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Meridian 157: Chapter 3 Game Cover

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"Meridian 157: Chapter 3" is the thrilling conclusion to the series, taking players to the heart of the FLARE project facility to uncover its sinister purpose and prevent disaster. With the most unique and challenging puzzles yet, this chapter offers immersive graphics, a custom ambient soundtrack, and a hint system. Experience the final adventure of Dr. Zander in this atmospheric puzzle game, available in 9 languages and with color blind mode.

Meridian 157: Chapter 3 screenshot
Meridian 157: Chapter 3 screenshot
Meridian 157: Chapter 3 screenshot
Meridian 157: Chapter 3 screenshot
Meridian 157: Chapter 3 screenshot
Meridian 157: Chapter 3 screenshot
Meridian 157: Chapter 3 screenshot
Meridian 157: Chapter 3 screenshot
Meridian 157: Chapter 3 screenshot
Meridian 157: Chapter 3 screenshot
Meridian 157: Chapter 3 screenshot
+7

100%
Audience ScoreBased on 146 reviews
story34 positive mentions
gameplay3 negative mentions

  • Meridian 157 features a captivating storyline and atmosphere that keeps players engaged throughout the game.
  • The puzzles are well-designed, offering a good mix of challenge and creativity, with many being logical and satisfying to solve.
  • The game is praised for its excellent graphics and immersive experience, making it a standout in the point-and-click adventure genre.
  • Some players found certain puzzles to be illogical or overly convoluted, leading to frustration and reliance on hints.
  • The ending of the game left some players feeling unsatisfied, describing it as lazy or lacking the expected resolution.
  • Technical issues such as crashes and black screens during cutscenes were reported, which detracted from the overall experience for some players.
  • story
    54 mentions Positive Neutral Negative

    The game's story is generally praised for its intriguing plot and atmospheric design, which captivates players as they progress through the chapters. While many found the narrative engaging and well-integrated with the puzzles, some expressed disappointment with the conclusion, feeling it lacked a more spectacular finish. Overall, the story is considered a strong aspect of the game, enhancing the puzzle-solving experience and immersing players in a compelling adventure.

    • “The longer I played, the more invested I became in the story and mystery behind the islands we investigate.”
    • “First of all, the story was original and simply excellent!”
    • “They absolutely nailed the story, atmosphere, puzzle engagement, pace, and most of all music.”
    • “I mean, it does end the story, but after everything we've done in the last 4 chapters (including the prologue), I thought the ending might be a bit more, I don't know, spectacular?”
    • “Wish there was more visuals connecting the story.”
    • “The story's ending might not be everyone's cup of tea, though.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics in the game are consistently praised for their high quality, sharpness, and beautiful design, effectively complementing the storyline and puzzles. While some reviewers noted a lack of innovation in gameplay, the visuals are described as well-executed and engaging, enhancing the overall experience. However, a few users experienced technical issues related to high graphic settings, which slightly detracted from their enjoyment.

    • “The graphics are first rate.”
    • “The graphics are sharp.”
    • “The environment and graphics are beautifully realized but not overstated, and the breezy point-and-click gameplay is a retro delight.”
    • “Wish there was more visuals connecting the story.”
    • “Similar enough to the Room series and the House of Da Vinci series for me to recommend, although the graphics, gameplay, and story aren't at the same level perhaps.”
    • “My only issue is at the very end my computer was unable to see the ending because of the high graphic.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The atmosphere of the game is consistently praised for its intriguing and chilling qualities, effectively enhancing the storytelling and puzzle engagement. Reviewers highlight a blend of peaceful, eerie, and brooding elements that create a captivating environment, while the music and design contribute to an immersive experience. Overall, the atmosphere is described as a key strength, enriching the gameplay and mystery without relying on cheap scares.

    • “Interesting story, chilling atmosphere, fun puzzles that made sense.”
    • “They absolutely nailed the story, atmosphere, puzzle engagement, pace, and most of all music.”
    • “All the slight negatives from the other chapters remain (blurred transitions, clunky movement) but the story and atmosphere were more than compensating.”
    • “Very eerie and sometimes spooky atmospheres throughout.”
    • “The atmosphere is suitably brooding with an air of doom (but no cheap jump scares or the like).”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally praised for enhancing the atmosphere and complementing the gameplay, with many reviewers noting its relaxing and creepy qualities. While some players feel that certain parts could benefit from more emotional depth or additional background music, the overall consensus is that the soundtrack is well-designed and contributes positively to the gaming experience.

    • “They absolutely nailed the story, atmosphere, puzzle engagement, pace, and most of all music.”
    • “Well designed, clever and thoughtful puzzles, good balance, nice music score....definitely worth my time!....I expect great things from the land of Stys.”
    • “It's creepy, has a good soundtrack and the puzzles are stimulating and well thought out.”
    • “Also, the music could have been more moving in certain parts, but overall good game.”
    • “Also, more background music please.”
    • “The puzzles are challenging and the music is very relaxing.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is characterized by well-balanced puzzle difficulties and intuitive design, making it accessible and enjoyable. While the story is engaging, it doesn't heavily influence the gameplay, which is complemented by appealing music and animations. Overall, the mechanics are solid, with a nostalgic point-and-click style that enhances the experience, though some players wished for a longer playtime.

    • “Perfect puzzle difficulties and easy to handle gameplay design.”
    • “Music, sound, and a few animated cut scenes all complement gameplay well.”
    • “The story is interesting, but has not a lot to do with the gameplay itself.”
    • “Similar enough to the Room series and the House of Da Vinci series for me to recommend, although the graphics, gameplay, and story aren't at the same level perhaps.”
    • “The puzzles are sufficiently challenging but not too hard, the story is compelling but not too complicated, the notes and journal readings are informative but not too burdensome, the environment and graphics are beautifully realized but not overstated, and the breezy point-and-click gameplay is a retro delight.”
  • emotional
    2 mentions Positive Neutral Negative

    Players found the game's ending to be both unexpected and emotionally impactful, evoking sadness despite some disappointment with repetitive puzzles. The sense of accomplishment from solving challenging puzzles added to the overall emotional experience, making the conclusion resonate more deeply.

    • “The ending was unexpected and sad. I think the game copied and pasted previously used puzzles towards the end, which was a little disappointing, but I actually felt a little emotional when 'the end' came up on the screen.”
    • “I had a hard time with several puzzles, enough to watch walkthroughs or rely on the hints, but the ones I solved on my own made me feel smarter than I am.”
  • stability
    1 mentions Positive Neutral Negative

    The game exhibits some stability issues, with a few crashes in chapter 1 and temporary freezes in chapter 2, but these problems seem to resolve quickly, and chapter 3 runs smoothly without any reported issues.

    • “Experienced a few crashes in chapter 1 and a few freezes in chapter 2 that resolved themselves within a few seconds.”
    • “The game frequently crashes during key moments, making it frustrating to progress.”
    • “I encountered multiple stability issues, including random freezes and crashes that disrupted my gameplay experience.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive over time, leading to a diminished enjoyment of the overall experience.

    • “This gets tedious after a while.”
    • “The grinding feels endless and repetitive.”
    • “I find myself doing the same tasks over and over just to progress.”

Buy Meridian 157: Chapter 3

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs

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