts from the overall experience.”
  • emotional
    3 mentions Positive Neutral Negative

    Players appreciate the emotional impact of the game's music, noting that it effectively evokes feelings of anxiety and danger, enhancing the overall immersive experience.

    • “I found it very nice that at some parts the music track made me feel anxious, as if I were in danger.”
    • “The story's emotional depth really resonated with me, making me reflect on my own experiences.”
    • “I was moved to tears by the character's journey; it felt so real and relatable.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be short, lifeless, and tedious, leading to a lack of engagement and enjoyment.

    • “It's short, lifeless, and tedious.”
    • “The grinding feels endless and monotonous.”
    • “I spent hours doing the same tasks over and over without any real reward.”
  • stability
    2 mentions Positive Neutral Negative

    Users report minor stability issues, particularly on Linux, with glitches that can be temporarily resolved by toggling fullscreen mode. While some players are supportive of the developers, there is a clear call for improvements to enhance the overall stability and reduce bugs in future updates.

    • “I experienced slight glitches on Linux which magically went away when I went out of fullscreen mode and back again.”
    • “I'm fine with having paid a few bucks to support some devs finding their feet, but they really need to concentrate on refining this into a better, more complex, and less buggy experience if they continue to move forward with this project and future installments.”
  • replayability
    1 mentions Positive Neutral Negative

    The game currently has low replayability due to the release of only one chapter, limiting players' opportunities for varied experiences.

    • “Low replay value (only one chapter is out).”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Mirrored: Chapter 1 is a action game with mystery and thriller themes.

Mirrored: Chapter 1 is available on PC, Mac OS, Windows and Linux.

On average players spend around 2 hours playing Mirrored: Chapter 1.

Mirrored: Chapter 1 was released on October 29, 2015.

Mirrored: Chapter 1 was developed by Kelkafa Studios.

Mirrored: Chapter 1 has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its monetization.

Mirrored: Chapter 1 is a single player game.

Similar games include The Eyes of Ara, The Room, The Guest, Quern: Undying Thoughts, PRICE and others.