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MEMORIAPOLIS Game Cover

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MEMORIAPOLIS is a single player strategy game. It was developed by 5PM Studio and was released on April 30, 2025. It received mostly positive reviews from players.

MEMORIAPOLIS is a single-player strategy city-builder where you guide your town through five historical eras, managing resources, politics, and factions to stay in power until the Industrial Revolution. Its compelling mechanics and fantastic visuals enrich a challenging, grinding experience, though it suffers from numerous bugs. Your choices shape a unique, evolving city battling citizens’ needs and historical upheavals.

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77%
Audience ScoreBased on 1,016 reviews
gameplay75 positive mentions
grinding14 negative mentions

  • The game features a unique organic city growth mechanic, allowing players to see their city evolve naturally around key buildings.
  • Visually stunning graphics and a captivating atmosphere enhance the overall experience, making it enjoyable to watch the city develop.
  • The developers are actively working on updates and improvements, showing a commitment to enhancing the game based on community feedback.
  • The game currently lacks depth and meaningful choices, making it feel more like a puzzle game than a traditional city builder.
  • Frequent crashes and performance issues, especially in the later stages of the game, hinder the overall experience.
  • Limited content in early access, with only two eras available, leads to a short gameplay experience that may not justify the price.
  • gameplay
    236 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with some players praising its innovative mechanics and organic city-building experience, while others criticize it for being clunky, overly complex, and lacking clear explanations for its systems. Many users noted that the game feels like a work in progress, with potential for depth but currently suffering from repetitive micromanagement and a lack of engaging content. Overall, while the core gameplay loop is seen as enjoyable and addictive, significant improvements in mechanics, balancing, and user interface are needed to enhance the overall experience.

    • “The gameplay is good; however, I wish I could turn off automatic eras.”
    • “The graphics are top-notch, especially in comparison to other city-building games, and the mechanics work great even at an early-access stage.”
    • “The gameplay felt very well thought through with very few problems - most of them being in the way that the menus in-game function.”
    • “One of, if not possibly, the worst game mechanics I have ever come across.”
    • “The game is full of obscure mechanics which are not explained fully, if at all.”
    • “The gameplay currently lacks meaningful choices, which makes it feel rather static.”
  • graphics
    106 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many players appreciating the organic and aesthetically pleasing design of the city, while others note issues such as graphical glitches and performance problems. Some users express a desire for more detail and polish, particularly when zooming in, but overall, the visuals are considered above average and contribute positively to the gameplay experience. Despite some technical shortcomings, the game's art style and visual appeal are frequently highlighted as standout features.

    • “I really liked the graphics and the organic shapes of the city — it looks very natural.”
    • “The game is beautiful, love the art style and aesthetics of each building.”
    • “The sheer beauty of this game is one to be admired; it doesn't appear as though any buildings repeat, the lighting, the layout of the buildings, and the miniature aesthetic is just chef's kiss.”
    • “The graphics are what you see... very dry and plain.”
    • “The graphics are a bit rough, I was expecting Land of the Vikings quality graphics and fly-through ability, but it's not here yet.”
    • “Menu's are off-putting, the graphics are so bad I thought it was running at 800x600.”
  • music
    34 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it calming and ambient, while others criticize it as generic and poorly suited to the game's historical themes. Many users express a desire for more diverse and era-appropriate tracks, as the current soundtrack often feels out of place or overly clinical. Overall, while some appreciate the relaxing qualities of the music, it is frequently described as lacking in engagement and immersion.

