- June 1, 2020
- LockedOn Games
- 12h median play time
Methods: The Detective Competition
Platforms
About
"Methods: The Detective Competition" is a visual novel and crime investigation game where 100 detectives compete to solve mysteries created by criminal masterminds. Gameplay involves examining evidence and answering multiple-choice questions about the solution. The game features over 25 interactive crime scenes, an original soundtrack, and additional extras like a CG gallery and character bios. With 100 chapters and 139K words, it offers approximately 10 hours of gameplay.











- The writing is colorful, engaging, and clever, making the storytelling and character interactions genuinely compelling.
- The game features a large and memorable cast of eccentric characters, each with unique personalities that enhance the overall experience.
- The art style and soundtrack are well-executed, contributing to the game's charm and immersive atmosphere.
- The mysteries are often simplistic and lack depth, which may disappoint players looking for intricate puzzle-solving.
- The pacing can be uneven, with some chapters feeling drawn out or lacking focus on key characters.
- The game leaves several plot threads unresolved, leading to an unsatisfying conclusion and a sense of missed potential.
story
72 mentions Positive Neutral NegativeThe game's story is engaging and character-driven, featuring a unique premise where 100 detectives and criminals compete in a battle royale for a million dollars. While the mysteries themselves are relatively simple and sometimes linear, the rich character development, humor, and numerous plot twists keep players invested throughout the narrative. Despite some pacing issues in the middle, the overall storytelling is praised for its charm and ability to evoke genuine emotional investment in the characters and their fates.
“All of that added up to my sincerely caring about these characters, their interactions, and their success or failure, as well as my genuine interest in the detective competition and how the story would end.”
“The writing and storytelling are so good, in fact, that by about a third of the way through, I realized that the character design was no longer off-putting to me--everyone in this world was endearing to me in their distinctiveness.”
“I was quickly captured by the art style, character designs, dialogue, and story it had to offer and loved every second of it.”
“Ironically, the least interesting part of the game were the actual puzzles/mysteries; they only felt like simple plot devices to drive character interactions.”
“The story was not as attractive in the beginning, and the cases were not as 'deductive' as I expected them to be.”
“And the direction of the plot is a bit erratic in the middle and late stages, and bugs may appear when using the controller to play.”