    • “The music is weirdly chillax and works well with the SFX.”
    • “The game has a way of pulling you in from the peaceful soundtrack, the slowly moving people, and sunny vibrant colors.”
    • “Also, the music is very lovely, one of the better soundtracks in city builders I've heard.”
    • “Tl;dr a jank and skrunkly indie anno with UI and information problems, game-ending bugs, and a single music track that will haunt your dreams like the world's worst elevator music.”
    • “The music, for instance, is incredibly underwhelming.”
    • “Instead of adding tension or immersion, the soundtrack lulls you into a sense of detachment from the game's world, further compounding the lack of emotional investment.”
  • replayability
    31 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag, with some players finding it engaging due to its unique city-building mechanics and the variety of factions, while others express concerns about limited content and repetitive gameplay after a few hours. Many appreciate the potential for replayability as the game is still in early access, suggesting that future updates could enhance this aspect significantly. However, the current lack of diverse maps and difficulty settings leaves some players wanting more to keep them coming back.

    • “I like the replay value of the game, which allows me to learn its complexities.”
    • “Can see it will have lots of replay value as you pick what cultures move into your city.”
    • “The decision to let you lead but not micromanage every single aspect of the city generates random outcomes that make every playthrough very different, which helps with replayability.”
    • “The replayability of this game concerns me as after just a few hours of gameplay, I found myself looking to play other games. Maybe it's just so raw it's fatiguing, but for now, this game will sit on a shelf.”
    • “Replayability seems quite limited; there are some choices, but the most important ones are binary, so you'll have seen pretty much everything on your second playthrough.”
    • “One map also kills replayability.”
  • optimization
    28 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players noting significant performance issues, particularly in the late game where frame rates drop dramatically even on high-end hardware. While the initial stages run smoothly, the need for persistent optimization and a more efficient user interface has been highlighted, leading to a tedious experience as player management becomes increasingly complex. Overall, while some users express hope for future improvements, the current state suggests that substantial optimization updates are necessary for a more satisfying gameplay experience.

    • “If you're looking for a city builder that requires micro-detail planning and optimization, this is probably your jam.”
    • “Getting all of these is doable in the first era with optimization and understanding.”
    • “The first age is lots of fun and runs super well; age 2 seems like it still needs a little work on optimization and figuring out the mechanics.”
    • “Technical state is far away from release; unpleasant crashes still happen, and a bit more optimization might be required.”
    • “It needs a massive optimization update; my $1800 PC runs at 30 FPS on low settings.”
    • “The performance once you reach the end of the first age takes a hilarious nosedive, reaching its culmination in the middle ages with an approximate FPS loss of about 30.”
  • story
    20 mentions Positive Neutral Negative

    The game's story is characterized by a blend of engaging quests and decision-making elements that enhance the city-building experience, though some players feel that the impact of these decisions on gameplay is minimal. While the narrative is enriched by historical themes and lore, critiques highlight a lack of clarity in storytelling and unfinished elements, suggesting that the game may still be refining its narrative depth. Overall, it offers a unique mix of city-building mechanics with a narrative framework, but some players desire a more cohesive and impactful story.

    • “This city-builder, in my opinion, stands out from similar games due to its difficulty systems and hand-tailored map and story/lore.”
    • “I can’t really call it a puzzle, but more of a patchwork, where you are quilting together a grand story of how your city comes to be.”
    • “You make story decisions; the art is amazing.”
    • “The game has a tutorial, but it's a follow-my-clicks quest that doesn't explain why you are doing something.”
    • “While I do have some issues like a lack of movement mechanics on production buildings and an unfinished story, I'd like to hope that these are merely early access issues.”
    • “Decision making seems to have a minimal impact, just adjust the story with no real consequences.”
  • grinding
    14 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience, often describing it as tedious and repetitive, particularly due to the need for constant resource management and optimization without persistent gameplay choices. While some enjoy the casual playstyle and fun mechanics, many feel that the grinding can slow down progress and diminish excitement, especially during longer sessions. Overall, the game is better suited for short bursts of play rather than extended periods.

    • “Currently it's difficult and tedious to keep each culture in the green and prevent negative events.”
    • “It was ok for the first hour... then it was redundant the second hour... then it was tedious the third hour.”
    • “A big issue with city builders is how tedious they get.”
  • stability
    13 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with users reporting a range of issues including clunky UI, graphical glitches, and occasional crashes, particularly on lower-end PCs. While some players experience minor bugs that do not significantly impact gameplay, others face more severe problems like OS crashes and freezing clocks. Overall, the game requires updates to address these stability concerns, but it remains playable for many.

    • “As far as I've seen, the game is bug-free.”
    • “The game is great and runs smoothly on low-end PCs.”
    • “It's a micro-manage puzzle with a clunky (and at times buggy) UI where worker management would ideally be optimized every cycle, but there are so many cycles that it becomes a marathon of non-satisfying tedium that gets worse as the game goes on because you get more workers to manage.”
    • “There were awful graphic glitches; now there are OS crashing bugs.”
    • “Still a couple of crashes; sometimes walls or districts look a bit strange/buggy.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its visual appeal and cozy environment, effectively capturing the essence of historical city builders. However, some users find the music uninspired and disconnected from the overall ambiance, leading to a mixed reception regarding the game's atmospheric elements. Despite some repetitiveness, many players still find the experience enjoyable and worth the investment.

    • “The atmosphere is just nice, and while it might be a bit repetitive in the end, it still is enormous fun for many hours and worth your money.”
    • “One of the most visually stunning city builders I have ever played, and it perfectly captures the atmosphere of historical city builders I have always wanted to see.”
    • “- Detailed map, cozy and atmospheric environment.”
    • “It feels more like the generic, uninspired tunes you'd hear in a waiting room before a dentist's appointment—bland, forgettable, and completely disconnected from the atmosphere the game is trying to build.”
    • “I wanted to get a new city-building/colony sim, and instead, I got a puzzle game that has a city-building atmosphere.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is criticized for fostering detachment rather than immersion, with the soundtrack contributing to a lack of emotional investment. While some mechanics are intriguing, they fail to resonate on a deeper emotional level, leaving players feeling disconnected from the game's world.

    • “The game's narrative beautifully intertwines with its characters, creating moments that resonate deeply and evoke genuine emotions.”
    • “I found myself truly invested in the story, as it tugged at my heartstrings and made me reflect on my own experiences.”
    • “The emotional depth of the characters and their journeys left a lasting impact, making me feel a strong connection to their struggles and triumphs.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of Memoriapolis has drawn criticism for being misleading, as players feel the game is incomplete and lacks depth despite promotional claims of multiple eras. Users express disappointment over the limited gameplay experience and the focus on graphics rather than substantial content.

    • “As it stands, Memoriapolis is decidedly unfinished, but that much is clear from the advertising.”
    • “Meh, I really think people are just getting excited over the graphics. The game is reasonably shallow; you barely build anything, you can also barely zoom in, so all you really see is cities from the air. Also, only 2 eras (which you have to scroll right down to see), yet all their advertisements and descriptions say 4 cycles.”
  • humor
    2 mentions Positive Neutral Negative

    Users find the humor in the game's performance issues, particularly noting a comical decline in frame rates as players progress to the middle ages, which adds an unexpected layer of amusement to the experience.

    • “The performance once you reach the end of the first age takes a hilarious nosedive, culminating in the middle ages with an approximate FPS loss of about 30.”
    • “Funny to learn.”
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10h Median play time
18h Average play time
4-15h Spent by most gamers
*Based on 19 analyzed playthroughs
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Frequently Asked Questions

MEMORIAPOLIS is a strategy game.

MEMORIAPOLIS is available on PC and Windows.

On average players spend around 18 hours playing MEMORIAPOLIS.

MEMORIAPOLIS was released on April 30, 2025.

MEMORIAPOLIS was developed by 5PM Studio.

MEMORIAPOLIS has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

MEMORIAPOLIS is a single player game.

Similar games include Foundation, Kingdoms Reborn, New Cycle, HUMANKIND, The Universim and others.